Project Qing is a top-down, cooldown-free arena game. Combine card-based builds with ACT-style combos, ditching long waits and complex items. Enjoy 3-minute fast-paced matches blending strategy and thrill.

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Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We chose Early Access because the core combat experience of Project Qing—the "Non-CD Combos" and "Card Strategy Building"—is polished and ready to deliver a thrilling, deep competitive experience. However, we are fully aware that our current art assets are still Work-In-Progress (WIP). Our goal is to allow core players to experience the unique gameplay early while we continue to develop high-quality art resources. We aim to refine the game's balance and "game feel" together with the community. This is a marathon of "gameplay innovation" and "visual evolution," and we need your help to go the distance.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We anticipate the Early Access phase will last approximately 6 to 0 months. This timeframe largely depends on our progress in finding art partners and remastering game assets. We need sufficient time to ensure the final visual quality matches the grand worldview in our minds, while also adjusting card stats and hero balance based on community feedback.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Our current plan is for the full version to evolve in stages compared to the Early Access build. Key areas of improvement include:
Visual Upgrade: We plan to gradually replace the current prototype characters and skill VFX with high-quality, finished Anime-style art assets.
Content Expansion: We intend to add more hero characters with unique mechanics and hundreds of new buildable cards.
Mode Completion: Beyond the core PvP, we plan to implement a full ranked system, guild wars, and richer PVE story stages.
(Note: As developers, we reserve the right to adjust these plans based on development progress and community feedback.)”

Bagaimanakah keadaan semasa versi Akses Awal?

“Playable Content: You can experience core 1v1 and multiplayer team fight modes, using current prototype characters for Non-CD combat.
System Features: The out-of-match deck building system, the in-match "random 3-choice" progression system, and matchmaking are all implemented and functional.
Current State: Art resources in the game are currently used primarily as placeholders or basic demos, designed to let players focus on experiencing the combat logic and strategic depth.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Project Qing is a Free-to-Play game.
During Early Access, certain paid content (such as Season Passes and specific skin packs) will be offered at a discounted promotional price. Upon the official release of the full version, the prices for these items will be adjusted back to their standard retail price. We hope to reward our early supporters in this way, allowing you to access rich personalized content at a lower cost.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“The community's voice is our compass. We plan to maintain close communication through the following methods:
Steam Community Hub: Regularly posting developer logs and directly replying to player feedback regarding balance and bugs in the discussions.
Official Social Channels: Establishing core player groups to host regular "Developer Q&A" sessions, collecting suggestions on new card designs and art styles.
Data Feedback: We will dynamically adjust game stats based on player match data (such as card pick rates and hero win rates) to ensure a fair and fun competitive environment.”
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Tentang Permainan Ini

Dear Players,

I'm Clow, the game designer of Project Qing.

This is our studio's first major project, and we're excited to invite you to join our Early Access phase. From the very beginning, we aimed to create a top-down perspective competitive game that addresses key pain points in traditional MOBAs (like Honor of Kings), such as overly complex item systems, excessively long matches, and cooldown-induced disruption of combat flow.

By integrating card-based build systems and cooldown-free combat mechanics, we strive to deliver Project Qing as a game that offers both strategic depth and fluid action gameplay—combining the visceral satisfaction of Infinite Crisis with the tactical variety of Hearthstone.

🎨 Current Artwork Status (Important Note)

⚠️ Indie Development Reality: Art Production Constraints

Project Qing is currently in a critical phase of core gameplay refinement. Due to limited art production capacity within our indie team, the current version showcases work-in-progress assets (WIP).

We are actively seeking professional art outsourcing and concept artists to transform our design concepts into high-quality final visuals.

Players who join now will witness the game's artistic evolution from prototype to polished product.

⚔️ Core Gameplay Features: Redefining the MOBA Experience

1. Cooldown-Free Combat: Action Game Fluidity in a MOBA Framework

Traditional MOBAs often disrupt combat flow with skill cooldowns. Project Qing eliminates this limitation entirely.

⚡ Combo Resource System: Inspired by action games, we've implemented a "resource accumulation and burst" mechanism. Players build resources through basic attacks and skills to unleash high-impact ultimate abilities.

