Let etter gjemte folk i håndtegnede, interaktive miniatyrlandskaper. Åpne teltduker, kutt ned busker, slamre dører, og pirk borti noen krokodiller! Brøøøøl!!!!!
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Utgivelsesdato:
15. feb. 2017
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Nylige oppdateringer Vis alle (25)

2. november

We're taking a break from making Hidden Folks

Hey folks.

The release of the new Beach areas and game's release on Nintendo Switch mark the end of the fourth year of making Hidden Folks. Before I started working on Hidden Folks, I had designed a few games and programmed several prototypes, but I had never programmed an entire game. When I met Sylvain and jokingly told him we should make a game together, I did not imagine we would then proceed to spend four whole years making a game to be released on 7 platforms!!

I learned so much from making this game. About game design, playtesting, iterating. About community, fans, communication. About programming, scalable interfaces, different input devices, and localization. About business, marketing, and dealing with (my) mistakes. About finding motivation, or having too much motivation and working overtime because I wanted nothing else. I learned a lot about teamwork, finding the right collaborators, and being a producer as well as a creator. Making Hidden Folks was very hard at times, and wonderful and fulfilling at other times. I am still learning today!

With the Beach areas out and the Nintendo Switch version released, I (and I think the rest of the team) need a break from our adventure. It has become hard for me to think about anything else besides Hidden Folks and that bothers me. I fear I have become boring at parties! For the foreseeable future, I want to take a step back from creating new Hidden Folks content and let my mind drift and linger. Maybe come up with a new game or two, make some prototypes, test some ideas. And, of course, figure out what else I want to get out of making Hidden Folks. I will continue giving support to the game, fixing bugs and whatnot, but there won't be new areas in the foreseeable future. But when the energy returns to me (and the rest of the team), you will hear from us again!

Thank you so much for your continued support, and talk to you soon!

Adriaan
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24. oktober

The Beach areas - out now!!



The team and I are proud to release an update to Hidden Folks today!! This update includes a Beach DLC that contains 5 beach-themed areas with 60+ more things to find. Watch the trailer:

https://www.youtube.com/watch?v=npFg7P14xe4
We also added some of the new sounds from Beach to the mouth sound pack, and we heavily optimised the game to run even smoother on your computer! You can read the full changelog here.

This massive content update was never possible without you, the community, the people who playtested and translated the new areas, and who stuck with all my ramblings on Discord!! We are so grateful for your support and the response and the fact all of you bought the game uugggghhh it means a lot to us you know

QUICKLY some art form the new Beach areas before I get too emotional:







And I just wanted to take one more moment to put the whole team on a pedestal. Sylvain and I were at the heart of Hidden Folks but without the contributions of the rest of the team we could have never made Hidden Folks the game it is today. So... here they are:



You'll hear again from me soon! First I sleep for many days

- Adriaan
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“The lovely, deceptively simple monochrome line drawings are bursting with life, teeming with animations, and completely daft.”
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“2017's Game Of The Year”
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Om dette spillet

Let etter gjemte folk i håndtegnede, interaktive miniatyrlandskaper. Åpne teltduker, kutt ned busker, slamre dører, og pirk borti noen krokodiller! Brøøøøl!!!!!

En stripe med mål viser deg hva du må se etter. Klikk på et mål for et hint, og finn nok for å låse opp neste område.

I tilfelle du liker tall innmari godt:
- over 20 håndtegnede områder
- over 190 mål å finne
- over 1400 lydeffekter, alle med opprinnelse i munnen
- over 280 unike interaksjoner
- 1 DLC for å låse opp ekstra strandområder
- 3 fargemodi: vanlig, sepia og nattmodus
- 1 Steam Cloud
- 7 Prestasjoner
- 8 Steam-samlekort
- 22 språk (oversatt av fans)

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+ (64-bit)
    • Prosessor: SSE2 instruction set support
    • DirectX: Versjon 9.0
    • Lagring: 250 MB tilgjengelig plass
    • Tilleggsmerknader: I still compile the binary for 32-bit machines but that will change in the future.
    Minimum:
    • OS: Mac OS X 10.9+ (64 bit)
    • Prosessor: SSE2 instruction set support
    • Lagring: 250 MB tilgjengelig plass
    Minimum:
    • OS: Ubuntu 14.04+ (64-bit)
    • Prosessor: SSE2 instruction set support
    • Lagring: 250 MB tilgjengelig plass
    • Tilleggsmerknader: I don't actually own a computer with Linux, but builds are tested by an external QA team before being published and should work as well as on other platforms (in theory).

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