SQUIDS FROM SPACE is a team-based PvP top-down shooter where humans and the sinister Squid aliens wage war for the future of the Earth!
All Reviews:
Positive (44) - 93% of the 44 user reviews for this game are positive.
Release Date:
Jun 16, 2017
Developer:
Publisher:

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

SQUIDS FROM SPACE! We are bringing this game to Early Access to ask you, the gaming community, to help us evolve and improve upon our vision for this multiplayer 3rd-person action-strategy game. We also want to open up the fun and accessibility of this type of multiplayer gameplay to a whole new audience, while also making sure to capture the depth and strategies that allow highly-skilled players and team-based players to enjoy the game as well. Our hope is that your experience of playing Squids from Space will continue to help us improve upon the gameplay even further and allow us to create lots of content inspired by your feedback, comments, and more! Squids from Space is a very unique game in that the Fun Bits devs have wanted to create an experience like this for a very long time, as this is a multiplayer-focused, community-driven spiritual successor to the original "Fat Princess".

We are putting all of our attention toward gathering and filtering your views on balance, game strategies, weapons and the "fun factor". We also enjoy jumping into games with live players, to see what aspects are the most enjoyable vs those frustration points that need to be improved upon as soon as possible. Passionate players are vital for the success of this type of game, and so we want to make sure that Squids from Space is as fun, and balanced as possible. We therefore humbly ask for your support, patience and some time to enjoy a few rounds of Squids from Space each week, as we actively evolve the experience.

Fun Bits is a small indie studio, and creators of Fat Princess Adventures, Halp!, Orbital Loop, Escape Plan and Fat Princess: Fat Roles.”

Approximately how long will this game be in Early Access?

“We plan for SQUIDS FROM SPACE to be in Early Access for a year, with regular major updates to the game every 1-2 months. These updates will add new maps, weapons, as well as iterate on balance and game-play based on player feedback. We also want to build a larger meta-game focused on ranked multiplayer with unique rewards.

Got an idea for our next map? How about a mode you'd like to see in the game? We want to hear from you!”

How is the full version planned to differ from the Early Access version?

“The first Early Access release version has one map, a core set of about 15 weapons/vehicles/powers per side for both Humans and Squids, no character customization options, and visuals that we do not consider to be final art.

The launch version is planned to have several maps, roughly 30 weapons/vehicles/powers per side, a set of character customization options, special event game modes, and improved visuals. The exact numbers of what specific features and content will be in the launch version will depend on what players indicate they want to see in the game via player feedback.”

What is the current state of the Early Access version?

“The first Early Access release is considered to be our first "Vertical Slice" Alpha version. That means we consider the game-play and core features to be playable and fun. Visuals are not final, some non-core features are not yet implemented, and there is a lot of content that we would like to add.”

Will the game be priced differently during and after Early Access?

“We will be discounting the price of SQUIDS FROM SPACE during Early Access, both as a thank you to the players who help us out during this time and to reflect the amount of work we plan to put into the game during the Early Access period.”

How are you planning on involving the Community in your development process?

“We will be using the Steam Community forums to gather and discuss feedback. Also, there is an in-game feature that allows you to report bugs and give feedback.

Additionally, starting in our first post-launch two-month update after Early Access release, we will allow players to vote on what features and content they would like to see in future updates to the game, using Influence Points earned simply by playing the game!”
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Recent updates View all (40)

August 31

SQUIDS FROM SPACE - Hotfix Update

HOTFIX BUILD IS LIVE


The following issues should be fixed in this build:

MAJOR issues

- There is navmesh on some maps in places there shouldn't be, and you can get stuck on it if you exit the 4x4\Rover near it.
- AI can't navigate around or see through frozen corpses.
- A bug is preventing the Magnoblaster from properly reflecting projectiles and dealing damage in many cases.
- AIs in Practice Mode will get hung up on obstacles a lot.
- Getting out of a wheeled vehicle in Practice Mode makes you unable to move..
- Getting out of wheeled vehicle puts you off of navmesh.

