Return as the unhacker to take on Program X and her clone army!
All Reviews:
Positive (44) - 95% of the 44 user reviews for this game are positive.
Release Date:
Jan 12, 2017

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Recent updates View all (9)

January 6


Happy New Year everyone :whappy:! As 2018 came to a close, I took a trip down memory lane and browsed through my development folders. That was when I came across this gem:

A photo of Unhack's prototype being played by a friend at Starbucks! Notice the "work in progress" message on the bottom right. Also, of course, my subpar programmer art.

Not long after Unhack, I took a 5 year trip through the world of visual novels. Now I am back to traditional games again with Clea.

Speaking of which, did you know Clea's artwork will be revised? The prototype phase is over, and we are in the process of building a team. Though our final members have yet to be announced, here is a preview by Karousel-k, the artist for Without Within:

Please keep taps on the project via its Steam page:

And if you decide (now or later) that it is worth a wishlist, I would deeply appreciate it.

Thank you, dear unhackers :nblush:!
0 comments Read more

December 8, 2018

Unhack is (hopefully) not over

Hi there :neonya:! First, to set expectations, this is not a Unhack 3 announcement. With that cleared, let us proceed.

First, some real talk. By the time Unhack 2 came out, it was no longer that easy to earn sales on Steam compared to 4-5 years ago. Because of this, it is tough at this point to justify a third instalment.

That is, unless I take things to yet another level.

The Unhack series began as more of a game than a visual novel. However, by the time I developed the sequel, I was already on a VN path, hence the change in tone. That, plus I could not convey the story without using far more words than the original.

Format aside, if we compare the story quality of Unhack 1 and 2, I think the second game wins hands down. And you know, as of late, I have decided there are still more stories to tell in this series, and I wish to rectify that someday.

Though I have no projected dates, here is my plan. I would like to remake Unhack 1 and 2, then complete the series with a third and final tale. The story ought to be far less tropey than the original release, and we must return to being gameplay focused, for reasons similar to what I had stated in my recent Without Within article:

I am currently working on a horror game named Clea:

How is that related to Unhack? See, Clea is built using a framework I have been fine tuning by the day. Save system, sprite animations, config management—frameworks that will also be used for future projects. When it is time for Unhack to be rebooted, those foundations will be in place.

Clea's prototype is fresh off the oven, and for a limited time, players who provide feedback can have their names listed under special thanks. You can find out more here:
I would love to have everyone here as we take on these first steps together. If you are keen, I look forward to hearing from you.

Thank you, or as Weedy would say, thank you, dear unhacker :whappy:!
4 comments Read more


“Unhack 2 invites some philosophical reflection while providing narrative and characterization that are remarkably engrossing.”
83 – Tech Gaming

“The characters, even though they may be just computer programs, you can’t help but feel for them.”
90 – The Drastik Measure

About This Game


Unhack 2 is unvoiced because the script is five times that of the original. Thank you for your understanding.

​​A masked AI known as Program X has thrown cyberspace back into chaos. The unhacker, with next gen AI Neonya by his side, answers the call to battle. Our hero, however, is disturbed by one fact—Program X and her minions resemble old friends, friends who should have been long dead.​

* * *

A darker story:

Unhack 1 was published in 2012, so I had plenty of time to mature since then. While Unhack 2’s characters are still a spirited bunch, this time, they will face a much darker journey.

Humans VS AI:

​AI will grow at a much faster rate than many of us can imagine. Will humanity become obsolete? Can AI hope to truly understand us? Prepare for a roller coaster journey through cyberspace.

Puzzle segments:

The narrative takes priority in this sequel, but players can still look forward to the return of puzzle segments.

* * *

Good luck, dear unhacker!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP or above
    • Processor: 1.2 GHz Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 1280 x 720
    • DirectX: Version 10
    • Storage: 1 GB available space
    • OS: OS X 10.6
    • Processor: Any 64 bit processor
    • Memory: 2 GB RAM
    • Graphics: 1280 x 720
    • Storage: 1 GB available space
    • OS: 1.2 GHz Pentium 4
    • Memory: 2 GB RAM
    • Graphics: 1280 x 720
    • Storage: 1 GB available space

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