Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card battle system with conversations and stories that respond to your choices, we offer one of the first card games with a story exciting enough to match it. Ready to play?
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April 11

Dev Diary #53: Not Only Are We Alive!



Hi everyone,

Tyler here from the Deckpoint Studio team. Again, it’s been a while! If you aren’t following us on Twitter, you might have thought we were dead. But I’m happy to report that not only are we alive, we are THRIVING -- by which I mean we’re still working hard to deliver you a great game called Luckless Seven. Last time I wrote about everything under the Arithian sun, but this time… No, this will be the exact same. Buckle up!


Neropolis got populated! With over 200 characters!


This update is another big one! With way too many screenshots and gifs.


This Luckless Seven indiegame devlog update will show off NEW Sunset areas! New dialogues! New NPCs! New Story! New Demo available! New website launches on both Itch.io site and Gamejolt! Additionally, we talk about the exciting next step for Luckless Seven! Also, we launched a Discord Server! Get in here!


BRAND NEW DEMO! Beta Candidate 0.830! This latest update is for all operating systems: Windows in 32-bit and 64-bit! and Mac OSX and Linux! Download on Steam!


Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content!


If you haven't done so already, follow and wishlist Luckless Seven on Steam!


Where we’ve been

Boy, where haven’t we been? We can get into more detail, but since the last dev update we’ve concluded our informal “expo season.” That means we saw all our regional gamedev pals at GDEX in October, then had the pleasure of showing off Luckless Seven in the second annual indie gaming showcase at Ohayocon, a Columbus, OH anime and pop culture convention. As always, these were great opportunities to check in on the fine accomplishments our midwestern gaming peers have made and to garner player feedback. And at Ohayocon, we hosted our first live Ekosi tournament! Congrats to James on winning first place, and thanks for all the great L7 feedback!


Live Ekosi Tournament at Ohayocon 2019! It was an absolute blast! Thank you for playing! Also, we are thinking of making Ekosi decks for sale again, please let us know if you are interested! (Credit to Brooke for the photo)


The Deckpoint Studio booth at Ohayocon! Left is Jesse Kooner (Lead Developer), Center is Casey Ledbetter (supportive friend and QA tester), Right is Brandon Ledbetter (Composer). (Credit to Brooke for the photo)


Griffin Voyl is the Ohayocon director for the Indie Game Showcase! He has greatly improved and expanded the showcase from the previous years. This year was absolutely massive and we got to host a Live Ekosi tournament! Thank you to Griffin and all of the Ohayocon staff for helping make this year's event fantastic! (Credit to Brooke for the photo)


Picture from the live Ekosi tournament at Ohayocon. Picking the right card for each situation is key. (Credit to Brooke for the photo)


Congratulations to the Winner James! The top four tournament winners received a Premium Linen Ekosi deck! Additionally, the top three winners received Amazon gift cards. Well played and good game, guys! (Credit to Brooke for the photo)

Join us on Discord!


Luckless Seven launches a Discord server! Come join us and hang out for a bit!

But we haven’t just been showing off the same Luckless Seven from September. Nay, we’ve also been setting up the most important thing ever: the Luckless Seven Discord server! We love talking to our loyal, insightful, and fun supporters, and the new server allows for quick, fun conversation between you, other players, and our dev team! It’s a great time. Come on in!

What’s ahead

When we aren’t meming it up on the server (vomits in mouth), we’ve been hard at work getting the game ready. More on how we’re progressing shortly, but first a quick word on what we’re getting ready for. Of course, there’s the game’s release. We’re on target for end-of-2019 with a reasonable chance to wrap up early. But there’s more!


Luckless Seven launched on Gamejolt! Check it out and follow us! (Our Demo is available here too!)

Today we’re launching Luckless Seven on Itch.io site and Gamejolt! We’re excited to bring our game to these new platforms and reach new players. And did I mention we have a new Discord server? Come on in! The water’s fine!


Luckless Seven launched on Itch.io site and our page has a really cool parallax effect! Follow us on Itch.io! (Our Demo is available here too!)

