The Last Errant is a challenging, turn-based tactical deckbuilder where every move counts. Build your deck, master unique classes and variants, shape your playstyle through meaningful choices, and outthink your enemies on a grid-based battlefield with extreme replayability.

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Geplande uitgavedatum: 2026

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Over dit spel

The Last Errant is a challenging, turn-based tactical deckbuilder where every move counts.

Build your deck, master unique classes and variants, shape your playstyle through meaningful choices, and outthink your enemies on a grid-based battlefield with extreme replayability.

Tactical Grid-based Combat

  • A tactical layer that elevates the deckbuilding genre.

  • Turn-based, grid-based combat where positioning is as important as card choice.

Deep Deckbuilding & Customization

  • A large pool of cards and synergies ensures no two runs feel the same.

  • Build and shape your deck throughout the run.

  • Cards can change and transform depending on how you play.

Strategic Map Exploration

  • Explore a branching map by moving from event to event.

  • Encounters, rewards, and risks force you to constantly adapt your strategy.

  • Each movement is a commitment: opportunities are limited, and time is scarce.

Meaningful Choices & Sanity System

  • Manage health and sanity as core resources.

  • Many decisions through events and battles directly shape your run.

Designed for High Replayability

  • Procedurally generated encounters and challenges.

  • Deep replay value through classes, variants, cards, relics and events.

  • Every run becomes a unique strategic journey shaped by your choices.

Class-Based Playstyles & Variants

  • Multiple distinct classes, each built around unique mechanics.

  • Class variants offer alternative rules, strengths and weaknesses.

If this game looks interesting to you, please consider adding it to your wishlist. It helps a lot!

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Generative AI have been used during development to:

assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals.

help with the writing or rephrasing of certain descriptive texts.

All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer.
No other artists' works were used as reference to generate anything.

Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7, 8, 10, 11 x64
    • Processor: 1 GHz processor
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL 2.1 compatible graphics card
    • DirectX: Versie 9.0
    • Opslagruimte: 1 GB beschikbare ruimte
    • Geluidskaart: Compatible DirectX
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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