Manifold3D is a 3D modeling app optimized for video game asset generation. By leveraging a half-edge data structure, it provides artists with advanced topological control and high-speed mesh manipulation, ideal for crafting complex geometry for modern game engines.

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Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

"We believe that the best creative tools are built in collaboration with the people who use them every day. Manifold is built on a high-performance geometry kernel built on a game engine. By entering Early Access, we can gather vital feedback from artists and developers to ensure our toolset meets the diverse needs of the creative community while we refine our core features."

Bu yazılım ne kadar süre için Erken Erişim'de olacak?

"We plan for Manifold to be in Early Access for approximately 8 to 12 months. This window provides us enough time to transition from our current functional core to a polished, production-ready environment."

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

"We plan for the full version of Manifold to be a more stable, production-focused application. While the current version focuses on core geometry logic, we plan to expand the toolset to meet and exceed industry standards. Our roadmap includes:

A more comprehensive and intuitive user interface.

An expanded suite of modeling and mesh-manipulation tools.

Enhanced stability and performance optimizations for complex projects.

Better integration into professional pipelines."

Erken Erişim sürümünün şu anki durumu nedir?

"The current version of Manifold is fully functional and capable of complex geometry operations. However, it is currently in a 'core' state. This means that while the underlying engine is powerful, the user interface is still being refined, and the toolset is not yet as expansive as other industry-standard software. It is currently best suited for users who want to explore a new way of handling manifold geometry and who don't mind a leaner feature set as we grow."

Erken Erişim sırasında ve sonrasında yazılımın fiyatı değişecek mi?

"We plan to gradually raise the price as we ship new features and expand the application's capabilities. We feel it is important to reward our early adopters with a lower entry price that reflects the current state of the tools, with the value increasing alongside the effort we put into development."

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

"The community is at the heart of Manifold. We plan to involve our users through Discord channels: For power users who want to test the absolute latest experimental features before they hit the main branch. We want to see what you create and hear where the tool can be improved to better fit your pipeline."
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Planlanan Çıkış Tarihi: 2026 1. Çeyrek

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Bu Yazılım Hakkında

Manifold3D is a brand-new approach to 3D creation, designed specifically to bridge the gap between high-end professional features and developer-friendly accessibility. While it offers a modeling experience highly familiar to users of industry-standard tools like Maya, it is rebuilt from the ground up to serve the specific needs of the modern gaming landscape.

Built for Game Developers

Unlike general-purpose 3D suites, Manifold3D is made by and for game developers. Every tool and workflow optimization is centered around the asset pipeline, ensuring that what you create is ready for the engine without the bloat of legacy features intended for film or print.

The Half-Edge Advantage

At its core, the software leverages a robust half-edge data structure. This specific architectural choice allows for sophisticated topological control and high-performance mesh manipulation. While it provides the flexibility artists need, it excels at managing the complex connectivity required for clean, efficient geometry.

Artist-First Pricing

We believe tools should empower creators, not drain them. Manifold3D is strictly non-subscription. Our philosophy is simple: Pay once, own it forever. No recurring fees, no locked-out files—just a powerful tool that stays in your belt.

[h3]Features[/h3]

Core Modeling

  • Primitives: Cube, Quad, Cylinder, Sphere, Torus, Cone, Platonic.

  • Transformations: Translate, Rotate, and Scale manipulation.

  • Selection: Conversion, expansion, and GPU-accelerated box selection.

  • Geometry Tools: Extrude, Bevel, Split, Bridge, Knife, Combine, and Separate.

  • Workflow: Robust Undo/Redo system.

Precision & Topology

  • Snapping: Integrated grid and snapping tools.

  • Pivot Control: Manual pivot manipulation.

  • Vertex Normals: Average, Set to Hard, Harden, Soften, and Dynamic normal tools.

  • Retopology: Live mesh Quad Drawing tool.

UV Editing

  • Workflow: Mapping, unfolding, and packing.

  • Tools: UV Sew and Cut; support for multiple UV Channels.

  • Visualization: Texel density and deformation visualization.

Advanced Mesh Operations

  • Smoothing: Catmull-Clark and Laplacian subdivision/smoothing.

  • Optimization: Standard LOD and Voxel-based LOD generation.

  • Processing: Integrated remeshing.

Rigging & Animation

  • Skinning: Full rigging and skinning support.

  • Weights: Dedicated skin weight painting tools.

Pipeline & Files

  • I/O: Import and export support for FBX, OBJ, and native MAN (Manifold) formats.

Sistem Gereksinimleri

    Minimum:
    • 64-bit işlemci ve işletim sistemi gerektirir
    • İşletim Sistemi: Windows 10 or later
    • Bellek: 8 GB RAM
    • Ekran Kartı: nVidia GTX 1060
    • DirectX: Sürüm 11
    • Depolama: 4 GB kullanılabilir alan
    • Ses Kartı: Non required
    Önerilen:
    • 64-bit işlemci ve işletim sistemi gerektirir
    • İşletim Sistemi: Windows 10 or later
    • Bellek: 16 GB RAM
    • Ekran Kartı: nVidia RTX 3060
    • DirectX: Sürüm 11
    • Depolama: 4 GB kullanılabilir alan
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