Novorsk is a hardcore top-down extraction shooter set in a locked down city. Enter raids, scavenge what you can, and extract or lose everything.

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Już wkrótce we wczesnym dostępie

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Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„Novorsk is a systems-driven extraction shooter built with a strong focus on balance, difficulty, and player choice. Early Access allows us to actively develop the game with community feedback while expanding content and refining core mechanics.

Key systems such as progression, AI behavior, map balance, and economy benefit greatly from real player data and iteration. Early Access helps ensure these systems are tuned correctly before a full release.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„Novorsk is expected to remain in Early Access for approximately 12 months. This timeframe allows for continued development, balance iteration, and the addition of planned content based on player feedback.

Development timelines may change as features evolve, but the goal is to exit Early Access once core systems are stable and content goals are met.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„During Early Access, development is focused on expanding and refining the current experience.

For the full release, we plan to further develop Novorsk by:

• Expanding the task system and narrative elements related to the city and its factions

• Adding additional maps and locations to the playable area

• Introducing more music and ambient audio

• Expanding voice lines for AI factions and traders

• Exploring new gameplay systems and mechanics to deepen progression and survival

The scope, order, and implementation of these additions may change over time as development continues and feedback is gathered.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„The Early Access version of Novorsk is fully playable and focuses on establishing the core extraction shooter experience.

The current build includes:

Task system with multiple objectives such as exploration, item collection, and survival-based tasks

Traders offering items, tasks, and progression-related rewards

Crafting systems for converting loot and supplies into useful items

Raid-based gameplay across multiple hand-crafted maps

AI factions actively present on maps, each with distinct behavior and combat styles

Boss encounters in specific locations

A functional loot system featuring weapons, gear, medical supplies, and resources

Full inventory management, including equipment handling and item loss on death

Core systems such as combat, extraction, progression, and survival mechanics are implemented and continuously being refined based on feedback.

Additional content, narrative depth, balance improvements, and new systems will be added throughout Early Access.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„The price will remain the same after Early Access.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„We plan to actively involve the community in the development cycle through multiple channels, including Discord discussions, Steam reviews. Player suggestions and bug reports will directly inform updates, feature improvements, and balancing decisions throughout Early Access.”
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Ta gra nie jest jeszcze dostępna na Steam

Planowana data wydania: 1. kwartał 2026

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O tej grze

About the Game:

Novorsk is a hardcore top-down extraction shooter focused on survival, tactical combat, and risk-based decision making.

Players enter a sealed city controlled by hostile factions to scavenge supplies, complete tasks for traders, and extract alive. Each raid is a calculated risk. Staying longer increases potential rewards, but dying results in the permanent loss of all carried equipment.

Gameplay is structured around raid-based missions. Players deploy into dangerous locations, explore freely, loot weapons, gear, medical supplies, and resources, and decide when and where to extract. Combat is fast and lethal, with low time-to-kill for both enemies and players. Positioning, cover, sound awareness, and preparation matter more than reaction speed.

All equipment is managed through a persistent inventory system. Weapons, ammunition, armor, medical items, and resources must be organized and prepared before each raid. Inventory space is limited, forcing players to make meaningful decisions about what gear to bring and what loot to extract.

Items found during raids can be used directly, traded, or converted through crafting systems. Crafting allows players to turn collected resources into medical supplies, equipment, and other survival items. Supplies are limited and must be managed carefully to survive long-term.

Traders operate from a secure hideout and provide tasks, equipment, and supplies. Progression unlocks access to improved trades and more valuable gear.

Tasks provide structure and progression and include exploration objectives, item recovery, and survival-focused challenges. Completing tasks rewards experience, items, and access to new opportunities within the city.

Novorsk features multiple hand-crafted maps with distinct layouts and danger levels, including industrial facilities, highways, rail yards and abandoned residential areas. Most maps offers multiple extraction points and different risk-reward paths.

Several AI-controlled factions operate independently on the maps. Strategic Containment Group enforces military control, the Free Novorsk Front operates as a resistance force, and Black Knight Division consists of western special forces contractors controlling key infrastructure. These factions are hostile, unpredictable, and may engage each other as well as the player.

Boss enemies appear in specific locations and present high-risk, high-reward encounters. Defeating or avoiding them is often required to access valuable areas or loot.

Novorsk emphasizes high-risk survival. There is no hand-holding, resources are scarce, and death has permanent consequences. Knowing when to disengage and extract is often more important than winning a fight.

Core Gameplay Features:

  • Raid-based extraction gameplay with permanent item loss

  • Lethal top-down gunplay with low time-to-kill

  • Persistent inventory and equipment management

  • Traders offering tasks, gear, and item-based exchanges

  • Crafting systems using resources found during raids

  • Multiple hand-crafted maps with multiple extraction points

  • AI-controlled enemy factions with distinct behavior

  • Boss encounters guarding high-value locations

  • Solo-focused survival gameplay with high risk and tension

You are not here to save Novorsk. You are here to survive it.

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

AI Content Disclosure
This game uses a combination of traditional game development tools, image editing software, and AI-assisted tools in the creation of certain sprites, models, textures, and visual assets. All content has been reviewed and integrated by the developer.

Opis dotyczący treści dla dorosłych

Producenci opisują te treści w następujący sposób:

This game contains depictions of violence, blood, and death. It may include strong language and disturbing themes. Player discretion is advised.

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 11
    • Procesor: AMD Ryzen 5 3400
    • Karta graficzna: NVIDIA GeForce GTX 1050
    • Miejsce na dysku: 16 GB dostępnej przestrzeni
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
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