Deliver, or take it back. An observation-based horror game where you process packages while watching for subtle irregularities in the same apartment building. No correct answers are given. What remains are your decisions—and the recorded “variations.”

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Was that delivery really the right choice?

You are a delivery worker assigned to a single apartment building.

Ride the elevator.

Go to the designated floor.

Process the package.

That is your job.

However—

not every package should be delivered.

Among them, there may be packages that may need to be treated as anomalies.

You will not be given the correct answer.

What remains are the actions you chose,

and the recorded signs of drift.

About the Demo

This demo allows you to play through the first workday (Day 1),

which serves as the starting point of the story.

You will experience the core mechanics,

including basic controls and delivery/retrieval interactions.

Workdays from Day 2 onward and further story progression

are included in the full version.

Demo playtime: approximately 20 minutes.

Game Overview

Shadow Dwellers – Deliverance is a first-person exploration horror game

centered on routine delivery work.

As a delivery worker, you will return to the same apartment building

over multiple days.

Select a floor.

Walk down the hallway.

Then decide whether to—

Deliver the package

or

Take it back.

Your Task

There is no combat.

There are no chase sequences.

You observe lights, doors, clocks, notice boards, and object placement.

Sometimes, you will notice contradictions

with what you remember from the day before.

Stop.

Check.

Decide how to process the package.

A Familiar Building That Changes

At first, the irregularities may feel minor.

But day by day,

the apartment building begins to change.

Standards that once felt reliable

may no longer apply.

Work Reports

At the end of each day, a work report is generated.

There are no scores.

No rewards.

No answers.

The report records only your actions

and the observed drift.

Features

  • A two-choice system—deliver or take back

  • No combat or chase mechanics, focused on observation and judgment

  • Decisions may rely not only on visual changes, but on conflicts with memory

  • Horror built on lingering unease, not jump scares

Were you really seeing something abnormal?

Or—

was the line between “normal” and “abnormal”

something you decided yourself?


Streaming, video creation, and monetization are permitted.

Información sobre contenido generado por IA

Los desarrolladores describen cómo sus juegos utilizan contenido generado por IA de esta manera:

This game uses generative AI as part of its development process.
Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects.

All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10/11
    • Procesador: Intel Core i5-2400
    • Memoria: 8 GB de RAM
    • Gráficos: NVIDIA GTX 960
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits

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