Survive rising hell hordes in a ruthless survivors-like where every second alive makes you stronger… and the world deadlier. Build wild synergies, face brutal bosses, and see how long your legend lives.

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Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“DOOM OF THE UNDYING is built around build-crafting, time-based escalation, and high replayability. Early Access lets us ship the core experience now and improve it with community feedback—especially around balance, difficulty spikes, hero viability, and the risk/reward of pacts and cursed upgrades.

We want players to help us tune progression, expand content (heroes, blessings, curses, bosses, and enemy variants), and polish game feel (controls, readability, performance, and UX). We’ll update frequently and use feedback to prioritize what we build next.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We expect DOOM OF THE UNDYING to remain in Early Access for 12 months. This timeline may change based on community feedback and the scope of additional content and polish.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“For the full release, we plan to expand DOOM OF THE UNDYING with more content and more polish. That includes additional heroes, blessings/abilities, cursed upgrades, pacts & trials, enemy variants, and boss awakenings, along with improvements to progression, balance, difficulty scaling, UI/UX, performance, and accessibility options. We don't exclude the possibility of creating multiple worlds with different enemies/bosses etc”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version contains the core systems and is actively in development. Players can experience the main loop—surviving escalating waves, building power through blessings and upgrades, and facing major threats as the run goes on. Content variety, balance, progression tuning, and polish (UI/UX, readability, performance, and quality-of-life) are still being expanded based on feedback.”

Ændrer spillets pris sig under og efter tidlig adgang?

“We plan for DOOM OF THE UNDYING to be priced lower during Early Access. As we add more content and features and move toward full release, we expect the price to increase. We intend to ship ongoing updates during Early Access, but plans may change as development evolves”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We plan to involve the community heavily throughout Early Access. We’ll gather feedback from the Steam forums, patch notes discussions, and in-game/Discord feedback (if applicable) to prioritize improvements—especially balance, difficulty tuning, hero/build viability, pacing of escalation, and the risk/reward of pacts and cursed upgrades. We plan to ship regular updates, share what we’re working on, and iterate quickly based on what players are enjoying (or struggling with).”
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Om dette spil

DOOM OF THE UNDYING is a fast, dark fantasy survivors‑like where every minute you live makes the world angrier—and you deadlier. It's inspired by games like Vampire Survivors, Diablo, Halls of Torment, Death Must Die and Jotunnslayer: Hordes of Hel.

Choose your hero, carve a path through endless waves, and shape your build run by run through brutal blessings, cursed upgrades, and dark pacts that demand blood for power. Survive long enough and the great horrors awaken.

Features at a glance

• Survivors‑like carnage: dodge, kite, and annihilate swarming hordes in tight top‑down arenas

• Build your monster: stack blessings, abilities, and gear to create absurd synergies

• Dark pacts & trials: accept timed challenges for powerful rewards… or suffer the consequences

• Distinct heroes: different playstyles, different power curves—pick your favorite descent

• Boss awakenings: outlast the timer and face towering nightmares built to end your run

• High replay value: no two runs feel the same once the gifts start flowing

Features in detail

  • 3 distinct zones with unique enemy pools, visuals, and procedural music

  • 3 heroes with different playstyles

  • 3 end bosses with custom AI (Colossus, Molten Overlord, Frost Lich King)

  • Timed mini-bosses every 15 minutes

  • 40+ quests across 4 tiers with armor rewards

  • 9 equippable armor slots that persist across runs

  • Zone-specific blessing pools (12 per zone)

  • Ability system with upgrades

  • NPC quest system with multiple quest types (kill, survive zone, explore, slay elite)

  • Dark pact/objective system mid-run

  • Per-zone leaderboards

  • Zone unlock progression

  • Full gamepad support

  • Intro cinematic

The deeper you go, the more the Undying tests you.

Will you break… or become something worse?

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

Generative AI was used during development for early ideation (e.g., concept exploration and/or placeholder text). Any content shipped in the game is reviewed, curated, and edited by the developer.

Store page capsule images and promotional art created with AI assistance

Systemkrav

    Minimum:
    • Styresystem: Windows 10 64‑bit (22H2
    • Processor: Dual‑core 64‑bit, ~2.0 GHz (Intel i3 4th gen / AMD equivalent
    • Hukommelse: 4 GB RAM
    • Grafik: Any GPU that supports hardware-accelerated OpenGL/DirectX (Intel HD 4000/4600 or better)
    • Diskplads: 500 MB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows 11 64‑bit
    • Processor: Quad‑core (Intel i5 / Ryzen 3+)
    • Hukommelse: 8 GB RAM
    • Grafik: Intel UHD 620+ / any modest dedicated GPU
    • Diskplads: 1 GB tilgængelig plads
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