Last but not least, we’re approaching an Early Access release for the game. Why? Entering Early Access is the natural next step in our progression towards a full release. Waving our big “This Game Is Pretty Good, We Think It’s Worth Your Dollars!” sign will bring all-new players to Luckless Seven. The influx of new players will bring necessary feedback and funding that will help us finish development strong! What does this mean for the availability of Luckless Seven?

  • New side quests: We are planning to add new side quests to Days 1, 2, and 4, so there will be new content for those who have played the demo before!
  • Quality over quantity: We haven’t yet, but we will soon be shortening the public demo to “Day 1” while rounding it out with some sweet side quests at the very beginning of Mark’s adventure. (If you want to play the full demo in all its current, free glory, get your fill today!)
  • Already backing? Newer content (including upcoming releases of Days 5, 6, and 7) will be available to Early Access buyers and Kickstarter backers. Kickstarter backers will receive both a Steam key and Itchi.io key when the game enters Early Access.
  • Launch: When? Luckless Seven will enter Early Access in 3-5 months!


New Sunset Areas! More on that below.


Tyler writes the story, makes a trailer

My favorite section! So what’s new? Since the last update, I’ve completed all the dialogues for Days 5 and 6! These are the days when Mark and company arrive in Neropolis, that beautiful coastal paradise, and take their next arduous steps in the tournament. Who will survive? The tournament, we mean. No one dies. Or do they?! I wish I could tell you, but you’ll just have to play the game to find out!


So many options and paths. This is a screenshot of a small section for one dialogue scene.


The choices players make will affect the storyline and ultimately the ending.

In a later post, I’ll go into more detail about the fun I’ve had writing for Neropolis and some of the new themes we’ve gotten to explore. For now, I’ll give you not more text, but a short video: Luckless Seven’s new teaser trailer! It had been a while since our last trailer was created, and we have so much more to show now. Take a look and let us know: what do you think?


Brandon makes the songs

Speaking of worlds, ours wouldn’t be the same without Brandon. At the simplest level, it’d be a heck of a lot quieter. Since the last update, Brandon has started and finished four stellar songs. We’re sharing two of those today! If you read our profile on Brandon from -- it can’t be January 2017, can it? Oh God. How long have we been working on this game?! -- then you’ll know just how little we give Brandon to work with when prospecting a song! That he’s able to produce the perfect tune every time is a testament to his skill and patience. Without further ado, here they are:

Raindown - “Why is Brandon so good at this?” - Jesse Kooner, 2019. Energetic and motivational, Raindown will help drive Mark from location to location in Neropolis.
Long Distance - Dreamy. Ambient. Aspirational. Long Distance is also used to bring a sense of wonder to Neropolis’ Emerald Casino.
Here’s the playlist for what we have done already (30+ songs!)


Jesse puts it all together in Neropolis

I told you we were working hard! But even when the paint is dry on all the portraits (just kidding, they’re digital), even when every line of NPC dialogue is written, and when every song is mastered and uploaded, they ain’t a game. Just parts of one. To turn those pieces into a whole, we turn to Jesse, who’s been putting it all together in Neropolis.


Neropolis Canals at sunset. (The boat might need some repairs.)

And let me tell you… you’re gonna love the final product. The days spent in Neropolis are shaping up to be some of the most interesting in the game. Across several areas, Neropolis contains 200 NPCs who are happy to share the local history, tell you their own stories, or (of course) challenge you to a friendly match of Ekosi. Across Neropolis, you’ll see lots of new faces on quirky side characters and new characters integral to the main story.

Day 5 is ready to release -- coming soon! -- and Day 6 is nearly finished too. If I can just focus and wrap Day 7’s dialogue, its release won’t be far behind! These are truly great times to be on the Luckless Seven wagon. (That’s right, we have a wagon now.)


Get in! There's no time to explain!


Neropolis City has been populated with over 200 NPCs! So many battles and quests!


Talk with everyone! Their dialogues change each story day too in Neropolis!


The Emerald Casino at Sunset!


Many great story and character moments in Neropolis!


The Emerald Casino Interior has ~60 NPCs and hosts the next stage of the Ekosi tournament!


The Ekosi tournament area full of players battling and casino staff assisting.


In the VIP lounge are the Professional Ekosi players. Some of the most challenging battles in the game yet!


