Rebuild your medieval tavern from the ground up. Serve food and ale, manage staff, entertain guests, and shape the atmosphere with music and decor. Balance profit, reputation, and chaos as every night brings new stories and unexpected events.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Medieval Tavern Simulator is a game we want to shape during its development based on feedback from our community. Early Access will allow us to engage with our players and develop the game based on their feedback and suggestions. This way, we aim to deliver an experience that directly meets our players’ expectations in key areas such as game mechanics, balance adjustments, and content variety.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Medieval Tavern Simulator will be in Early Access for about 6 months. During this time, we will focus on improving the core gameplay experience and adding new features based on player feedback.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'In the full version, we plan to deliver more content, deeper gameplay systems, and improved performance compared to the Early Access version. Our goal is to create a more immersive and mechanically rich tavern management experience, both in terms of atmosphere and simulation depth.

Planned expansions include a wider variety of customer types and social behavior systems, a more advanced reputation and rumor mechanic, a more comprehensive staff management system (musicians, servers, cooks, etc.), and new areas that allow players to physically expand their tavern. We also plan to introduce additional mini-games (such as table games, games of chance, or skill-based entertainment), dynamic events, and special themed nights.

Additionally, we aim to deepen the economic systems, expand food and drink production chains, and make customer behavior more dynamic and unpredictable. We also plan to broaden customization systems, allowing players to shape the tavern’s atmosphere through decoration, music selection, and entertainment styles.

However, rather than making firm promises about specific future additions, we intend to shape development based on community feedback. Our objective is to build a medieval tavern simulation experience that evolves over time together with our players.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current Early Access version is fully playable and includes the core tavern management mechanics. Players can open and manage their tavern, welcome customers, take and serve orders, and operate the basic economic loop. Core atmosphere systems such as musicians, dancing patrons, and social interactions are already active.

However, content variety, balance adjustments, AI behavior depth, and overall optimization are still in active development. Some systems are currently implemented at a foundational level and are planned to be expanded and refined over time.

During the Early Access period, our priority is to strengthen the core gameplay experience while incorporating community feedback. Our goal is to gradually evolve the tavern into a more dynamic, lively, and immersive medieval simulation experience.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes, the game will be priced more affordably during Early Access. As we add new content and features throughout Early Access, we plan to gradually increase the price. However, we will keep price increases reasonable to ensure the best value for our players.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'To involve our community in the development process, we will implement an active feedback collection strategy. We will listen to player suggestions via our Discord server, social media channels, and Steam community page, conduct regular surveys, and deliver updates based on feedback. Additionally, we will host periodic community events to encourage players to contribute directly.'
Meer informatie
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Over dit spel

Medieval Tavern Simulator

Medieval Tavern Simulator is an immersive management experience where you take over a run-down medieval tavern and transform it into the liveliest gathering spot in the kingdom. Expand your business, shape the atmosphere, and create a new story every night.

Rebuild the Tavern

Clean, repair, and expand your establishment. Replace broken furniture, unlock new rooms, and decorate the space to match your vision. Manage your resources wisely—every coin you invest fuels your growth.

Manage the Kitchen and Cellar

Prepare delicious meals, serve strong ale, and keep production running smoothly. Improve your recipes, maintain quality, and satisfy your guests. Better food and drink mean higher tips and a stronger reputation.

Serve Your Guests

Every visitor has different expectations. Deliver orders quickly, calm impatient customers, and keep troublemakers under control. Time management is the key to a successful tavern.

Shape the Atmosphere

Hire musicians, host special nights, and define your tavern’s identity through decoration and entertainment. As your fame spreads, wealthier and more unusual guests will arrive.

Become a Legendary Tavern Keeper

Manage your staff, secure supplies on time, and continuously improve your business. With the right decisions, a small tavern can become a kingdom-wide legend.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Some images were generated using artificial intelligence.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 21H2 (64-bit)
    • Processor: Intel Core i5-4460 or AMD Ryzen 3 3100
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 1050 or AMD Radeon™ RX 560 (4 GB VRAM)
    • DirectX: Versie 11
    • Opslagruimte: 10 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 22H2 (64-bit) or better
    • Processor: ntel Core i5-8400 or AMD Ryzen 5 2600x
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA RTX 2060 or AMD Radeon™ RX 5600 XT (6 GB VRAM)
    • DirectX: Versie 12
    • Opslagruimte: 10 GB beschikbare ruimte
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