Solo indie developer. What started as a simple game for a 3-year-old is now a hardcore physics-combat RPG. Customize your marble, equip massive weapons like the Graviton Lance, and survive an accidental bullet-hell masterpiece.

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Planlagt utgivelsesdato: 15. feb. 2026

Dette spillet skal etter planen låses opp om ca. 10 dager

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Om spillet

It Started With a Marble...

Look, I'm going to be honest with you. This game was supposed to be simple. I wanted to make a little marble rolling game for my 3-year-old. Just something to help with hand-eye coordination. You know, "roll the ball to the green square." Simple. Wholesome.

Then I got carried away.

One night I thought, "What if the marble had a machine gun?"
Then, "What if the marble could equip an orbital strike laser?"
Then, "What if there was a complex loot economy, distinct enemy behaviours, boss fights, and a deep sci-fi narrative about sentient AI?"

A short time later, my 3-year-old is confused, and I have accidentally created Marble Blade.

Physics-Based Mayhem

At its core, you are a sphere. A very heavy, momentum-based sphere. You don't just "move" left or right; you roll. Mastering the inertia is half the battle. The other half is dodging the thousands of plasma bolts flying at your face.

Features That Definitely Weren't Necessary But I Added Anyway:

  • The Arsenal: Over 12 unique weapons ranging from the humble "Repeater" to the screen-clearing "Cluster Bomb" and the physics-defying "Graviton Lance".

  • Deep Progression: A massive skill tree allowing you to build a Juggernaut Tank Marble, a Speedster Scout Marble, or a "Glass Cannon" DPS Marble.

  • RPG Loot System: Hunt for Common, Rare, Epic, and Legendary components. Start excitedly shouting "GOLD DROP!" at your monitor.

  • Boss Battles: proper multi-stage bosses that will test your rolling precision and trigger discipline.

  • A Story Mode?: Yes, there's actually a plot. Uncover the mystery of the "Systems" and why you are a weaponized ball in space.

  • Dynamic Space Environment: Fly past gas giants, navigate asteroid fields, and avoid falling off the edge of reality.

Why You Should Buy This

Because underneath the "dad project gone rogue" exterior lies a genuinely challenging, addictive arcade shooter. It’s got the "just one more run" energy of a roguelike with the satisfying physics of getting a strike in bowling—if the bowling pins shot back at you.

Disclaimer: My 3-year-old has beaten the game

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

AI used in development for character portraits, abstract images and music

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: OS Version: Windows 10 (64-bit)
    • Prosessor: Processor: Intel Core i3 or AMD Ryzen 3
    • Minne: 4 GB RAM
    • Grafikk: DirectX 11 compatible graphics card
    • DirectX: Versjon 11
    • Lagring: 1 GB tilgjengelig plass
    • Lydkort: DirectX compatible
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 / 11
    • Prosessor: Intel Core i5 or AMD Ryzen 5
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA GTX 1050 / AMD RX 560 or better
    • DirectX: Versjon 11
    • Lagring: 1 GB tilgjengelig plass
    • Lydkort: DirectX compatible
    Minimum:
    • OS: Ubuntu 20.04 LTS or newer
    • Prosessor: Intel Core i3 or AMD Ryzen 3
    • Minne: 4 GB RAM
    • Grafikk: Vulkan compatible graphics card
    Anbefalt:
    • OS: Ubuntu 20.04 LTS or newer
    • Prosessor: Intel Core i3 or AMD Ryzen 3
    • Minne: 4 GB RAM
    • Grafikk: Vulkan compatible graphics card
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