The Emerald Casino has many side battles available with some great cards up for grabs.


The Emerald Casino Interior.


Mint Hotel Lobby with guests and crew.


Just outside the Neropolis Ekosi Card Shop.


A group of friends are hanging out. Some are willing to battle!


This is just outside the Neropolis Restaurant.


The bridge leading to the Mint Hotel.


Just outside the Mint Hotel.


The Neropolis Restaurant interior. It has undergone so many changes. Huge thank you to Reddit and the r/IndieGaming, r/Isometric, and r/Unity3d.


Sunset Canals.


An ambient hangout.


The bridge leading to the Emerald Casino.


New battles and quests in Neropolis!


Day 5 dialog sneak peek. The gang figures out what to do in the new city.


Day 5 dialog sneak peek. New fun characters to talk to and advance the story.


Day 6 dialog sneak peek. Many new dialogue decisions!


Other great improvements

If you’ve read this far, give yourself a pat on the back. You may not have known it, but you’re a Luckless Seven super fan! This entitles you to free drinks and hors d'oeuvres in the VIP lounge, plus this list of changes big and small that we’ve implemented to make the Luckless Seven experience as luxurious as you deserve:

Ekosi, digital and physical: More details to come, but Ekosi is getting smoother and may be coming to a tabletop near you...
Quality of life: Clicking on people who have dialogues will autorun Mark and activate them. Trust us, this one’s bigger than you’d think.
UI improvement: Interactable environment icons now have a nice border and background to make them easier to read.
Speed: Dialogue scrolling is significantly faster for the quick readers among us. Next step: variable read speed.

New battles and opponents! Also, let's talk about our latest Ekosi board upgrade! In the above screenshot circled red is a semi-transparent Ekosi card to indicate that the opponent is not standing and that they're going to get another Green card on their turn. This makes the game easier to pick-up and conveys important information without words. Although, if you're into words, then in the top right under the opponents name it will state if they're Idle, Standing, or Active. We got you covered both ways.


We added new pick-up item spots throughout the game! With many new spots added to the Patrida Children's Hospital.


New treasures await!


If you haven't done so already, follow and wishlist Luckless Seven on Steam!


Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content!

Seemingly little changes to performance and UI add up to another big step forward in polishing the game as we approach a proper release! We’re proud of all these changes, and we think you’ll notice their impact. So go play it and let us know what you think!


Until next time,

Tyler


Join us on Discord! New: Follow the game on Itch.io site and Gamejolt

Old and faithful: Steam | IndieDB
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December 18, 2018

Dev Diary #52: Working Hard



Hi everyone,

Tyler here from the Deckpoint Studio team. It’s been a while! The last time I wrote, we were announcing a big change to our art style. Since then, we’ve been working on lots of CONTENT. In this update, I’m happy to provide a preview of what’s cooking.


Brand new start menu! With many ambient effects and fish! With A D V A N C E D F I S H A I.

Read on our website for the best formatting experience. Please note this article is posted late on Steam. We will have a brand new article posted everywhere within two weeks! (Sorry about the delay).


MASSIVE DEVLOG with so many new shiny things! New areas completed: Neropolis Canals, Emerald Casino Exterior, and Emerald Casino Interior. New start menu, new versus screens, new inventory/store UI, new journal UI, updated dialog UI, new songs, small graphics update to many areas, many quality of life improvements, many bugs fixed, etc. etc. More pics down below!


BRAND NEW DEMO! B E T A Candidate! This latest update is for all operating systems: Windows in 32-bit and 64-bit! and Mac OSX and Linux! Download on Steam!


Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content!

Jesse and the levels

Jesse’s been working feverishly on the level design for Neropolis, a charming and growing coastal city that serves as our second story hub. And our story is about a competitive card game, so one of the most essential levels has to be the casino area!

Neropolis is home to the tentatively-titled Emerald Casino, a shining new architectural accomplishment on the water. The casino, decorated by swaying vines and green gems, is owned by the famously wealthy Don Mint, an Arithian real estate mogul whose sons are participating in the Ekosi tournament. Once we get around to filling this place up with people, you’ll get to meet them! Charming folks, the Mints.

