SQUIDS FROM SPACE is a team-based PvP top-down shooter where humans and the sinister Squid aliens wage war for the future of the Earth!
All Reviews:
Positive (44) - 93% of the 44 user reviews for this game are positive.
Release Date:
Jun 16, 2017
Developer:
Publisher:

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

SQUIDS FROM SPACE! We are bringing this game to Early Access to ask you, the gaming community, to help us evolve and improve upon our vision for this multiplayer 3rd-person action-strategy game. We also want to open up the fun and accessibility of this type of multiplayer gameplay to a whole new audience, while also making sure to capture the depth and strategies that allow highly-skilled players and team-based players to enjoy the game as well. Our hope is that your experience of playing Squids from Space will continue to help us improve upon the gameplay even further and allow us to create lots of content inspired by your feedback, comments, and more! Squids from Space is a very unique game in that the Fun Bits devs have wanted to create an experience like this for a very long time, as this is a multiplayer-focused, community-driven spiritual successor to the original "Fat Princess".

We are putting all of our attention toward gathering and filtering your views on balance, game strategies, weapons and the "fun factor". We also enjoy jumping into games with live players, to see what aspects are the most enjoyable vs those frustration points that need to be improved upon as soon as possible. Passionate players are vital for the success of this type of game, and so we want to make sure that Squids from Space is as fun, and balanced as possible. We therefore humbly ask for your support, patience and some time to enjoy a few rounds of Squids from Space each week, as we actively evolve the experience.

Fun Bits is a small indie studio, and creators of Fat Princess Adventures, Halp!, Orbital Loop, Escape Plan and Fat Princess: Fat Roles.”

Approximately how long will this game be in Early Access?

“We plan for SQUIDS FROM SPACE to be in Early Access for a year, with regular major updates to the game every 1-2 months. These updates will add new maps, weapons, as well as iterate on balance and game-play based on player feedback. We also want to build a larger meta-game focused on ranked multiplayer with unique rewards.

Got an idea for our next map? How about a mode you'd like to see in the game? We want to hear from you!”

How is the full version planned to differ from the Early Access version?

“The first Early Access release version has one map, a core set of about 15 weapons/vehicles/powers per side for both Humans and Squids, no character customization options, and visuals that we do not consider to be final art.

The launch version is planned to have several maps, roughly 30 weapons/vehicles/powers per side, a set of character customization options, special event game modes, and improved visuals. The exact numbers of what specific features and content will be in the launch version will depend on what players indicate they want to see in the game via player feedback.”

What is the current state of the Early Access version?

“The first Early Access release is considered to be our first "Vertical Slice" Alpha version. That means we consider the game-play and core features to be playable and fun. Visuals are not final, some non-core features are not yet implemented, and there is a lot of content that we would like to add.”

Will the game be priced differently during and after Early Access?

“We will be discounting the price of SQUIDS FROM SPACE during Early Access, both as a thank you to the players who help us out during this time and to reflect the amount of work we plan to put into the game during the Early Access period.”

How are you planning on involving the Community in your development process?

“We will be using the Steam Community forums to gather and discuss feedback. Also, there is an in-game feature that allows you to report bugs and give feedback.

Additionally, starting in our first post-launch two-month update after Early Access release, we will allow players to vote on what features and content they would like to see in future updates to the game, using Influence Points earned simply by playing the game!”
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Recent updates View all (38)

July 25

SQUIDS FROM SPACE - Another Update!

Greetings Earthlings! We've been overdue on an update! We had A LOT of things to fix! But we've also added a few new things to try out. Please grab the latest update and try it out! Let us know if you run into any issues.


NEW:
- Friends list
- Added a Refresh button to the collapsed server list
- AIs will now hop into a vacant passenger seat of vehicle you are driving if you order them to follow you!
- Main menu UI now shows the next set of unlocks you can earn
- Updated the credits! If you've helped us out with translation, your name should now be on there!
- Server browser will now display servers whose version ID is different than that of your client's, although you will not be able to join those servers. The UI will display whether the server is out of date, or if your client is out of date
- If you have Steam friends playing SQUIDS, they will now appear in the main menu and you can join their game!
- In-game voting: Vote Kick (vote to kick fellow players for any reason! kicked players will be banned for 30 seconds and kicking the same player subsequent times in the same map will ban them for 5 minutes each time)
- In-game voting: Change Map (vote to change the map after the current round is over)
- In-game voting: Enable/Disable All-Chat (by default, chat is team-only, but can be set to all-chat through this vote (does not persist through map rotation)

