P.A.W.A is an auto-chess roguelike inspired by TFT and Slay the Spire. Build a team of cool and cute creatures, combine and position your units wisely, create powerful synergies, and defeat challenging bosses.

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This game is not yet available on Steam

Planned Release Date: Jun 16, 2027

This game plans to unlock in approximately 7 months

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About This Game

About This Game

P.A.W.A. is an auto-chess roguelike inspired by Balatro, TFT, and Slay the Spire.

Here is a look at what awaits you:

The Evolution Twist

Let’s start with the core twist of the game: the Evolution system. Unlike almost every game out there where evolutions are just cooler, more detailed versions of previous forms... things work differently here. You NEVER know what’s coming when you evolve a hero. (And I’m dead serious!)

The Core Game Loop

Spend gold to buy heroes and launch your run. Every hero comes with 1 unique ability, 1 element, and 12 core stats. Set your board, hit Fight, and watch the chaos unfold.

Oh look! We found another copy of the hero we already have, i wonder what should we do??? Yes we can merge copies to level up by one the highest copy and give him a little boost with level cards and yes leveling up is limitless once you merge a hero to 5 level evolutions will be unlocked :)

You gain resources by defeating enemies such as gold and experience to build your board, you know casual stuff :)

Every run you will face 5 different map to go along, each one randomly generated including 1 boss and various room types 

There are 2 types of items in the market, Guns and artifacts;


-Guns are the items that can be used only by heroes, 1 hero can carry 3 guns at the same time (or do they)

-Artifacts are the items that works passively outside of your board just like BALATRO JOKERS actually.. You can realign them as you like to make them work better, they give spesific bonuses for the spesific situations on your board especially about elements and positioning.

Heroes with the same elements will buff each other before the battles as in the example of fire team, once you add artifacts to this formula you know even before the fight starts you won just by looking at the buffs :)

These are the core game mechanics, in the final build there will be +100 evolutions, +100 artifacts, +50 guns and around 50 heroes to play. I'm developing this game myself for almost 2 year now. Wishlist if you interested and get a discount for launch :)

System Requirements

    Minimum:
    • OS: Its a pixel art auto-chess
    • Processor: Its a pixel art auto-chess
    • Graphics: Its a pixel art auto-chess
    • Sound Card: Its a pixel art auto-chess
    • VR Support: Its a pixel art auto-chess
    • Additional Notes: Its a pixel art auto-chess
    Recommended:
    • OS: Its a pixel art auto-chess
    • Processor: Its a pixel art auto-chess
    • Graphics: Bro, for real ? Its a pixel art auto-chess
    • Sound Card: Its a pixel art auto-chess
    • VR Support: Its a pixel art auto-chess
    • Additional Notes: Its a pixel art auto-chess