Giants, zombies, aliens, dinosaurs, a fully destructible city with fun vehicles (including helicopter!) and weapons at your disposable, yes Weekend Drive is way ahead of the curve! Get set for a fun unique full on action first person shooter experience!
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Uitgavedatum:
14 mrt 2019
Ontwikkelaar:
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Vroegtijdige toegang

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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Weekend Drive is in Early Access because as the developer I'm experimenting with game modes and I need feedback from my players on what they find fun so that I can get my formula right. My objective is to provide my players with a really fun experience.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I believe Weekend Drive will be in Early Access until I achieve gameplay that I'm happy with. My development style is slow and steady and I've been developing Weekend Drive since 2015. You can see that jacksepticeye's video of Weekend Drive is from late 2015 and has over 4 million views, but I could not make myself release the game, and ask players to pay for it, until I was happy that it was at least at a basic quality level. Weekend Drive I think is now at a basic quality level and I'll be relying on feedback from my players to help me make the game a more fun experience over time.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'I hope the full version of Weekend Drive will have many more game modes, enemies, allies, weapons, and vehicles for the player to experience, or maybe I will end up doing something completely different if it turns out to be more fun. I would like to replace all of the purchased art assets if I could afford an artist and so enable me to utilise just a single material and achieve more efficient fracturing as well. My ambition is to make the city a lot more dynamic and interesting and I still have plenty to learn and experiment with in order to achieve that.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current Early Access build gives a clear indication of the FPS and vehicle mechanics and allows the player to experience two game modes; Final Survival and Long Road. Please see the store page description below for more detail.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes the pricing will be different. The Early Access version will start at half the price of the full version.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I currently have a Weekend Drive steam group where I've been taking feedback from my players. I also have a YouTube channel (Gamer To Game Developer) and an IndieDB page. Once I release the game I would hope to merge the Steam forums.'
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Bekijk de volledige GTGD S3-franchise op Steam

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Bevat 5 items: Home By The River, Guild Commander, Weekend Drive, Model City, Choo Choo Survivor

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Recensies

“Weekend Drive has a giant Nazi Zombie that you have to kill! BEST GAME EVER”
jacksepticeye

Over dit spel

Welcome to Weekend Drive

Weekend Drive is all about being a fun and potentially challenging experience. The game is primarily a first person shooter and you can drive vehicles. In Weekend Drive the environment is completely destructible and you can pick up and throw items, or run over enemies with your vehicle, or crash into buildings and demolish them. I started development back in 2015 and slow and steady I've finally reached a point where I'm able to release Weekend Drive as an Early Access title. In late 2015 the game received a lot of publicity by jacksepticeye playing and enjoying it, but it was far from where I needed it to be for an Early Access release and so I never released it till now.

Thank you!

A big thank you to all my family, fans, customers, students, peers, and Youtubers. Your enthusiasm and positivity has helped me get this far.

Current Game Content

As of today there are two game modes, Final Survival and the Long Road. Final Survival is a battle mode where you must destroy all enemies and their spawners. You start with just a crowbar and you must earn credits to permanently unlock better vehicles (16 cars and trucks and 1 helicopter), weapons (10 ranged and melee weapons in total), and allies (2 at the moment). There are two powerful giant enemies that you must defeat, the giant zombie and the alien mothership. There are three groups of enemies with variations within (zombies, aliens, dinosaurs). With time I aim to add more enemies such as evil mercenaries, robots, super bad guy, and whatever else I come up with, and of course more weapons and vehicles. In the Long Road you have to get to the end of the road and get past all the enemy encounters and the meteorites! Also you can earn credits which you can use towards Final Survival.

Future Plans

As I continue to develop Weekend Drive I will add more fun game modes to make the game a richer and more fun experience. The game is currently not polished and there will definitely be some bugs. I really do need your constructive feedback to help me make the game more fun. My primary objective is to make a game that is pure fun! Of course I need to add more vehicles, weapons, allies, and enemies to add more variety to the game.

I also want to make a better Weekend City that is more interesting and more dynamic. Currently there are no other cars driving around on the roads and no friendly NPCs walking about who can talk to the player and congratulate the player. I feel this is one of the most lacking aspects of Weekend Drive right now. I have some ideas of how to implement the above but I still need to gain more programming knowledge to achieve my ambitions and also keep the game running at a fair speed.

I'm no 3D modeller (My strength is in code and project delivery) and so I've purchased almost all of the art assets (models) used in Weekend Drive, so saving me countless hours of dev time. If Weekend Drive has a reasonable following then it is my hope that in the future I can replace all of the art assets by hiring a skilled modeller and so make all the buildings, environment, vehicles, weapons and characters use a single material. I could make bespoke models fracture how I want them to and by using a single material I could improve the efficiency of the game. Right now I'm constrained to what I've purchased.

Are you interested in game development?

If you're interested in game development then please have a look at my title GTGD S3 which is here on steam. It is a complete tutorial series where I teach you how to make all the core systems that are present in Weekend Drive, and I've prepared it for beginners to game development. I use the Unity game engine and the C# programming language.
https://store.steampowered.com/app/415000/Gamer_To_Game_Developer_Series_3_How_To_Make_A_Game/?curator_clanid=8265823

My latest games

https://store.steampowered.com/app/2336200/Choo_Choo_Survivor/
https://store.steampowered.com/app/2080020/Home_By_The_River/

Thanks for dropping by and I hope you have a great weekend!

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Low poly violence. The entire city is a destructible environment and the player uses weapons to fight against zombies, evil aliens and other enemies. The player can also drive vehicles and run these enemies over.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7, or 8, or 10
    • Processor: 2.4 GHZ Dual Core Processor Or Higher
    • Geheugen: 2 GB RAM
    • Grafische kaart: Geforce GTX 460 Or Equivalent
    • DirectX: Versie 9.0
    • Opslagruimte: 500 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem *: Windows 8 or 10
    • Processor: 2.4 GHZ Quad Core Processor Or Higher
    • Geheugen: 4 GB RAM
    • Grafische kaart: GeForce GTX 780 Or Equivalent
    • DirectX: Versie 9.0
    • Opslagruimte: 500 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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