Just recently, Jesse has made some Finishing TouchesTM to the casino’s interior. On the inside, the casino is a bit more traditional. Separate areas host table games and slot machines, and then a special area is of course reserved to host the Ekosi tournament matches. Oh, and for the most fortunate, there’s another private VIP area.

No level is an island. Well, this one kind of is. But regardless, you’ve got to get there somehow. And to get to the Emerald Casino, you’ll have to navigate through Neropolis’ considerably more rustic canals. This little level is primarily functional, but we think it looks nice and will offer a great space for the story-invested players to get to know the locals. Now we just have to figure out what they’re called… Neropolites? Neropolitans? (Seriously, “Neropolitan” is one letter away from an ice cream flavor. Please send help.)


New Area Completed: Emerald Casino Interior! The area is divided up into 4 sections: the slot machine area, card tables, Ekosi tournament area, and a fancy VIP section.


Emerald Casino Interior: Hallway.


Emerald Casino Interior: VIP area. The V I P sign is animated.


Emerald Casino Interior: Slot machine area. The slot machines have animated lights.


Emerald Casino Interior: The card table area.


Emerald Casino Interior: Ekosi Tournament area. The E K O S I letters on the back wall are animated.


Emerald Casino Interior: Hallway corner.


Emerald Casino Exterior! This place has several sections including an Ekosi card shop! The green ivy and trees move with the wind.


The path and steps leading to the Emerald Casino.


The front entrance to glory! Emerald Casino front entrance.


A lounge area at the Emerald Casino.


Ekosi card shop at the Emerald Casino!


Lounge area and battle tables.


More lounge area and battle tables.


GIF: The Emerald Casino Sign is animated and the ivy moves with the wind. Also BIRDS!


The side entrance to glory! (Emerald Casino side entrance.)


Neropolis Canals: Leads to both the main city hub and to the Emerald Casino.


GIF: The planks of wood and boat float on the water. The plants and trees blow in the wind.


Neropolis Canals: A very zoomed out screenshot.


Neropolis Canals.


Neropolis Canals: A very zoomed out screenshot.


BEFORE: We received a ton of constructive feedback over on Reddit's /r/isometric. Huge thank you to everyone for helping!


AFTER: New restaurant no longer has mutli-colored lights. New table and many small details were added.

Jesse and the various UI improvements

That’s right. Jesse’s been so busy, he gets two sections! In addition to the level design progress, Jesse has -- as always -- been keeping an eye out for overall improvements to make to the UI and gameplay loop. Here are some of the substantial changes:
  • New! Versus Screen: Now, before each Ekosi match, a VS. overlay will appear over the 3D world, posing Mark and his opponent opposite one another. We think it’s a pretty cool way to excite players right before the match, but this feature is very young. If you have any suggestions to make it great, let us know!

  • New! Start Menu: Okay, so this one is a little bit of level design. And we’ve been down this road before. When designing the Emerald Casino, we thought there was a lot of potential in the observation deck overlooking the water. With a little bit of work, we think it makes an even better home for our intrepid cast of characters to introduce the game!

  • Updated - Menu UI: Both the Journal (quest) and Inventory/Store interfaces were previously a bit restrictive. We’ve made changes to expand the screen area available for reviewing your quest progress and customizing your deck. Check it out and let us know your thoughts!

  • Updated - Dialogue UI: Now, you’ll notice a glow behind the character portraits during dialogue. We think this looks nice everywhere, but it’s especially helpful in darker levels.

  • Updated - Day 4 Krista tracking: if you’ve played through Day 4, you know there’s a lot of ground to cover. And, as fast as Krista is, it can be hard to keep track of her. To help, we’ve added quest markers to the minimap and the overworld -- just in case you get lost in the grass!


NEW VERSUS SCREENS! The VS. screen is shown right after accepting an Ekosi battle with someone.


Every story Ekosi battle has a versus screen!


Many characters to battle!


Versus Screen


NEW START MENU! Includes a brand new lyrical track "Far Beyond"


BEFORE: Previous Start Menu.


The opening gets right into the action!


BEFORE: The journal menu. It was too small and didn't show enough information at once.


AFTER: NEW JOURNAL MENU! The new menu can show much more information at once now and list more quests.


