SectorIV: LockDown is a Roguelike survival shooter. Choose your character, upgrade as you progress, acquire weapons, deploy items, build your own playstyle, survive in the ruins, fight waves of enemies, defeat bosses, and uncover the disaster’s true cause and its mastermind.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have completed the core framework of the game, but we believe there is still room for further improvement and expansion.
Through Early Access, we hope to gather player feedback to continue refining the gameplay experience, improve existing content, and help shape future updates based on community input.
We chose Early Access because we want to develop and polish the game together with players, ensuring a more complete and stable experience for the full release.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last around 6 to 12 months.
However, depending on player feedback and the level of community engagement, this timeline may be extended.
Our goal is to continue improving the game and make sure as many players as possible can enjoy the experience.”

How is the full version planned to differ from the Early Access version?

“We plan to add more content and additional stages to the game over time.
The Early Access version currently includes only the core set of stages, with further updates aimed at expanding and refining the overall experience, as well as exploring new gameplay possibilities.”

What is the current state of the Early Access version?

“The current Early Access version already includes the game’s core gameplay and major systems.
Players can experience the full core combat loop, including character progression, upgrade builds, weapon systems, mission mechanics, boss encounters, and multiple enemy and elite enemy types.
The game currently features several playable stages and multiple upgrade paths, allowing players to create different combat styles through characters, weapons, special cards, and high-tech deployable devices.
The core gameplay loop, high-density combat experience, and main gameplay systems are fully playable, although some content is still being expanded and refined, including additional stages, enemies, weapons, characters, special events, and future gameplay features.
The current version may still contain balance issues, tuning adjustments, and areas that require further polish, and we will continue improving the game based on player feedback.”

Will the game be priced differently during and after Early Access?

“Yes, there will likely be a slight increase in price over time, but it is not expected to be significant.”

How are you planning on involving the Community in your development process?

“We hope to maintain long-term communication with players throughout Early Access and continue improving the game based on community feedback. Players can submit feedback, report issues, and share suggestions through the Steam Community, QQ groups, our Bilibili and YouTube channels, as well as other social media platforms. We will continue monitoring community discussions and refining the game based on player feedback. Some player ideas, gameplay suggestions, or balance feedback may also be adopted or adapted into future updates. In addition, we plan to create special in-game commemorative cards for players who make meaningful contributions to the community or development process as a way to show our appreciation.”
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This game is not yet available on Steam

Planned Release Date: Jul 22, 2026

This game plans to unlock in approximately 8 weeks

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About This Game

In a near-future warzone,
you will take part in a series of high-risk operations.
Enemies continuously appear, and battlefield pressure steadily rises.
You must stay operational amidst the chaos, complete objectives, and survive.

High-density survival shooting

This is a top-down Roguelike survival shooter.
Combat is fast-paced, and the battlefield is always full of threats.

Shooting is primarily automatic, allowing players to focus on movement and decision-making.
Manual aiming and skill activation are supported, giving you control in critical moments.

The controls are accessible, but the situation constantly forces you to make choices.
You are not facing a single battle, but a sustained, high-pressure operation.

Every upgrade is a choice of direction

Character progression revolves around multiple upgrade paths.
At each upgrade, you must decide between different types of abilities:

  • Steady enhancement of combat capabilities

  • Experimental modifications with trade-offs

  • Deployment and reinforcement of autonomous high-tech devices

These choices interact and accumulate, continually changing how you respond during operations.

Mission system

During combat, you will encounter various emergent objectives.
Completing these missions grants unique upgrades and ability enhancements,
offering more strategic options and making every run different.

Missions do not appear in fixed patterns,
requiring you to adapt to the battlefield—they are both opportunities and tests.

Weapons and battlefield deployables

You can acquire and use a variety of weapons,
each differing in firing style, rhythm, and application scenarios.

Deployable or triggerable items and devices also appear on the battlefield,
directly affecting the situation and altering how you handle enemies and space.

How you use these resources often depends on your current build and judgment.

Special cards and extraordinary effects

The game includes extreme-strength special cards,
providing effects far beyond normal limits.

These cards introduce extraordinary strategic choices
and significantly impact combat outcomes,
making every operation unpredictable.

Characters and skills

Each character has unique passive traits and active skills.
Through building and playing, you can:

  • Enhance skill effects

  • Modify skill usage

  • Unlock unexpected skill variations

Some variations only occur under specific conditions
and cannot be planned in advance.

A world shaped by factions

The world continues to operate.
Different organizations, corporations, and groups act independently,
and their goals are not fully transparent.

You are gradually exposed to the bigger picture
through your actions on the field.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI in a limited capacity. Some in-game images and text were created or assisted by AI during development, but they are not entirely AI-generated. All such content has been manually edited, reviewed, and integrated by the developer to ensure consistency with the overall design and experience.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • Graphics:
    • DirectX: Version 10
    Recommended:
    • Requires a 64-bit processor and operating system
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