Experience the world at any scale! Fly as a tiny Pixie or dominate as a Half-Giant in this evolving VR RPG. Master 7 classes, 10 races, and random elemental affinities. An active work-in-progress where your perspective changes everything. Forge your legend today!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer/small team, my goal is to create a truly immersive VR RPG where every player feels physically unique. With 10 different races that utilize a custom world-scaling system, balancing the gameplay for a Pixie (who sees the world as massive) versus a Half-Giant (who sees NPCs as tiny) is a massive technical undertaking.

We are bringing PolyGuild Adventurers to Early Access VR RPG of this scale needs real-world testing. We need player feedback to fine-tune the elemental affinities, balance the 7 distinct classes, and ensure the VR flight mechanics feel natural. By joining us now, you are directly helping us decide which advanced classes and features come next.”

Approximately how long will this game be in Early Access?

“As a solo developer, my primary focus is quality over speed. I anticipate the game will remain in Early Access for at least a year, though this timeline may shift depending on community feedback and the complexity of new features. I am committed to seeing this project through to a full 1.0 release, taking the time necessary to ensure the VR mechanics are polished and fun.”

How is the full version planned to differ from the Early Access version?

“The full version of PolyGuild Adventurers is intended to be a more refined and expanded version of the current exploration experience. As a solo developer, I plan to let the game evolve based on what players enjoy most during the Early Access phase.

Potential areas of expansion include:

More Variety: I aim to add additional biomes, dungeons, and rare monsters to make exploration more rewarding.

Class Evolution: While the 7 basic classes are the core focus, I hope to introduce advanced specializations or more unique skills for each.

World Depth: I plan to add more interactive elements to the world.

Technical Polish: The final version will focus heavily on optimization for various PCVR setups, refined UI, and more immersive haptic feedback.

Note: Features may be added, removed, or reworked entirely based on technical feasibility and player feedback. The goal is a fun, stable adventure, not a fixed set of promises.”

What is the current state of the Early Access version?

“The current version features a fully playable Adventure Mode,

All 10 races and 7 basic classes (up to Level 30) are implemented.

The World-Scaling system and Pixie flight are fully functional.

elemental affinities, and the Adventurer's Guild Rank system are live.

Please Note: Save wipes may occur during this phase as we update the core engine logic.”

Will the game be priced differently during and after Early Access?

“We want to reward our earliest supporters. The game is currently priced lower to reflect its 'Work in Progress' state. As we add more content and move toward a 1.0 release, the price will increase to reflect the expanded scope and features.”

How are you planning on involving the Community in your development process?

“We believe in a developer-led approach where the core vision of PolyGuild Adventurers remains firm. We plan to involve the community by using their feedback primarily to identify friction points, such as balance issues, bugs, and clarity in mechanics. While we welcome all creative suggestions on Discord and Steam, our priority is ensuring that every addition aligns with our original design goals. We will keep players informed via dev logs on why certain features are chosen and others are not, ensuring the final game stays true to its unique identity.”
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About This Game

🛠️ FORGING IN PROGRESS (Active Development)

PolyGuild Adventurers is a labor of love currently being forged. By joining now, you aren't just playing a game—you're helping us stabilize a new realm of VR. Please Read Before Purchasing:

  • EXPECT THE UNFINISHED: You will encounter bugs, "jank," and unpolished areas.

  • PROGRESS WIPES: Save data will be reset during major engine shifts to ensure game stability.

  • FREQUENT EVOLUTION: Features may be added, removed, or completely reworked based on your feedback.

If you want a polished, final experience, please Wishlist and Follow us for the 1.0 release! If you want to help build the future of VR RPGs, grab your headset and let's go.

🧬 A WORLD OF RADICAL SCALE

Step into a vibrant VR open world where your choice of race changes your literal perspective. Our unique World-Scaling system ensures that every player experiences the world differently:

  • The Pixie: The grass is a forest, a house is a mountain, and you have native Flight mechanics to navigate it all.

  • The Half-Giant: NPCs look like toys, and you dominate the battlefield with sheer size and presence.

  • The Mid-Scales: Humans, Elves, and Dwarves find the balance in between.

⚔️ FORGE YOUR LEGEND

Start as a Wanderer and unlock your true calling at Level 10. Choose from 7 Core Classes: Fighter, Adept, Initiate, Scout, Rogue, Occultist, or Squire. With 70+ masterable skills, your progression is as deep as the dungeons you’ll explore.

✨ BORN WITH AFFINITY

Every adventurer is born with a random Elemental Affinity. Whether you harness Fire, Ice, or the incredibly rare Nullbound, your affinity dictates your combat synergy and how you interact with the world’s magic.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

In the development of PolyGuild Adventurers, generative AI was utilized to assist with the following:

In-Game Dialogue: Large Language Models (LLMs) were used to help draft and refine NPC dialogue text and quest descriptions to provide a more immersive and varied experience for players.

Store Page Content: AI tools helped in the drafting and formatting of the Steam store page descriptions and marketing copy.

Please note that all AI-generated text has been human-reviewed and edited for quality and consistency. No AI was used to generate character models, textures, animations, or sound effects.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel i5-4590 / AMD Ryzen 5 1500X
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1080 / AMD RX 5700
    • DirectX: Version 11
    • Storage: 8 GB available space
    • VR Support: Headset Support: Tested on Meta Quest 3, Quest 2
    • Additional Notes: Input: Requires tracked motion controllers.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Intel i7-12700 / AMD Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 / AMD RX 6700 XT
    • DirectX: Version 12
    • Storage: 16 GB available space
    • VR Support: Headset Support: Tested on Meta Quest 3, Quest 2
    • Additional Notes: Input: Requires tracked motion controllers.
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