A tower defense game where you program your turrets instead of upgrading them. Drag and drop visual code blocks to define targeting, conditions, and firing logic. No coding experience needed. Your strategy is your code.

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Planerat lanseringsdatum: juni 2026

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Om detta spel

Stop clicking. Start coding your defense.

In Tower.Defense(): Program the Fight, you don't just place towers. You program how they think. Using visual code blocks, design how your turrets pick targets, when they fire, and how they react to different enemy types.

No coding experience needed. Drag and drop logic blocks, build your own defense strategy, and watch your code fight for you.

How It Works

Each turret has its own code editor. Open it, drag blocks in, and define behavior:

  • Shoot nearest: a one-block program that works.
  • IF enemy is Metal AND hp > 50 → Shoot strongest: now you're thinking.
  • IF ANY enemy is Boss → Shoot first ELSE Shoot nearest WHERE NOT Camouflage: you're getting dangerous.

Turrets execute your logic every tick. Bad code means bad results. The game won't help you. That's the point.

Visual Programming

  • Conditions: IF / ELSE IF / ELSE
  • Logic: AND, OR, NOT
  • Comparisons: >, <, =, !=
  • Quantifiers: ANY
  • Selectors: nearest, farthest, first, last, weakest, strongest
  • Enemy tags: Boss, Metal, Rapid, Solid, Camouflage

Real programming concepts. No syntax errors. No compiler. Just blocks.

Tower Defense, Your Way

  • Design turret behavior from scratch. No upgrade trees, no auto-aim.
  • Face diverse enemy waves with different tags and stats
  • Optimize your logic as waves get harder
  • Save and reuse turret programs across levels

Who Is This For?

  • Tower defense fans looking for something deeper than click-and-upgrade
  • Curious minds who want to learn programming concepts through gameplay
  • Players who enjoy solving problems their own way

Systemkrav

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Minne: 4 MB RAM
    • Grafik: GTX 750 / Radeon R7 260X
    • DirectX: Version 11
    • Lagring: 1 MB ledigt utrymme
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