Free demo of Shoot & Jump. Every shot moves you: each bullet's recoil knocks you back across the board. Pick from 4 guns, build with common cards plus the Poison, Burn and Ramming archetypes, and survive 3 waves ending with The Checkmate.

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Free Demo

Play ShootAndJump Demo

Check out the full game

 

About This Demo

Demo Content

  • Choose from 4 starting guns
  • Cards include common cards plus the Poison, Burn and Ramming archetypes only
  • Clear 3 waves to finish the demo; the final wave is The Checkmate
The full game has 50 guns, 398 cards across 20 archetypes and 5–10 boss waves. Give the demo a try and share your feedback in the community to help us make the game better!

Shooting is moving

Shoot & Jump is a turn-based board roguelike where you can't walk. Every shot knocks you the opposite way. Slam into an enemy and you get hurt; hit a wall and you stop; fire a grapple gun and you're yanked forward. Where you aim decides not just who you hit, but where you stand next.

Monsters play by chess rules

Enemies pour in from conveyor belts on all four sides and close in like pawns, knights, bishops, rooks, queens and kings. What every monster will do next turn (move, attack, mark an artillery strike, summon, charge up) is shown right on the board. One glance tells you where the danger is; the rest is solving the turn with two or three bullets.

50 guns, 12 ways to shoot

Pistols, snipers, shotguns, SMGs, machine guns, grapples, rockets, sprayers, bows, energy weapons, launchers and a few strange inventions. Piercing, beams, lobs, fans, crosses, rings, front-and-back volleys... every gun shoots and kicks differently. Pick two to start each run.

398 cards, 20 archetypes

Poison, burn, bleed, shock, bind, ramming, dashing, combos, charge, black-and-white squares, barricades and more. Pick one of three on every level-up. Cards from archetypes you already hold show up more often, crossover cards belong to two archetypes at once, and gun-exclusive cards exist only for one type of weapon. Cards sharpen each gun's personality instead of making every gun the same.

Bosses that keep getting worse

Each run draws from 50 bosses with no repeats. The later a boss appears, the stronger it gets and the more abilities it unlocks. The last wave is always one of 10 final bosses, which change phase and unleash ultimates as their health drops. Higher difficulties add more waves, up to 10.

Features

  • Shooting is moving: recoil, ramming and grapples turn bullets into footwork
  • 150 monsters that move like chess pieces, with next-turn intents shown on the board
  • 50 guns with 12 firing styles; take any two into a run
  • 398 cards across 20 archetypes that build on each other
  • 50 bosses plus 10 final bosses, 5–10 waves per run, scaling with every wave
  • 4 difficulty levels, unlocked one by one
  • 56 achievements that unlock new guns and cards
  • A full codex of monsters, bosses, guns and cards
  • Available in 10 languages: English, Simplified and Traditional Chinese, Japanese, Korean, German, French, Spanish, Brazilian Portuguese and Italian

System Requirements

    Minimum:
    • OS *: Windows 7
    • Memory: 128 MB RAM
    • Storage: 512 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.