SQUIDS FROM SPACE is a team-based PvP top-down shooter where humans and the sinister Squid aliens wage war for the future of the Earth!
All Reviews:
Very Positive (54) - 90% of the 54 user reviews for this game are positive.
Release Date:
Jun 16, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

SQUIDS FROM SPACE! We are bringing this game to Early Access to ask you, the gaming community, to help us evolve and improve upon our vision for this multiplayer 3rd-person action-strategy game. We also want to open up the fun and accessibility of this type of multiplayer gameplay to a whole new audience, while also making sure to capture the depth and strategies that allow highly-skilled players and team-based players to enjoy the game as well. Our hope is that your experience of playing Squids from Space will continue to help us improve upon the gameplay even further and allow us to create lots of content inspired by your feedback, comments, and more! Squids from Space is a very unique game in that the Fun Bits devs have wanted to create an experience like this for a very long time, as this is a multiplayer-focused, community-driven spiritual successor to the original "Fat Princess".

We are putting all of our attention toward gathering and filtering your views on balance, game strategies, weapons and the "fun factor". We also enjoy jumping into games with live players, to see what aspects are the most enjoyable vs those frustration points that need to be improved upon as soon as possible. Passionate players are vital for the success of this type of game, and so we want to make sure that Squids from Space is as fun, and balanced as possible. We therefore humbly ask for your support, patience and some time to enjoy a few rounds of Squids from Space each week, as we actively evolve the experience.

Fun Bits is a small indie studio, and creators of Fat Princess Adventures, Halp!, Orbital Loop, Escape Plan and Fat Princess: Fat Roles.”

Approximately how long will this game be in Early Access?

“We plan for SQUIDS FROM SPACE to be in Early Access for a year, with regular major updates to the game every 1-2 months. These updates will add new maps, weapons, as well as iterate on balance and game-play based on player feedback. We also want to build a larger meta-game focused on ranked multiplayer with unique rewards.

Got an idea for our next map? How about a mode you'd like to see in the game? We want to hear from you!”

How is the full version planned to differ from the Early Access version?

“The first Early Access release version has one map, a core set of about 15 weapons/vehicles/powers per side for both Humans and Squids, no character customization options, and visuals that we do not consider to be final art.

The launch version is planned to have several maps, roughly 30 weapons/vehicles/powers per side, a set of character customization options, special event game modes, and improved visuals. The exact numbers of what specific features and content will be in the launch version will depend on what players indicate they want to see in the game via player feedback.”

What is the current state of the Early Access version?

“The first Early Access release is considered to be our first "Vertical Slice" Alpha version. That means we consider the game-play and core features to be playable and fun. Visuals are not final, some non-core features are not yet implemented, and there is a lot of content that we would like to add.”

Will the game be priced differently during and after Early Access?

“We will be discounting the price of SQUIDS FROM SPACE during Early Access, both as a thank you to the players who help us out during this time and to reflect the amount of work we plan to put into the game during the Early Access period.”

How are you planning on involving the Community in your development process?

“We will be using the Steam Community forums to gather and discuss feedback. Also, there is an in-game feature that allows you to report bugs and give feedback.

Additionally, starting in our first post-launch two-month update after Early Access release, we will allow players to vote on what features and content they would like to see in future updates to the game, using Influence Points earned simply by playing the game!”
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Recent updates View all (44)

January 10

HOTFIX UPDATE LIVE! 3 days left to claim Winter customizations!

Don't forget to claim your Winter customizations by booting the game up at least once by January 13th!

  • More UI updated
  • Raised the human soldier slightly in the Customization menu so that their feet were flush with the ground
  • Fixed navigation on the Input Bindings menu
  • Fixed the input menu closing when you tried to set an input to be A
  • Fixed not being able to select the correct tech level in Practice Mode Options
  • Vehicles/Crawler Tanks no longer play human soldier VO when getting hit
  • Fixed firing getting stuck when entering a vehicle while shooting
  • Fixed holiday audio getting stuck when backing out of the customization menu with gamepad or ESC
  • Fixed vehicles getting stuck firing when exiting the vehicle while holding down the fire button
  • Fixed being able to throw resources into parked cars (the resource ones) and the gas station
  • Fixed a bug where late-joiners did not see the correct score
  • Fixed bug where Squids would instantly gain three star objectives in Practice Mode CTF
  • Main Street CTF is now the default starting map (temporary until we can set up a proper randomizing system)
  • Fixed many clothing customizations that had clipping issues
  • Rearranged some resources on Heartland Acres
  • Fixed some analytics boo boos. Oops.
  • Set up blocking volumes on the outer platforms of Mars Crash Site to prevent players confusing the AI
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December 21, 2018

Winter maps are here! Play to receive Winter customizations!