🌀 Gyro Launch Mechanism: Certain skills interact with the environment, creating gyroscopic bounce effects that add spatial strategy dimensions to combat.

🎯 Combat Philosophy: A hybrid MOBA-action game designed to solve the "lack of combat satisfaction" in traditional MOBA titles.

2. Card Build System: Dynamic Progression That Evolves With You

We've replaced traditional talent trees and complex itemization with a dynamic card system.

🃏 Pre-Set Decks: Players configure complete decks (including stat and mechanic cards) for heroes outside of matches.

⬆️ In-Game Progression: Upon leveling up, the system randomly offers 3 cards to choose from, allowing players to enhance skills, basic attacks, or ultimates on the fly. 

🔄 Adaptive Builds: Unlike traditional talent systems where choices are permanent, our system lets players reconfigure their build after respawns or at key moments—enabling dramatic role shifts from "support" to "carry" mid-match.

3. Lightning-Fast Matches: Designed for Modern Lifestyles

Recognizing players' fragmented time, we've engineered a 3-minute match duration system.

⏱️ Rapid Pacing: 1v1 matches are designed to conclude within 3 minutes of intense strategic combat.

🎮 Flexible Modes: Beyond the speed-focused "Rush Mode," we also offer team battles and tactical variants to cater to different playstyles and time commitments.

🖼️ Visual Style and Art Direction 

Perspective: Fixed isometric view (third-person top-down)—chosen to accommodate players with motion sickness while maintaining strategic clarity.

Art Style: Anime-inspired aesthetic—selected to resonate with our target audience (players transitioning from traditional MOBAs or party games) and enhance character expressiveness.

Current State: The prototype focuses on core gameplay mechanics, with art assets actively being refined. Expect significant visual improvements in upcoming updates.

🚀 Early Access Benefits & Future Plans

Joining Project Qing now offers exclusive advantages over later players: 

🎁 Permanent Rewards: Early supporters who participate in our upcoming crowdfunding campaign will receive non-resettable seasonal items—ensuring continued value in future seasons. 

🎟️ Season Pass Priority: These items will also grant access to the first season pass upon official launch, providing enhanced content compared to standard players.

We value every piece of feedback and are committed to building a game that truly serves our community.

🤝 Join Our Development Journey

We're actively expanding our team to accelerate development: 

Urgent Needs: Currently seeking special effects artists, animators, and UI/UX designers to join our core team. 

Collaboration Opportunity: If you're passionate about competitive gaming and want to contribute to Project Qing's evolution, please reach out to us directly.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

During the development process, we leverage AI tools to support the generation of specific art assets and the creation of procedural content. This approach is primarily driven by resource limitations within our art team and the need to address schedule constraints. AI assists us in rapidly prototyping 3D model foundations, generating initial environmental textures, and sketching concept art, enabling our artists to focus on high-value creative tasks such as refining character expressions, animating skill VFX, and unifying the artistic vision. It is important to note that none of our key visual elements (including core 3D characters, environments, and dynamic effects) are directly AI-generated final products. Instead, AI outputs are used as starting points that undergo extensive manual refinement, detail sculpting, and artistic reinterpretation by our dedicated art team. We are committed to rejecting any shortcuts of using AI-generated 2D imagery to compromise player experience; instead, we prioritise "AI boosting efficiency, humans defining quality". The final game's visuals are a testament to our artists' craftsmanship and aesthetic rigor. Additionally, AI streamlines our workflow management, allowing our limited resources to prioritise gameplay strategy and combat tuning. Player privacy and the responsible use of AI remain paramount: No player data is used for training or shared externally without consent.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: Intel 6th i5 or AMD 2nd R5
    • Memori: 4 GB RAM
    • Grafik: GTX 1060
    • DirectX: Versi 11
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 60 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10/11
    • Pemproses: Intel 8th i5 or AMD 5th R5
    • Memori: 8 GB RAM
    • Grafik: RTX 3060
    • DirectX: Versi 11
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 60 GB ruang tersedia
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