BALANCE CHANGES:
Balance changes to Airstrike:

- Squids killed by Airstrike no longer spawn Squid bowls


BUG FIXES:
- KotH UI now properly displays 4x4 & Assault Mech passengers as being inside the hill capture zone
- Fixed disembodied voices
- Lots of localization updates & fixes (still more to go)
- Fixed sizing of the invincibility volume in the Squid base of Heartland
- Crosshair reticle should now properly hide on all machines when using a gamepad
- Hitting ENTER while browsing in-game menus should no longer open in-game chat
- Charge weapons (eg, Optic Overloader) no longer automatically discharge if their wielder becomes disabled while they are charging. Note that this is different from the case where a player becomes disabled while their charge weapon is DISCHARGING over time (eg, Antimatterizer), in which case the discharge continues & is not interrupted
- Weapons should no longer spawn their projectiles inside static objects if their barrel in inside the object when fired
- Minimap now properly follows your spectator target when in spectator mode
- Assault Mech pilots & 4x4 drivers should now properly display text bubble emotes
- You can no longer get yourself into a bugged state by trying to switch teams very quickly
- You should no longer be able to fire the Assault Mech blunderbuss while punching by holding the fire button down
- TONS of graphical optimizations for cosmetics, weapons, & vehicles
- Sprinting while in midair no longer causes weird t-pose animations to occur. Gameplay effects are unchanged
- Fire hydrants will now put out an on-fire player in all situations
- Gas pump fuel streams are now flammable again
- Antimatterizer & Crawler Tank lasers now set flammable props on fire, as they always should have
- Added image for Heartland Acres in the practice mode map switch UI
- Spamming the fire button while wielding sequential-reload weapons (eg, Revolver or Shotgun) should no longer sometimes cause the reload animation to stop playing
- When switching teams from the team selector, you should now ALWAYS end up with the correct pawn on the correct team. We promise!
- The team selector UI is now much snappier, especially in high-latency environments
- The Wormhole technology can now *only* be activated if you are >=5m away from the entrance location
- Rearranged trees in Evergreen Trail so that they are less-evenly distributed, creating clearer areas for combat and 4x4 driving and denser areas that players can decide to go into for cover
- Can no longer dash or toggle Gravitron Field while dead in a Harvester
- Using Force Respawn while piloting a vehicle now properly exits the vehicle before slaying your character, instead of destroying the vehicle
- Shooting an enemy character with Medi-gel no longer causes them to play their hurt VO
- Nanite Beam now destroys destructible props like crates (although not destructible *resources* like explosive barrels)
- Improved AI behavior around resource capture points
- Drastically improved the input mapping system
- Airstrikes now damage all destructible & flammable props
- Wheeled vehicles now destroy crates and other destructible props!
- Grenades now make splashes when they hit a water volume, and when they explode while inside a water volume
- Camera now pans when you possess a new pawn or swap spectator targets, instead of popping
- When an AI hears an order, they will now only respond "Roger!" when they actually change their behavior. This may cause instances where an AI refuses a player's order at first and then obeys it a few moments later once it completes its current task
- Moved the wrecked car out of the middle of the road in Heartland Acres
- Improved AI harvesting behavior: they now prefer to pick up higher value resources over lower value ones
- Improved AI navigation around crates in Evergreen Trail
- Improved AI healer behavior: added "flee" behavior if they do not have an offensive weapon and are being attacked while no allies are nearby
- 4x4/Rover throttle and reverse keys are now configurable
- Character customizations should now always save immediately upon exiting the customization screen
- Practice mode "Death Immunity" effect now properly applies when you are driving/piloting a vehicle
- Updated hair material visuals!
- Dual Revolver offhand weapon now properly applies your customizations
- Dying right when picking up the flag with high latency should no longer cause the flag to get stuck in an uninteractible state
- Joining while another player is piloting an Assault Mech will no longer cause visual bugs on your client
1 comments Read more

June 20

SQUIDS FROM SPACE - Update changelist and STEAM SUMMER SALE!

