A fast‑paced symphony of destruction where you are always outnumbered. Survival demands constant motion, sharp evasion, and smart arsenal management.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The game is currently in a vertical slice stage: the core systems are built, playable, and polished.
The next step is expanding content, deepening mechanics, and improving overall polish with player feedback.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«About 8 months.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«As development progresses, I hope to incorporate new content and mechanics that could contribute to richer, more varied experiences.

This may include:
-Weapons and equipment.
-Enemy ships and bases.
-Environmental hazards.
-Events and encounters system.
-Quests and minigames.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«All major systems are already implemented: combat, progression, customization, and dynamic difficulty scaling. The game is fully playable and replayable.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes, the price will increase by 20% after the release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I’ll actively use player feedback to improve balance, quality-of-life, and grow the game in the right direction.
My plan includes:
- reading Steam reviews and community discussions
- shipping regular updates with clear patch notes
- collecting feedback on weapon balance, enemies, and progression
- adding new mechanics and content based on what works in real gameplay
- discussing ideas and update priorities with the community
For me, Early Access is about building the game with players, not in isolation.»
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Dette spillet er ikke tilgjengelig ennå

Planlagt utgivelsesdato: 3. kvartal 2026

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Om spillet

Don’t PANIC!

At its heart, this is a personal passion project. I've poured my creativity and effort into every system of this tactical space shooter, building a solid foundation for a vast journey. Rather than listing distant promises, I’m committed to delivering meaningful, frequent updates that steadily expand the universe. The foundation is strong, and the future is bright - No rush. No compromises. Step by step.  

The Core Loop: Survive the Escalation

Pilot your customizable combat ship in an open, seamless arena. Your goal is simple: survive, adapt, and outlast.

But the longer you stay in the sector, the more intense the pressure becomes. Enemies arrive faster and grow more dangerous.

The Threat Level is the heart of the experience. It controls enemy aggression, the scale of reinforcements, and directly drives the dynamic soundtrack that escalates with combat intensity (music by Karl Casey @ White Bat Audio).

Combat: Tactics, Chaos, and Control

This is a fast-paced symphony of destruction where you are always outnumbered. Survival demands constant motion, sharp evasion, and smart arsenal management.

  • Armor is a Puzzle: Every enemy has an armor level. Match your weapon's penetration to the target, or watch your shots ricochet in a spectacular—but wasteful—light show.

  • Adapt or Be Overwhelmed: Choose between your Plasma Blaster, Autocannon or Lasercutter, and switch ammo types on the fly. Spam Smart Rockets into crowds, break locks with Flares, or use Energy Shield to deflect projectiles.

  • Fire Control System provides a target lead indicator and armor readout—use it to make every shot count.

What's In the Game Now? (Early Access Foundation)

The core gameplay is implemented and highly replayable. The current version includes:

  • A massive 10×10 sector arena with no loading screens

  • Skill-based combat featuring armor penetration and ricochets

  • A dynamic Threat Level system that makes the world react to your actions

  • Flexible ship customization: primary and secondary weapons, defensive systems

  • Varied enemies: fast interceptors, heavily armored units, missile platforms, and suicide drones

  • Environmental hazards: damaging gas clouds that disable modules and chaotic wormholes

  • Player progression: experience, levels, and stat upgrades

  • A store for repairs, fuel, ammunition, and a firing range to test new weapons

A Game Made to Be Played. 

As a lifelong gamer, I built Don’t PANIC! with the same passion I feel when diving into my favourite titles. It’s not just my project — it’s my contribution to the community I’m part of. I hope you’ll feel that joy in every bullet‑hell moment and tactical decision you make.

Early Access is an opportunity to play a solid, working foundation and watch the game grow: more content, more mechanics, more ways to die… and survive.

If you enjoy arcade shooters, intense action, and constant danger — welcome aboard.

Systemkrav

    Minimum:
    • Minne: 500 MB RAM
    • Lagring: 500 MB tilgjengelig plass
    • Tilleggsmerknader: Adapted for 1920 x 1080 resolution. Multi-res support will be added eventually
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