Ultra Engine Pro unlocks the full power of your GPU to deliver up to 10x faster performance for your games. Use C++ to build scalable VR simulations and 3D games, with a developer-friendly royalty-free license.
Alle recensies:
Positief (13) - 92% van de 13 gebruikersrecensies voor deze software is positief.
Uitgavedatum:
19 dec 2023
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Vroegtijdige toegang

Raak betrokken bij deze software terwijl het zich ontwikkelt.

Opmerking: Deze software in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze software in de huidige staat te spelen, kun je beter afwachten hoe het zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Early access allows you to start using this groundbreaking technology sooner than would be otherwise possible, so that your feedback can help guide final development.'

Hoelang blijft deze software ongeveer in vroegtijdige toegang?

'We expect the final release to be ready in 2024, at which point the application will no longer be considered "Early Access".'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'
  • Decals will be implemented in the forward pass, and will be able to affect the surface normal, emission, and even displacement properties. That means decals can add geometric detail to tessellated surfaces.
  • A particle system will be added which processes particle physics in a separate thread, to allow a large volume of physically interactive particles, for gases and simple fluids.
  • Various small improvements are planned in the editor workflow. Your feedback will help guide the final design.
'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'All features listed in the application description below are fully implemented.'

Zal deze software anders geprijsd worden tijdens en na vroegtijdige toegang?

'Pricing will be unchanged before and after the Early Access phase.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community feedback will help guide final development and remaining design decisions.'
Meer informatie

Ultra Engine Pro kopen

EEN WEEK LANG KORTING! Aanbieding eindigt 22 juli

 
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Over deze software

Have you ever tried to develop a game, only to have the framerate get slower and slower as you add more content and features? This is especially problematic in virtual reality because low framerates cause motion sickness and can make your game or experience unplayable. Ultra Engine is designed to achieve ultimate scalability and deliver blazingly fast performance as your game grows, with a revolutionary new rendering architecture that unlocks the full power of your GPU to deliver up to 10x faster performance.

Code Games with C++


Ultra Engine Pro provides support for C++ programming with Microsoft Visual Studio, for the ultimate developer experience. Documentation is extensive, with hundreds of code examples demonstrating how to use graphics, physics, raycasting, pathfinding, and other systems to build games and VR applications.

Support for Lua development with Microsoft Visual Studio Code is also included.

Ultra Engine Pro requires some programming to harness its full potential, and is best suited for intermediate and advanced developers.

No-Limits Royalty-Free License for Game Developers


Games you create are yours to play, sell, or give away, with no additional costs or hidden fees. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties.

Graphics

  • Revolutionary new rendering architecture
  • Forward+ renderer with uniform lighting model and optional depth prepass
  • Multi-display support
  • PBR materials
  • Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter)
  • Image loading, saving, processing
  • Vertex, pixel, geometry, and tessellation shaders
  • Normal mapping with specular
  • Post-processing stack
  • Hardware tessellation
  • Environment probes
  • Instanced rendering
  • Real-time mesh modification
  • Imposters

VR

  • SteamVR integration with support for a variety of headsets
  • Fast stereoscopic rendering
  • Controller input and display
  • Attach objects to hand controllers and headset
  • Translation and rotation view offset

Entity Component System

  • Multiple components per entity are supported
  • Save and load game states
  • Visual flowgraph connects component actions to create event sequences

Terrain

  • Dynamically sculpt and paint terrain
  • Cut holes in terrain
  • Up to 256 material layers
  • Terrain foliage system

3D Models

  • Load and save Khronos glTF files
  • Load and save Wavefront OBJ files
  • Convert FBX files to glTF and load
  • Convert Collada files to glTF and load
  • Load other formats with plugin system

Animation

  • Animated skinned characters
  • Share skeletons across multiple characters
  • Attach objects to bones
  • Built-in animation transition and update system
  • Hardware skinning
  • Blend and transition animations

Physics

  • Fast and accurate asynchronous rigid body physics
  • Constraints including hinge, ball, kinematic, plane, and sliding joints
  • Motorized joints with limits
  • Generate physics shapes
  • Swept collision
  • Raycasting with lines or spheres

Pathfinding

  • Navmesh pathfinding
  • Crowd avoidance and steering
  • Navigation areas visible in editor
  • Physics-based character controller
  • Automatic AI following

Sound

  • 3D sound spatialization
  • Head-related transfer function (HRTF)
  • Audio filters including distortion, flanging, echo, and EAX reverb effects
  • Emit a sound from any entity
  • Automatic channel management
  • Skip to any time in sound

GUI

  • Resolution-independent for any DPI
  • Extensible widgets system
  • Load SVG vector images
  • Set widget and item image
  • Change mouse cursor
  • Custom color schemes stored in JSON files

Plugins

  • Basis Universal supercompressed texture support
  • FreeImage Texture Support for PNG, JPG, BMP, TGA, PSD, etc.
  • Wavefront OBJ model saving
  • ISPC Fast Texture Compression
  • Quake package, model, and texture loading

System

  • Thread management, with mutexes and semaphores
  • File I/O
  • File system watcher
  • Memory allocation and management
  • String manipulation (split, search, conversion, etc.)
  • Message boxes and file / folder requester
  • Plugin system

Steamworks Integration

  • Authentication
  • User info
  • Leaderboards
  • Stats and achievements
  • Multiplayer lobbies
  • Peer-to-peer networking
  • Voice over Internet protocol (VoIP)

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Optional AI-powered features are included that handle image generation and processing.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 or 11
    • Processor: Quad Core @2.0 GHz
    • Geheugen: 4 GB RAM
    • Grafische kaart: Nvidia GEForce 420 or AMD Radeon RX 5300M
    • Opslagruimte: 3 GB beschikbare ruimte
    • VR-ondersteuning: SteamVR
    • Aanvullende opmerkingen: Microsoft Visual Studio 2022 is required for C++ programming
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem

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