Minor issues

- Passenger exit sequences for the Assault Mech, Harvester, and some other vehicles is janked up, although you should still always be able to exit them properly.
- After squidifying an enemy human, your sprint orb will sometimes disappear.
- Burned trees have collision on the server but not on clients, causing movement weirdness if you try to move through them.
- Crawler Tank right-hand Death Ray Repeater fires more often than the left one.
- Getting into Harvester sometimes puts you into an odd state where you can interact with it again.
- Sometimes, AIs in the passenger seat of the Assault Mech cause Swarm Rockets to continuously fire even after they exit.
- Set Mech Sprint aim back to LStick & allow sprint stop on sprint re-press
Koth\CTF UI in Practice Mode doesn't track objectives correctly (KotH: hill count incorrect, CTF: flag status incorrect)
- Mechs can't sprint in Practice Mode

NEW KNOWN ISSUES

New issues discovered in addition to any outstanding issues listed previously that haven't been fixed yet.

- Sometimes ally health bars appear red
- Sometimes the Female body type will turn into a Male body type when killed and turned into a corpsicle
- Mech Punch doesn't destroy corpsicles
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August 30

SFS Update! - We're still here!

Hello everyone! Sorry for the lack of updates! We've been working on many many new features and things! In the meantime, here's some balance changes and bug fixes that really needed to be addressed. There are some found issues in this current update, so be sure to read up on them at the end of this post.

NEW
- Joining a friend via the in-game friend's list (on Main Menu) will now actually attempt to put you on the same team!
- Squid Tanks and Human Mechs now ragdoll when killed in midair, killed by a jeep, or killed by a RPG

BUG FIXES
- Squid AI's no longer pick up Minisquid Guns from weapon lockers
- There's now an option to choose between 'Twin Stick' and 'Tank' movement controls for Large Vehicles (Mech/Crawler Tank) in the Interface Options
- Human customizations were updated to use a different material system. Now all your pinks will be the same pink, all your yellows are actually yellow... etc. This will make it easier for us to add more colors in the future
- Found and fixed many major performance bugs. Let's just say... Chickens were involved
- AI Harvesters will no longer be affected by certain air vents on Moonbase/Mars. It messes with their pathing
- Female characters now have footstep audio... :P
- Wormhole SFX now properly remove after closing
- 'Start Vote' option no longer appear in Practice Mode
- Players now ragdoll when dying in midair (no more weird death animations in the air)
- Game no longer hitches on Main Menu after booting
- Customizations are now sorted by Default > Level Locked Items > Specials
- No longer see character pawns load in before they're clothed. No more streamers saying "Why is everyone naked??" when a new game begins
- FIXED BROKEN PICK-UP/DROP ANIMATIONS WHEN ATTACKING AND PICKING UP OBJECTS AT THE SAME TIME
- Ragdolling towards the camera will no longer occur for environmental deaths (no more dying in a river and suddenly seeing your body fly at the camera)
- Fixed Mech Punch radius; it wasn't supposed to be that big
- Player icons no longer appear below vehicle icons
- Squids can now properly shoot through frozen human corpses
- 4x4's should now properly pick up health pickups
- More optimizations!

BALANCE CHANGES
Capture and Hold
- When a flag is dropped after a round has been going for over 11 minutes (meaning that the flag's return time is over 40 seconds), standing inside the dropped flag's return volume has increased effectiveness per player above the first. In short, the rewards for proactively trying to return your flag as a team have been increased when the round is over 11 minutes old

Magno Blaster
- Reflected projectiles now reflect back at the target, instead of reflecting over the Magoblaster's forward axis as if it were a mirror. RPG users beware!

Assault Mech
- Sprint duration increased to UNLIMITED, from 1s
- Sprint cooldown reduced to 2s, from 5s
- Move speed reduced to 275, from 325
- Sprint speed reduced to 480, from 650
- Turn rate reduced to 120 deg\sec, from 150
- Max health reduced to 500, from 550
- Smash cooldown increased to 3.5s, from 2s
- Swarm Rocket damage reduced to 10, from 15
- Swarm Rocket anti-vehicle damage multiplier increased to 1.5x, from 1x

Crawler Tank
- Move speed increased to 300, from 275
- Death Ray Repeater damage reduced to 10, from 12
- Death Ray Repeater time between shots increased to 0.33s, from 0.25s
- Death Ray Repeater anti-vehicle damage multiplier increased to 1.5x, from 1x

