SQUIDS FROM SPACE is a team-based PvP top-down shooter where humans and the sinister Squid aliens wage war for the future of the Earth!
All Reviews:
Very Positive (59) - 88% of the 59 user reviews for this game are positive.
Release Date:
Jun 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

SQUIDS FROM SPACE! We are bringing this game to Early Access to ask you, the gaming community, to help us evolve and improve upon our vision for this multiplayer 3rd-person action-strategy game. We also want to open up the fun and accessibility of this type of multiplayer gameplay to a whole new audience, while also making sure to capture the depth and strategies that allow highly-skilled players and team-based players to enjoy the game as well. Our hope is that your experience of playing Squids from Space will continue to help us improve upon the gameplay even further and allow us to create lots of content inspired by your feedback, comments, and more! Squids from Space is a very unique game in that the Fun Bits devs have wanted to create an experience like this for a very long time, as this is a multiplayer-focused, community-driven spiritual successor to the original "Fat Princess".

We are putting all of our attention toward gathering and filtering your views on balance, game strategies, weapons and the "fun factor". We also enjoy jumping into games with live players, to see what aspects are the most enjoyable vs those frustration points that need to be improved upon as soon as possible. Passionate players are vital for the success of this type of game, and so we want to make sure that Squids from Space is as fun, and balanced as possible. We therefore humbly ask for your support, patience and some time to enjoy a few rounds of Squids from Space each week, as we actively evolve the experience.

Fun Bits is a small indie studio, and creators of Fat Princess Adventures, Halp!, Orbital Loop, Escape Plan and Fat Princess: Fat Roles.”

Approximately how long will this game be in Early Access?

“We plan for SQUIDS FROM SPACE to be in Early Access for a year, with regular major updates to the game every 1-2 months. These updates will add new maps, weapons, as well as iterate on balance and game-play based on player feedback. We also want to build a larger meta-game focused on ranked multiplayer with unique rewards.

Got an idea for our next map? How about a mode you'd like to see in the game? We want to hear from you!”

How is the full version planned to differ from the Early Access version?

“The first Early Access release version has one map, a core set of about 15 weapons/vehicles/powers per side for both Humans and Squids, no character customization options, and visuals that we do not consider to be final art.

The launch version is planned to have several maps, roughly 30 weapons/vehicles/powers per side, a set of character customization options, special event game modes, and improved visuals. The exact numbers of what specific features and content will be in the launch version will depend on what players indicate they want to see in the game via player feedback.”

What is the current state of the Early Access version?

“The first Early Access release is considered to be our first "Vertical Slice" Alpha version. That means we consider the game-play and core features to be playable and fun. Visuals are not final, some non-core features are not yet implemented, and there is a lot of content that we would like to add.”

Will the game be priced differently during and after Early Access?

“We will be discounting the price of SQUIDS FROM SPACE during Early Access, both as a thank you to the players who help us out during this time and to reflect the amount of work we plan to put into the game during the Early Access period.”

How are you planning on involving the Community in your development process?

“We will be using the Steam Community forums to gather and discuss feedback. Also, there is an in-game feature that allows you to report bugs and give feedback.

Additionally, starting in our first post-launch two-month update after Early Access release, we will allow players to vote on what features and content they would like to see in future updates to the game, using Influence Points earned simply by playing the game!”
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Recent updates View all (47)

March 21

SFS Update Live! New Features!


New Features

-End-of-round sequence overhauled! Now you get to vote for MVPs, show off your customizations, and see what kind of interesting stats you compiled during the round!
-You can now wear a hat and have hair at the same time! WHHOOOOAAAAA!
-In-game voting is re-enabled!
-Lots of additions to our backend tech, to prepare for even more features to

Tweaks & Bugfixes

-Holiday/Special customization should load properly once again
-Many UI usability and polish tweaks
-Car resource spawners no longer respawn their front and back bumpers
-In CAH, flags no longer shuffle their position if they are returned within the fast-return radius
-Airstrike decals now fit the damage area much better
-Resource audit for Mars maps. Goal is to bring it more up to speed with the current design structure for resource placement, and to lessen the advantage Squids have on the Mars map due to how many resources that Harvesters can easily steal from the human side
-Resource vehicles should now properly be affected by explosions
-Squidifying a human driving a vehicle will now properly show up on the kill feed
-Weapon lockers now correctly display non-starting weapons for late-joining players
-Various network performance tweaks
-Vent jumping into the front of the bases on Moonbase is now easier, although you still need to sprint in order to perform it
-On Moonbase, civilians no longer spawn in the covered southmost area. They have been moved up to the central northern area of the map
-Civilians should no longer spawn in the same spot twice in a row
-Large units should now spawn at the correct height
-Non-timed notifications will no longer be visually passed on to the timer notification bar and get stuck
-Cursor now changes to a pointer when in menus
-New players should no longer see "Untitled Accolade" on their rank card
-Jump no longer triggers when pressing jump button while in menus
-Various AI tweaks, especially around fences
-Disintegrated players should now properly play death animations

