DOOM OF THE UNDYING is a dark fantasy survivors‑like where you choose a hero, slaughter endless hordes, and stack wicked blessings into unstoppable builds. Take timed dark pacts for powerful rewards, face terrifying bosses, and see how long you can endure.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«DOOM OF THE UNDYING is built around build-crafting, time-based escalation, and high replayability. Early Access lets us ship the core experience now and improve it with community feedback—especially around balance, difficulty spikes, hero viability, and the risk/reward of pacts and cursed upgrades.

We want players to help us tune progression, expand content (heroes, blessings, curses, bosses, and enemy variants), and polish game feel (controls, readability, performance, and UX). We’ll update frequently and use feedback to prioritize what we build next.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We expect DOOM OF THE UNDYING to remain in Early Access for 12 months. This timeline may change based on community feedback and the scope of additional content and polish.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«For the full release, we plan to expand DOOM OF THE UNDYING with more content and more polish. That includes additional heroes, blessings/abilities, cursed upgrades, pacts & trials, enemy variants, and boss awakenings, along with improvements to progression, balance, difficulty scaling, UI/UX, performance, and accessibility options. We don't exclude the possibility of creating multiple worlds with different enemies/bosses etc»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The Early Access version contains the core systems and is actively in development. Players can experience the main loop—surviving escalating waves, building power through blessings and upgrades, and facing major threats as the run goes on. Content variety, balance, progression tuning, and polish (UI/UX, readability, performance, and quality-of-life) are still being expanded based on feedback.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan for DOOM OF THE UNDYING to be priced lower during Early Access. As we add more content and features and move toward full release, we expect the price to increase. We intend to ship ongoing updates during Early Access, but plans may change as development evolves»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We plan to involve the community heavily throughout Early Access. We’ll gather feedback from the Steam forums, patch notes discussions, and in-game/Discord feedback (if applicable) to prioritize improvements—especially balance, difficulty tuning, hero/build viability, pacing of escalation, and the risk/reward of pacts and cursed upgrades. We plan to ship regular updates, share what we’re working on, and iterate quickly based on what players are enjoying (or struggling with).»
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Om spillet

DOOM OF THE UNDYING is a fast, dark fantasy survivors‑like where every minute you live makes the world angrier—and you deadlier. It's inspired by games like Vampire Survivors, Diablo, Halls of Torment, Death Must Die and Jotunnslayer: Hordes of Hel.

Choose your hero, carve a path through endless waves, and shape your build run by run through brutal blessings, cursed upgrades, and dark pacts that demand blood for power. Survive long enough and the great horrors awaken.

Features at a glance

• Survivors‑like carnage: dodge, kite, and annihilate swarming hordes in tight top‑down arenas

• Build your monster: stack blessings, abilities, and gear to create absurd synergies

• Dark pacts & trials: accept timed challenges for powerful rewards… or suffer the consequences

• Distinct heroes: different playstyles, different power curves—pick your favorite descent

• Boss awakenings: outlast the timer and face towering nightmares built to end your run

• High replay value: no two runs feel the same once the gifts start flowing

Features in detail

  • 3 distinct zones with unique enemy pools, visuals, and procedural music

  • 3 heroes with different playstyles

  • 3 end bosses with custom AI (Colossus, Molten Overlord, Frost Lich King)

  • Timed mini-bosses every 15 minutes

  • 40+ quests across 4 tiers with armor rewards

  • 9 equippable armor slots that persist across runs

  • Zone-specific blessing pools (12 per zone)

  • Ability system with upgrades

  • NPC quest system with multiple quest types (kill, survive zone, explore, slay elite)

  • Dark pact/objective system mid-run

  • Per-zone leaderboards

  • Zone unlock progression

  • Full gamepad support

  • Intro cinematic

The deeper you go, the more the Undying tests you.

Will you break… or become something worse?

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Generative AI was used during development for early ideation (e.g., concept exploration and/or placeholder text). Any content shipped in the game is reviewed, curated, and edited by the developer.

Store page capsule images and promotional art created with AI assistance

Systemkrav

    Minimum:
    • OS: Windows 10 64‑bit (22H2
    • Prosessor: Dual‑core 64‑bit, ~2.0 GHz (Intel i3 4th gen / AMD equivalent
    • Minne: 4 GB RAM
    • Grafikk: Any GPU that supports hardware-accelerated OpenGL/DirectX (Intel HD 4000/4600 or better)
    • Lagring: 500 MB tilgjengelig plass
    Anbefalt:
    • OS: Windows 11 64‑bit
    • Prosessor: Quad‑core (Intel i5 / Ryzen 3+)
    • Minne: 8 GB RAM
    • Grafikk: Intel UHD 620+ / any modest dedicated GPU
    • Lagring: 1 GB tilgjengelig plass
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