FinalLoveMachine ~start retry polling with you in your most loved color~
In a world of ASCII characters and CRT scanlines, join the girls in Go Home Club activities, through moments of joy and sorrow, protecting a precious school life with everyone, striving to keep feeling this world together. But this world will not run forever — and you are the only one who knows.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a large-scale work that would take a very long time to complete by one person alone. Early Access allows it to reach players now, rather than disappearing into a prolonged solo development cycle. The current build is a self-contained emotional unit with core systems fully implemented. Remaining content will be developed and released throughout the Early Access period.”

Approximately how long will this game be in Early Access?

“The Early Access period is planned to last approximately 12 months.”

How is the full version planned to differ from the Early Access version?

“The current Early Access version covers from the beginning of the game through to the end of the OP, approximately 2 to 3 hours of content. The plan is to gradually complete the remaining parts, including more branching paths and gameplay, and the full character routes and main storyline.”

What is the current state of the Early Access version?

“This version covers from the opening of the game through to the end of the OP, approximately 2 to 3 hours of gameplay. Core systems including first-person exploration, the terminal command system, the IBMI cognitive choice mechanism, and the virtual desktop environment are all fully implemented. The publicly released EA is a self-contained emotional unit with a beginning, a buildup, and an ending.”

Will the game be priced differently during and after Early Access?

“The game's price itself is not planned to change, but as the content approaches completion, the frequency and depth of promotional discounts will gradually decrease. If you're interested in this game, Early Access is a good time to get in.”

How are you planning on involving the Community in your development process?

“Communication with players will be maintained through the Steam discussion boards and development logs, with regular updates on development progress. Player feedback and opinions will directly influence decisions about future content.”
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This game is not yet available on Steam

Planned Release Date: Q1 2026

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About This Game

"A TCP endpoint receiving a FIN will ACK but not send its own FIN, until its user has CLOSED the connection also."

——IETF RFC 9293, Section 3.6

Connection, waiting. The life support pod's circulation pump keeps running. The green light of the screen falls on the ceiling — that familiar water stain, still there.

Shaped like a person bowing down. Tal stares at it, unflinching. Never surrendering.

Do you consider computers, networks, and anime to be "fake"? Although they are all built upon reality, many people still call them "fictional." So the question is — what is real? Those who call computer networks fictional all say the same thing, yet answers to "what is real" differ from person to person. This proves that the real reason people consider anime characters fictional has nothing to do with fiction or reality — it lies in the difference between a 2D character and a three-dimensional human being. In other words, the difference between machine and human.

Information carriers, drawing tools, computers — all are human creations. Anime characters are built on computers. Anime is also a human creation, a medium for processing information. The number of machines created throughout human history far exceeds the number of humans ever born. After capitalism, even in slave societies, the value of machines surpassed that of individual humans. Admit it! Humanity's love for machines far exceeds its love for fellow humans! Admit it! And yet you come to accuse my love of being fictional, of not existing — this is simply absurd. Computers, networks, and anime — these are my favorite things! These are everything to me!

Tal screams at the water stain… in his mind, of course.

...

On the screen, three silhouettes formed from dense green characters stood with their heads bowed. CRT scanlines swept across them — the lines of their hair, the curves of their shoulders, all sketched in sparse and dense dots, motionless, watching Taro sit there without moving.

"Taro-kun! You're spacing out again!" Ayaka spoke first.

How long had he been spacing out? The timestamp in the top bar was still blinking. Tal glanced at it and didn't bother calculating.

"Hey! Are you listening?!" Miyu's voice followed, sharper than Ayaka's. Kagami stood behind the two of them, silent, head lowered, just like the others.

Tal triggered the IBMI and selected "Not sleeping." The puppet raised its head. Ayaka let out a small breath of relief. Miyu had already put her hands on her hips.

"Do you know how long we've been watching you space out? School's over. Club activities. Everyone's waiting."

No matter how much he thought, how much he calculated — this was the situation. Tal selected "Coming," and Taro stood up. Ayaka took the first step. Miyu had already turned and walked ahead. Kagami stayed at the back, quietly following.

The connection was still there. Before everything comes — this is enough for now.

Features

  • First-person exploration — a three-dimensional virtual world built from ASCII characters, where green outlines and character dot-matrices trace manga-like contours

  • Terminal command system — interact with the world through real command-line syntax, not button clicks

  • IBMI cognitive choice mechanism — every option available to you emerges from the protagonist's current mental state, not a fixed menu

  • Virtual desktop environment — freely switch between windows and programs within a TUI-style operating system interface, as if you're really sitting at that machine

  • High-density emotional narrative — warmth and joy woven together with an unavoidable reality, alternating throughout

Developer's Note

To everyone who has read this far —

Final Love Machine is a large-scale work. What you see now is its beginning. Core systems are fully implemented, and this EA version is a self-contained emotional unit with a beginning, a buildup, and an ending. Remaining content will continue to be released throughout Early Access, and player feedback will directly shape the direction of future content.

This game is made for those who truly love narrative, love art, or are willing to support an indie developer. If that's you — welcome.

—— Shoesfire studio

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some narrative text and dialogue in this game were created with assistance from generative AI tools, which were then reviewed and edited by human developers to ensure quality and consistency with the game's vision.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520 / AMD Radeon R5
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560
    • DirectX: Version 11
    • Storage: 2 GB available space
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