Moar Changes
- Handcuffs attack lockout duration decreased to 3s, from 5s
- Freeze Ray damage increased to 14, from 11
- Freeze Ray projectile speed increased to 1400, from 1350
- Freeze Ray projectile spread decreased to 3 degrees, from 4
- Freeze Ray while-firing movement speed increased to 80%, from 65%
- Freeze Ray projectiles now apply a 30% move speed slow on hit to foot soldiers (but not vehicles)
- Mega Freeze Ray damage increased to 14, from 13
- Mega Freeze Ray projectile speed increased to 1500, from 1400
- Mega Freeze Ray projectile spread decreased to 5 degrees, from 7.5
- Mega Freeze Ray while-firing movement speed increased to 80%, from 65%
- Mega Freeze Ray projectiles now apply a 30% move speed slow on hit to foot soldiers (but not vehicles)
- HMG projectile on-hit slow removed.
- HMG projectile damage decreased to 5, from 7
- HMG time between shots decreased to 0.1s, from 0.11s
- HMG magazine size decreased to 40, from 50
- Rifle aiming time increased by to 0.55s, from 0.45s
- Rifle magazine size decreased to 1, from 8
- Shotgun time between shots increased to 0.67s, from 0.5s
- Chemical Launcher initial damage reduced to 5, from 15
- Chemical Launcher damage over time duration increased to 2s, from 1.75s
- Chemical Launcher damage over time increased to 35, from 30 (over 2s)
- Auto-Turret health increased to 150, from 100
- Auto-Turret damage decreased to 7, from 8
- Auto-Turret time between shots increased to 0.33s, from 0.25s
- RPG projectile range decreased to 750, from 850
- RPG projectile speed decreased to 1050, from 1200
- RPG projectile medium-range damage decreased to 40, from 60
- RPG projectile long-range damage decreased to 20, from 30
- RPG aiming time increased to 1.9s, from 1.6s
- RPG while-aiming movement speed decreased to 35%, from 50%
- Assault Mech Smash insta-kill radius decreased to 60, from 75
- Assault Mech Smash damage vs. vehicles reduced to 250, from 300

KNOWN ISSUES
Major
- There is navmesh on some maps in places there shouldn't be, and you can get stuck on it if you exit the 4x4/Rover near it
- AI can't navigate around or see through frozen corpses
- A bug is preventing the Magnoblaster from properly reflecting projectiles and dealing damage in many cases
- AIs in Practice Mode will get hung up on obstacles a lot
- Getting out of a wheeled vehicle in Practice Mode makes you unable to move

Minor known issues
- Passenger exit sequences for the Assault Mech, Harvester, and some other vehicles is janked up, although you should still always be able to exit them properly
- Nanite Beam will sometimes visually target props instead of your target, but damage should still be dealt properly
- After squidifying an enemy human, your sprint orb will sometimes disappear
- Burned trees have collision on the server but not on clients, causing movement weirdness if you try to move through them
- Crawler Tank right-hand Death Ray Repeater fires more often than the left one
- Getting into Harvester/Crawler Tank sometimes puts you in a state where you can still see Interaction effects/tooltips
- Sometimes, AIs in the passenger seat of the Assault Mech cause Swarm Rockets to continuously fire even after they exit

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About This Game



SQUIDS FROM SPACE is a team-based tactical PvP top-down shooter where the Earth is under attack from a race of sinister aliens -- The Squids! Taking place in a retro 1950's setting, the people of Earth must unite and fight back, pitting human weapons of war against the Squids' bizarre technology in a battle for the future of the planet!

Join Our Community!

We have a Discord Community that anyone is welcome to join! Get instant interaction with the creators of SQUIDS FROM SPACE. Ask questions, voice concerns, share your ideas, and share your creative content (videos, streams, art, etc) with others.

http://discord.gg/ZkhScjJ

FEATURES


  • Play as a human and defend Earth, or play as a Squid and conquer it!
  • Engage in chaotic fire-fights in a light-hearted and colorful universe.
  • Different game modes with multiple maps!
  • Battles last 10~15 minutes, making it easy to play as much or as little as you want.
  • As a human, blast your foes with shotguns, rocket launchers, grenades or bundles of dynamite!
  • As a Squid, disintegrate your enemies with deadly rays, or pilot a massive Crawler Tank!
  • Out-strategize your opponents by collecting resources and unlocking better weapons for your team.
  • Blow up cars, gas stations, oil barrels, and plenty of other things as you wage war across the map.
  • AI bots with different personalities automatically fill empty team slots.
  • Plenty of support-style weapons to choose from, for those who are teamwork-inclined!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit only)
    • Processor: Quad Core 64 bit, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX770 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any

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