SQUIDS FROM SPACE UPDATE LIVE ON STEAM

Grab SFS during the Steam Summer Sale tomorrow for 85% off! That's $1.50 USD!

There's a new update out! Here's what's new:

BALANCE CHANGES
- Rubber Chickens no longer despawn after being dropped! YAY! More Rubber Chicken fun!
- Harvester Gravitron Field cooldown reduced to .75s from 1.25s
- Assault Mech punch knockback now covers less distance to the sides and rear of the Mech. Frontal coverage is unchanged
- Nanite Beam is now unlocked at Tech 1
- Nanite Beam range increased to 400 from 300
- Nanite Beam now does 200% damage against vehicles
- Nanite Beam applies 50% turn rate debuff to non-wheeled vehicles (e.g. Assault Mech, Crawler Tank) on hit
- Nanite Beam now repairs friendly resource collector vehicles and turrets
- Nanite Beam will now stick to your lock-on target more reliably

FIXES
- New night lighting for Farm map
- New look for vehicles that have been destroyed
- Resources/vehicles should now be properly lit depending on the day/night map (example: headlights and lamps should not be on during the day)
- Fixed our broken Join Discord link in the menu. Oops! Sorry!
- Refactored how interactions work. Should feel less laggy when picking things up
- Several language updates, including the addition of Romanian, Dutch, and Hungarian
- Can no longer fire the Blunderbuss while punching in the Assault Mech
- Squidifying a human with minisquids on them will now cause the minisquids to expire
- Vehicle cosmetics for spawned vehicles (ie: tanks) should now work properly in Practice Mode
- Bullets will fire downwards into the water less often when standing at the edge of a body of water
- Any input will now reset your AFK timer, instead of just mouse or gamepad input
- Removed small sheds from Heartland Acres, as they were causing problems with AI movement, wormholes, and other things
- The CAH Jail map icon now draws at the same size as the flag icons when a flag is in jail
- Female human characters will no longer get stuck in the rubber chicken attack animation
- Removed the overhead squidification icon, since it was causing more confusion than it was solving
- Player map icons now draw above flags, jails, vehicles, etc on the map
- Customization screen camera moved up slightly to support a wider variety of aspect ratios
- When entering or exiting a vehicle, you no longer have to release and re-press your movement keys in order to move
- Players occupying wheeled vehicles should now be handled correctly on disconnect (no more floating characters)
- Lighting on many maps has been optimized
- Many pieces of UI, especially in the tutorial, have had their visuals updated


NEW FEATURES
- Voice chat is now Team-Only during matches, will automatically switch to Global at the end of matches
- Allow Lock-On to be a toggle rather than something you hold down (can be set in Options > Interface)
- New crosshair for mouse/keyboard users!
- When nearby an object that you can vault over, you will now see the vault button appear above your character
2 comments Read more
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About This Game



SQUIDS FROM SPACE is a team-based tactical PvP top-down shooter where the Earth is under attack from a race of sinister aliens -- The Squids! Taking place in a retro 1950's setting, the people of Earth must unite and fight back, pitting human weapons of war against the Squids' bizarre technology in a battle for the future of the planet!

Join Our Community!

We have a Discord Community that anyone is welcome to join! Get instant interaction with the creators of SQUIDS FROM SPACE. Ask questions, voice concerns, share your ideas, and share your creative content (videos, streams, art, etc) with others.

http://discord.gg/ZkhScjJ

FEATURES


  • Play as a human and defend Earth, or play as a Squid and conquer it!
  • Engage in chaotic fire-fights in a light-hearted and colorful universe.
  • Different game modes with multiple maps!
  • Battles last 10~15 minutes, making it easy to play as much or as little as you want.
  • As a human, blast your foes with shotguns, rocket launchers, grenades or bundles of dynamite!
  • As a Squid, disintegrate your enemies with deadly rays, or pilot a massive Crawler Tank!
  • Out-strategize your opponents by collecting resources and unlocking better weapons for your team.
  • Blow up cars, gas stations, oil barrels, and plenty of other things as you wage war across the map.
  • AI bots with different personalities automatically fill empty team slots.
  • Plenty of support-style weapons to choose from, for those who are teamwork-inclined!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit only)
    • Processor: Quad Core 64 bit, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX770 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any

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