BEFORE: Inventory system. It was too compact.


AFTER: NEW INVENTORY AND STORE WINDOW! Saves data significantly faster. The cards are much larger and the tooltips more clear.


New Ekosi merchants have been added and they sell new cards.


The inventory system and deck builder without the store/merchant window.


BEFORE BEFORE: Dialog UI had problems in very dark areas.


BEFORE: A little better but dialog UI had problems in very dark areas.


AFTER: New backgrounds for all characters. The slight glow behind the characters really helps them pop out and shine.


A multitude of dialog decisions that affect the outcome of quests and ultimately, the story.


Hang out and talk with your traveling friends.


New "X" Score Icon appears when replenishment cards are no longer available (top right of the screenshot).


New "Continue" and "Rematch" buttons. They are much easier to see.


Improved Day 4 Trail adventure experience by adding in destination quest markers. This makes it much easier to journey with Krista.

Brandon and three new tunes -- including a vocal track!

I don’t shine a light enough on what Brandon does behind the scenes. Between just about every update we give, Brandon churns out one or two amazing songs. This time, there have been three! One recent work involved collaborating with recording artist Zefora Alderman on “Far Beyond,” only the second non-instrumental track for the game. We think it’s a great accomplishment. Give “Far Beyond” a listen today!


Players will first encounter the lyrical track "Far Beyond" in the start menu.

But have no fear. Brandon’s not abandoning the ambient instrumentals. As part of our constant desire to provide a great aural experience, Brandon has recently finished two ambient songs: “Quiet Beginnings,” which will play outside the Amethyst Casino area in Mark’s hometown of Arithia, and “The Unanswered Question,” which will play in Mark’s apartment and the Patrida Hospital. You can give both, and the rest of Brandon’s impressive soundtrack work, a listen on his SoundCloud. Let us know what you think!

Tyler writes dialogue

Since the last update, I’ve also been working away in the background. In tandem with Jesse’s level design work, I’ve been sprucing up and writing new dialogue scenes for Mark and the gang’s arrival in Neropolis. Some minor ones include the casino/tournament check-in and a fisherman’s generous offer to ferry Mark to the coastal city.


Massive massive dialogue trees with a wide array of choices and outcomes.

What I’ve spent most of my time on, however, takes place on the trail from Patrida to Neropolis. Sensing that the enormous level needed some more stops along the way, Jesse and I decided to introduce a hearty sidequest where Mark can intervene in a contentious situation between a park ranger and some unusual parkgoers. I don’t want to spoil anything, but we think it’s pretty entertaining and intriguing. Until we implement it, you’ll just have to take a look at these pictures.


So many options/choices.

I’ve also just finished a couple big exchanges between Mark and the Filippelli sisters, Krista and Maria. I’m excited to use these upcoming dialogues as a deep exploration of the sisters’ backgrounds, and I think you will be too! Up next, I’ll be turning my attention to Mark’s adventures in the next stage of the tournament.

Interview with NerdStash

At Ohayocon in January, our team met Shelby Royal, a local writer for The Nerd Stash. Shelby stopped by to discuss development with the team. After, we sent her a copy of the demo and arranged an interview, which was posted back in May. Take a look to learn more about our history with the game! And thanks, Shelby!


Read the interview here.

Matsuricon: August 2018

Matsuricon is a Columbus, OH Japanese pop-culture convention that just celebrated anime, manga, and video games for its 13th year! In 2017, we participated in their first Indie Gaming showcase, and we were excited to return last month with Luckless Seven in the best shape it's ever been in. For those who attended, thanks for stopping by!


Luckless Seven booth at Matsuricon! We and other indie developers were with The Indie GDEX showcase.


A cosplayer dressed as D.va (from Overwatch) is playing Ekosi!


Take a seat and play!


Dramatic angle!


Two friends playing Luckless Seven!


Join us on our journey as we develop Luckless Seven! Help shape the game and get access to exclusive content!


If you haven't done so already, follow and wishlist Luckless Seven on Steam!

If you can tell me what to call citizens of Neropolis, please let me know! I’ll be grateful to have your suggestions. Otherwise, thanks for checking out the update, and let us know your thoughts!

Until next time,

Tyler

Download the demo on Steam or IndieDB.

