LILT is a game set in mysterious locations and complexes. You play an advanced prototype with technology that allows for unique movement. Players must utilize the mechanics to explore and traverse the often precarious environment.
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4 user reviews - Need more user reviews to generate a score
Release Date:
Jan 27, 2016
Developer:
pho
Publisher:
pho

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to continue adding game modes and tweaking how the game plays with players' feedback. It's a good way to see which aspects of the game I should focus on and improve. In the immediate future I have plans for an 'endurance mode' which will let the player test how long one can survive under certain conditions.”

Approximately how long will this game be in Early Access?

“I plan to have LILT on Early Access for about 2 months. It's hard to say with certainty as it will depend on various factors.”

How is the full version planned to differ from the Early Access version?

“The full version of LILT will include more game modes, both for single and multiplayer, along with more maps. Additional features may surge along its development.”

What is the current state of the Early Access version?

“The game in its current state includes 6 singleplayer locations to complete, both in normal and casual mode, and 1 multiplayer location that allows players to fight each other using all the game's mechanics.”

Will the game be priced differently during and after Early Access?

“It's uncertain at this point but most likely the price will remain as is, unless enough content is added to justify an increase.”

How are you planning on involving the Community in your development process?

“I plan to consistently read all feedback via steam and personal email. I will most likely make announcements regarding changes according to community feedback.”
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About This Game

LILT is a game set in mysterious locations and complexes. You play an advanced prototype with technology that allows for unique movement. Players must learn the mechanics to explore and traverse the often precarious environment.

The player maneuvers throughout the levels using the character's main mechanic, the Gravity Laevis Stabilizer (GLS), which allows for swaying movement along the air. The GLS is capable of creating a link between the character and its target point. This link can be influenced by the player, either by pulling the character to the target, at varying power, or by preserving the link (up till GLS's maximum range), letting gravity resume its effect on the character. This module, discharged from the character's right hand is accompanied by three others, dismissed from its left hand:

- The Impulse, which releases a burst of energy propelling the player on the opposite direction of one's aim;
- The Plasma Shield System (PSS), which creates an energy barrier that blocks potential threats;
- The Pulse Plasma Phaser (PPP), which emits a destructive energy beam towards the location of one's aim within a range;

The player is to master these mechanics to avoid or neutralize threats within the game, and complete the levels.

There is a casual mode for each single player location that removes most threats and also the level's timer. In normal mode, the levels are NOT limited by time, it merely showcases how fast the player has completed each level. This provides an easy way to track progress in each location.

LILT also has multiplayer, currently in the form of a 'Deathmatch' mode where players fight against each other. More modes will be added depending on interest, some examples of potential modes include 'Capture The Flag' or 'Racing'.

It is currently being independently developed by one person.

System Requirements

    Minimum:
    • OS: Windows Vista SP2 or Newer
    • Processor: 2.0 GHz Dual core
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 or ATI 2900
    • DirectX: Version 10
    • Storage: 2 GB available space

What Curators Say

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