It's that time of the year for some holiday cheer! Our Winter maps are back! Play any time from today to January 13th to receive the Winter customizations!

- You can jump now, you're welcome.
- Resources play SFX when you pick them up/drop them
- New Run/Walk/Aim/Fire/Idle animations
- Map will now play a ping animation on the map/minimap for objectives
- New UI! Not everything is 100% done, but the UI should in general look a lot less placeholder than previously. We'll be continuing to iterate on it, so please give feedback!
- Client-authoritative projectiles! Firing weapons should feel more responsive. However, this is a work in progress; bullets may not sync location perfectly in all situations. Please give feedback!
- Upgraded to Unreal version 4.20! This should bring stability and performance improvements. However, there may also be some odd bugs the switchover introduced that we have not caught. As always, please give feedback!
- Greatly improved analytics! You won't notice any difference during play, but we will be getting WAY better data that we can use to improve the game!
- Lots and lots of small bugfixes, performance optimizations, and quality-of-life improvements. Too many to list out completely, but some of the more noticeable ones are listed below.
- Resources play SFX when you pick them up/drop them.
- Static resource drop-off points now only have their map icons visible to their owning team.
- Invisible players can no longer be spectated by dead players on the enemy team.
- Charge weapons no longer discharge if their wielder is killed while charging them.
- Relaxed restrictions on team-switching slightly. Maximum team-switches before getting timed out increased to 3, from 2. Time-out duration decreased to 10s, from 15s.
- Rumble now turns off if not using gamepad.
- You no longer gain kills, deaths, or resources collected count if the round is not actually in progress (eg, during warmup or outro).
- Binding inputs to the mouse scroll wheel should now work.
- Assault Mech rockets no longer flicker.
- End-of-round "pressure" audio now properly plays in CAH and KotH game modes.

- Rifle now requires you to be slightly higher above your target in order to trigger a critical attack.
- Crawler Tanks now lose their "summoning sickness" damage amp as soon as a driver starts entering.
- On Mars CAH, the flag will no longer spawn in the center position, since it is too close to the jail. It will instead spawn in the south position, since the new southern path makes that position more accessible for the enemy team.
- Moved the health packs in Main Street off of the store roofs and onto the lower area directly north of the pier.

- Voice Chat UI is overlapping the kill feed
- Mouse will not disappearing on Main Menu when switching to gamepad (will result in multiple things being highlighted at once)
- Minimap is too transparent
- Some text may not be lined up correctly in some UI elements
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About This Game

SQUIDS FROM SPACE is a team-based tactical PvP top-down shooter where the Earth is under attack from a race of sinister aliens -- The Squids! Taking place in a retro 1950's setting, the people of Earth must unite and fight back, pitting human weapons of war against the Squids' bizarre technology in a battle for the future of the planet!

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We have a Discord Community that anyone is welcome to join! Get instant interaction with the creators of SQUIDS FROM SPACE. Ask questions, voice concerns, share your ideas, and share your creative content (videos, streams, art, etc) with others.



  • Play as a human and defend Earth, or play as a Squid and conquer it!
  • Engage in chaotic fire-fights in a light-hearted and colorful universe.
  • Different game modes with multiple maps!
  • Battles last 10~15 minutes, making it easy to play as much or as little as you want.
  • As a human, blast your foes with shotguns, rocket launchers, grenades or bundles of dynamite!
  • As a Squid, disintegrate your enemies with deadly rays, or pilot a massive Crawler Tank!
  • Out-strategize your opponents by collecting resources and unlocking better weapons for your team.
  • Blow up cars, gas stations, oil barrels, and plenty of other things as you wage war across the map.
  • AI bots with different personalities automatically fill empty team slots.
  • Plenty of support-style weapons to choose from, for those who are teamwork-inclined!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit only)
    • Processor: Quad Core 64 bit, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX770 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any

What Curators Say

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