Read on our website for the best formatting experience.
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Reviews

“The world design is excellent, the story feels fresh and a lot of thought has obviously gone into it’s tactical card game – it’s easy to learn, fun to play, and a perfect substitute for traditional RPG combat. A Full House.”
Alpha Beta Gamer

“When you give me the option to be the story and influence the game world around me, you are onto a good thing, in my book! I can’t be the only one thinking this, as many gamers (not just card gamers) crave this level of game and story interaction.”
Trading Card Games

“A fast-paced card game with an exciting story to match? What more could you want!”
Nerd Stash

Add to Wishlist & Follow Us!

Join the Luckless Seven Discord!



Join the Luckless Seven Discord Community. Hang out with devs and players. Hear the latest happenings in development. Come on in! The water's fine!

About This Game

Luckless Seven is a card-game RPG set in the enchanting island paradise of Arithia. Choose your words and strategies carefully in this first-of-its-kind story-rich adventure!

Join the development journey



Wishlist/follow the game and join our mailing list to receive the latest updates on the big steps we’re taking to make the first ever card game with a story! No spam; just love, pretty pictures, and good news!

Tell your story // A narrative-rich experience



Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When an old friend contacts Mark about reuniting for a competitive card tournament, you’ll take control of his words, actions, and destiny.

Dive into the adventure // Plentiful, diverse sidequests



In the country of Arithia, there’s no shortage of eccentric and interesting characters to meet and defeat in card battles. By branching from the beaten path, you’ll be rewarded with a rich storyworld full of dramatic and comic escapades.

Play your card // Exciting, fast-paced card battles



Choose your strategy, pick your opponent, and draw your hand. It’s time for Ekosi, the radical revival of Pazaak! Inspired by the iconic minigame from Knights of the Old Republic, Ekosi takes the hit/stand dilemma of Blackjack to a new level of strategy with an array of special cards to manipulate the score in your favor. Easy to learn and endlessly challenging, each turn in Ekosi is a strategic choice!

Go your own way // Customizable deck



Strategizing extends beyond the card interface. Take your deck with you and shape it over time by finding, purchasing, and winning new cards. Visit card shops to turn match winnings into new cards as you build the perfect deck.

Steer the conversation // Complex dialogue trees



Everyone likes options. In Luckless Seven, get outside the familiar binary options and choose from up to six possible choices in any given dialogue. Whether you’re a comedian or a combatant, a Casanova or a coward, there’s a choice to fit your conversation style.

Explore Arithia // An immersive 3D world



Arithia is a small country with worlds to see. Explore diverse cities and terrains as you get lost in the semi-open, immersive 3D world. From coastal paradises to ornate casinos, from sprawling grasslands to towering skyscrapers, Arithia has it all. Where to?

Listen to the music // Original Soundtrack



Bang your head to energetic battle tracks and lose yourself in ambient overworld tunes, all composed by Brandon Ledbetter for our original soundtrack.

The Deckpoint Studio Team



Deckpoint Studio is an indie game studio located in Columbus, OH. Founded by crime-fighting interstellar misfits in late 2013, our project is the card-game/RPG hybrid, Luckless Seven. Our team is united by a passion for great stories, player choices, and spicy-chicken rigatoni. Join us on our game development journey!


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: i3
    • Memory: 3 GB RAM
    • Graphics: GeForce GT 635M
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: i5
    • Memory: 6 GB RAM
    • Graphics: GeForce GT 740
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
    Minimum:
    • Processor: i3
    • Memory: 3 GB RAM
    • Graphics: GeForce GT 635M
    • Storage: 8 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • Processor: i5
    • Memory: 6 GB RAM
    • Graphics: GeForce GT 740
    • Storage: 8 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
    Minimum:
    • Processor: i3
    • Memory: 3 GB RAM
    • Graphics: GeForce GT 635M
    • Storage: 8 GB available space
    • Additional Notes: Minimum Screen Resolution 720x480
    Recommended:
    • Processor: i5
    • Memory: 6 GB RAM
    • Graphics: GeForce GT 740
    • Storage: 8 GB available space
    • Additional Notes: Recommended Screen Resolution 1920x1080
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