A dark fantasy squad-builder where units are living cards. Draft recruits, shape your build, and stack synergies, then watch real-time auto-battles play out. Meta progression carries over, so every run starts stronger and goes deeper.

想要将此项目添加至您的愿望单、关注它或标记为已忽略,请先登录

不支持简体中文

本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

下载 The Eighth Squad Demo

此游戏尚未在 Steam 上推出

计划发行日期: 2026 年 4 月 27 日

离此游戏计划的解锁时间还有大约:2 小时

感兴趣吗?
将此游戏添加至您的愿望单,以便在游戏推出时收到通知。
 

关于此游戏

What if your army was made of cards that could bleed, grow, and become something far stronger?

In The Eighth Squad, you don’t control heroes in battle.
You build the squad that survives it.

Recruit living cards. Place them carefully. Train them. Fuse them. Break them. Rebuild them.
Every decision you make before combat echoes through a brutal real-time battle where your strategy either comes to life... or falls apart in seconds.

This is not a game about quick reflexes.
It’s a game about building something clever, powerful, and slightly unhinged.

So... what do you actually do?

You assemble a squad from a pool of units, each with its own role, strengths, and scaling potential.
You decide who stands in front, who stays protected, who carries the run, and who gets sacrificed for a bigger plan.

Then the battle begins automatically.

If your formation makes sense, your synergies click, and your upgrades were smart, your squad rolls forward like a machine.

If not, it dies exactly as it deserved.

Why are the units cards?

Because cards are readable.

In the middle of a run, you should be thinking about decisions, not squinting at tiny fantasy blobs crashing into each other.
Each unit is a living card that shows you what matters: role, stats, progression, and power at a glance.

Less clutter.
More strategy.
Fewer excuses.

What makes one run different from the next?

Runs evolve around what you find, what you invest in, and what kind of squad you dare to commit to.

Sometimes you build a disciplined frontline that refuses to die.
Sometimes you create a glass-cannon backline that melts everything first.
Sometimes your whole run mutates around a fusion or synergy you didn’t expect.

The point is not to repeat a script.
The point is to discover how broken your squad can become before the abyss finally pushes back.

Can units actually change, or do they just get bigger numbers?

They change.

You can improve them, specialize them, and transform ordinary recruits into much stronger forms through training and fusion.
A unit that starts as disposable can become the center of your entire build.

That means your squad is not just a roster.
It’s a project.

Do my choices matter, or is the game mostly watching combat?

Your choices are the game.

Positioning matters.
Matchups matter.
Investment matters.
Synergies matter.
A single bad purchase can weaken an entire run. A single smart pivot can save it.

The combat is automatic.
The responsibility is yours.

What happens when I lose?

You come back stronger.

Each failed run feeds your long-term progress, unlocking more power and better possibilities for the next descent.
You’re not starting over from nothing. You’re slowly building an army that can go deeper every time.

Failure is part of the climb.
You just try to make it useful.

Who is this for?

For players who like:

  • building clever squads

  • discovering broken combinations

  • making meaningful positioning decisions

  • watching a plan succeed because they built it right

  • dark fantasy worlds with replayable roguelite progression

Not for people who want to mash buttons and pretend that counts as tactics.

KEY FEATURES

  • Dark fantasy squad-building roguelite

  • Living card units that keep combat readable and tactical

  • Real-time autobattles where preparation decides the outcome

  • Meaningful positioning that changes how fights play out

  • Training and fusion systems that transform weak units into build-defining threats

  • Replayable runs shaped by synergies, upgrades, and hard pivots

  • Persistent progression that makes every defeat part of your climb

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Generative AI was used as an assistive tool during development for (a) translating portions of in-game text (always human-reviewed/edited) and (b) creating or iterating some 2D art assets. All AI-assisted content is curated and may be further edited before shipping. No AI features are present in-game at runtime (no user prompts, no procedural AI generation), and no user data is used for AI training.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 o superior
    • 处理器: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
    • 内存: 16 GB RAM
    • DirectX 版本: 12
    • 网络: 宽带互联网连接
    • 存储空间: 需要 160 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 o superior
    • 处理器: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
    • 内存: 16 GB RAM
    • DirectX 版本: 12
    • 存储空间: 需要 160 MB 可用空间
此产品无任何评测

您可以为此产品撰写您自己的评测,与社区分享您的使用体验。在本页面购买按钮上方的区域撰写您的评测。