Balance changes

-Decreased the amount of move speed boost flag carriers get with higher numbers of helpers. Move speed values are now as follows:

0 helpers: 0.4 (unchanged)
1 helper: 0.5 (unchanged)
2 helpers: 0.55 (was 0.65)
3 helpers: 0.6 (was 0.75)
4 helpers: 0.633 (was 0.85)
5 helpers: 0.667 (was 0.9)
6 helpers: 0.7 (was 0.95)
7 helpers: 0.7 (was 0.95)

-In CAH, leaders now spawn 45 seconds into the round instead of at round start.
-The Squid technology "Invisibility" has been renamed to "Phase Shift".
-Phase Shift now grants a 25% move speed boost while active, except while carrying the enemy leader.
-Squids now start new rounds with 50 energy, the maximum for level 1. If a power is used before the round starts, it does not cost energy.
-Squids now generate 30 energy on a kill at level 1, increased from 20.
-Squid players controlling squidified humans can now generate energy and use Squid technologies.
-If a Squid foot soldier kills an Assault Mech, they now gain energy. Energy awarded is 2x the amount awarded for killing a soldier.
-Materialize Tank no longer places a temporary 5x damage amplifier on the summoned Tank. Instead, it now spawns the Tank after a 2s delay.
-Entering and exiting a Crawler Tank is now much faster. When exiting a Crawler Tank, the Squid bowl is launched up and forwards.
-Resource locations on Mars Crash Site have been adjusted to bring it more in-line with the other maps.
-Assault Mech direct-hit Smash radius increased to 80, from 60.
-Omega Cannon now knocks units back and briefly stuns, even large units

Freeze Ray Changes

-Freeze Ray & Mega Freeze Ray fire one shot at a time now, like other standard automatic weapons. They no longer fire in bursts per trigger pull.
-Freeze Ray & Mega Freeze Ray have had their visuals and audio adjusted to feel more impactful.
-Freeze Ray range decreased to 550, from 650.
-Freeze Ray damage increased to 15, from 14.
-Freeze Ray time between shots decreased to 0.3s, from 0.5s.
-Freeze Ray magazine size increased to 7, from 6.
-Freeze Ray spread increased to 7.5 deg, from 6 deg.
-Freeze Ray tracking increased to 75, from 50.
-Freeze Ray reload time increased to 1.75s, from 1s.
-Mega Freeze Ray damage increased to 15, from 14.
-Mega Freeze Ray tracking increased to 75, from 50.
-Mega Freeze Ray time between shots decreased to 0.3s, from 0.65s.
-Mega Freeze Ray magazine size increased to 11, from 9.
-Mega Freeze Ray reload time decreased to 1.75s, from 2s.


-End-of-round sequence is still a little rough around the edges, visually
-Friends Online list does not populate with correct information
-Clicking on an entry in the Friends Online list does not do anything
-Tanks making human pain noises
-On Mars, player character is rotated oddly
-MVP chooser is not reliably choosing highest stat value out of all players (eg, person with 2 Multikills was MVP candidate, but another player had 3 Multikills)
-Assault Mech Smash attack still seems to be too difficult to direct-hit
-Mechs making human hurt noises, too (same issue as tank)
-Entered mech with sticky bombs equipped, sticky bomb icon got stuck visible
-Human flag capture point on Mars CTF seems too big?
-You can materialize tanks in areas where you can't even reach them and still use up your energy
0 comments Read more

February 14


Changes in this hotfix:
  • Main Menu BGM should properly play.
  • Lightmaps rebuilt for all maps. There should no longer be any unintended unlit objects.
  • Lunar New Year fireworks buckets no longer block pawns or vehicles.
  • Swarm Rockets were doing significantly more damage than intended. They should now correctly do 10 damage.
  • RPGs were not receiving their intended 2.25x damage multiplier vs vehicles. Their anti-vehicle damage should now be correct.
2 comments Read more
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About This Game

SQUIDS FROM SPACE is a team-based tactical PvP top-down shooter where the Earth is under attack from a race of sinister aliens -- The Squids! Taking place in a retro 1950's setting, the people of Earth must unite and fight back, pitting human weapons of war against the Squids' bizarre technology in a battle for the future of the planet!

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  • Play as a human and defend Earth, or play as a Squid and conquer it!
  • Engage in chaotic fire-fights in a light-hearted and colorful universe.
  • Different game modes with multiple maps!
  • Battles last 10~15 minutes, making it easy to play as much or as little as you want.
  • As a human, blast your foes with shotguns, rocket launchers, grenades or bundles of dynamite!
  • As a Squid, disintegrate your enemies with deadly rays, or pilot a massive Crawler Tank!
  • Out-strategize your opponents by collecting resources and unlocking better weapons for your team.
  • Blow up cars, gas stations, oil barrels, and plenty of other things as you wage war across the map.
  • AI bots with different personalities automatically fill empty team slots.
  • Plenty of support-style weapons to choose from, for those who are teamwork-inclined!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit only)
    • Processor: Quad Core 64 bit, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX770 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any

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