A 2D comic-style squad survival game. Command triangle, square, and pentagon characters through waves of increasing difficulty. Mount weapons on every edge — blades, guns, flamethrowers, and more. Stack same weapons for gear combo bonuses. Burn, freeze, or shatter foes using material weaknesses.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Polygon War is a 2D comic-style action game with Roguelike elements, featuring a deep weapon system, temperature mechanics, and Gear Combo synergies. I want to use Early Access to gather player feedback while the core gameplay is already complete and playable. Player input will directly shape the iteration of weapon design, enemy variety, round pacing, and UI interactions as I work toward the full release.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I expect Early Access to last approximately 6-12 months. The actual duration will depend on the volume of community feedback and the pace of new content development.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version is planned to include the following additions over the Early Access version:
More weapons and equipment: Significant expansion beyond the current 28 items (23 weapons + 3 cores + 2 shields)
More enemy types: New enemy variants and bosses beyond the current 3 types (Triangle, Square, Pentagon)
Deeper Gear Combo system: More weapon synergy combinations and visual effects
More upgrade options: Expanded upgrade pool beyond the current 25 choices
More language support: Additional languages beyond the current Chinese and English
Polished audio and music
Performance optimization and bug fixes»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The Early Access version includes a complete core gameplay experience:
3 playable polygon types (Triangle, Square, Pentagon), each with unique attributes
28 equippable items spanning melee weapons, guns, throwables, sprayers, injectors, cores, and shields
3 material types (Metal, Glass, Plastic) affecting temperature threshold effects
Full temperature system with Burning, Normal, Chilled, and Frozen states
Gear Combo system providing various visual effects and stat buffs
15-round survival mode with progressive difficulty across 3 difficulty settings
Between-round upgrade and weapon purchasing system
Gamepad and keyboard/mouse support
Chinese and English localization
The game is fully playable from start to finish with no critical blocking bugs»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«I plan to offer the game at a lower price during Early Access. The price may increase as more content is added toward the full release. I encourage interested players to purchase during Early Access at the more affordable price.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Steam Community Hub: I will actively participate in Steam discussions, responding to player feedback and suggestions
Patch notes: Detailed changelogs will accompany every update to keep players informed of development progress
Polls and surveys: Player input will be sought at key decision points, such as new weapon types or enemy designs»
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Om spillet

Every edge is a frontline.

Your warriors are polygons — triangles, squares, pentagons. Every edge is a weapon slot. Katanas, gatling guns, flamethrowers, liquid nitrogen guns, acid blasters — a growing arsenal at your disposal.

Stack the same weapon across multiple edges to trigger a Gear Combo — damage multipliers and lightning arcs crackling across your polygon.

Enemies come in three materials: metal, glass, plastic. Heat glass enemies until they shatter. Freeze plastic ones until they crack. Temperature is your deadliest weapon.

Recruit polygons, upgrade stats, plan your loadout, and survive ever-escalating rounds.

- Diverse weapons and damage types, with more coming

- Gear Combo and temperature system for deep strategy

- Multi-character squad command

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

This game uses AI-generated content in the following areas:

Art Assets: Most textures were AI-generated and manually edited before being used in the game.

Music: Background music was AI-generated.

Development Assistance: Most code was written with AI assistance. All AI-generated code was reviewed and modified by the developer.

Systemkrav

Windows
macOS
    Minimum:
    • OS: Windows 10 / 11
    • Prosessor: Intel Core i3 / AMD Ryzen 3
    • Minne: 4 GB RAM
    • Grafikk: Intel UHD Graphics 620
    • DirectX: Versjon 11
    • Lagring: 200 MB tilgjengelig plass
    Minimum:
    • OS: macOS 10.15 (Catalina)
    • Prosessor: Intel Core i5 / Apple M1
    • Minne: 4 GB RAM
    • Grafikk: 支持 Metal 的 GPU
    • Lagring: 200 MB tilgjengelig plass
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