Trade, fight, and explore a procedurally generated galaxy in this deep space trading game inspired by 80's sci-fi computer screens and early text based space games. Command fleets, negotiate with alien factions, colonize planets, and forge your legacy across five unique career paths.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I built this game for the community of gamers that a game like this would appeal to and want to include them in finishing this love letter to sci-fi movies of the 80's and sci-fi games of the early 90's. Being a solo developer, it's difficult to get play balancing right, as what may be a cakewalk for me, might be nightmare rage-quit fuel for others, so it's important to get community input in at this stage.”

Approximately how long will this game be in Early Access?

“Not long!!! I am currently working on finishing the 3 remaining career paths and having some polish put on the visuals and audio. I anticipate exiting Steam Early Access early Q3 of 2026!”

How is the full version planned to differ from the Early Access version?

“The full version will contain all 5 career paths with unique endgame content, a more extensive soundtrack and audio fx and general UI QoL refinements.”

What is the current state of the Early Access version?

“All of the core features have been implemented. Two of the career paths can be played to completion. ”

Will the game be priced differently during and after Early Access?

“The game will have a slight increase”

How are you planning on involving the Community in your development process?

“The community is very important to me! From everything from playbalancing, lore immersion, down to text colors, all will be tweaked with input from the community, as this game is borne on the shoulders of games that were built on player-driven emergent gameplay, so your voice absolutely counts!”
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About This Game

*STEAM DECK and PROTON users please note that a build is available in an accessible beta branch for testing

This game is my homage to Trade Wars 2002, a text/ANSI graphic based multiplayer space-trading game from the '80s/90s that I've tried to recreate the core concept and look and feel faithfully without being an exact clone, and also inspired by the computer UI's from science-fiction films/TV shows of the '70s and '80s with wireframe graphics and all caps text.  I hope for those of you that play, who know what I'm talking about, it will bring back some nice memories for you, and those of you who don't, I hope you enjoy what the vision of the future in the '80s looked like.

Made with love and care to bring a modern touch to the old style with respect.

    

EXPLORE. TRADE. FIGHT. CONQUER.

Every session begins the same way: you, a Merchant Scout, and a galaxy full of opportunity. What happens next is up to you.

WHAT CREATORS ARE SAYING

"I don't have any complaints, which is very rare. Everything is tasteful, everything is tacked the hell down, everything is squared away..." - SplatterCatGaming

A LIVING GALAXY

▸ 2,000 sectors, procedurally rewired every run. No two galaxies are the same.

▸ A five-zone economy that reacts to supply, demand, distance, and sudden shocks like mining collapses and tech embargoes.

▸ Epoch shifts every 2,000 turns: pirate uprisings, trade booms, and faction wars across six eras before the Final Epoch locks in.

▸ Ten alien powers with capitals, patrols, and long memories. Hail any ship for intel, buy off a hostile captain, or demand a surrender, and watch your reputation open doors or close them.

▸ Strange readings emerge as you travel: distress beacons, fuel caches, convoys, and gravity wells, each a branching arrival incident with real stakes.

▸ Establish Colonies to grow your empire and provide resources to help you climb from Recruit to Admiral.

COMBAT AND CONTRACTS

▸ Tactical Combat, a real-time duel of phases, stances, and a momentum meter either alone or with wingmen where one mid-battle call can bury you.

▸ Fleet Combat, for when brawls get really big and have all your hired captains firing beside you, calling for an entirely different set of strategies to use.

▸ Work the faction bounty board: pirate hunts, patrol sweeps, cargo runs, and named targets or work the other side of the fence and accept missions for the Black Market.

BUILD YOUR FLAGSHIP & FLEET

▸ Eleven ship classes, from a Courier that outruns trouble to a Dreadnought that ends it.

▸ Customize your ship with weapon, defense, and utility upgrades.

▸ Hire AI captains and post them to guard, patrol, trade, or follow, up to a fleet of twenty-five.

FIVE PATHS. FIVE ENDGAMES.

▸ Trader, navigate and dominate the galactic market.

▸ Warrior, wiping the scourge of pirates from the map.

▸ Explorer, the map filled corner to corner.

▸ Diplomat, every great power calling you ally.

▸ Settler, a frontier stitched with your colonies.

THE PRECURSOR MYSTERY

▸ Discover the remnants of long vanished alien civilizations and their legacy.

▸ Chase their clues through the anomalies they left behind: scan-down gauntlets where the right choices pay out in rare loot and permanent edges.

TUNE THE TERMINAL

Make your own perfect vision of the '80s.

▸ Eight customizable CRT presets, with fine tunable settings that can make the game a crisp flat panel to a full retro burn pixellated vintage throwback.

▸ Customizable UI to make it as spartan as a '70s terminal to a glorious '90s effects display.

LOCALIZATION

▸ Japanese planned for the Early Access release.

▸ French, and German shortly after.

Join me on Discord for the latest news, sneak peeks, and to send your feedback.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game's design, game systems, balance, and English narrative are human-developed. AI tools were used during development as a coding assistant, with any recommended code changes specified, reviewed, and tested by the developer. The Japanese localization was produced with AI assistance and hand-edited for nuances, idioms, and accuracy. AI tools were also used for grammar and spell checking. No content is AI-generated at runtime.

System Requirements

    Minimum:
    • OS *: Windows 7
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Xe
    • Storage: 120 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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Positive (34 reviews)






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