The Curator is a roguelite gallery-management game which managing your traveling art gallery. Combine the unique artwork skills, organize your collection by day, impress the picky visitors by night, and use your earnings to prepare for the next city.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I’ve been developing The Curator solo for around 16 months. From the very beginning, my plan was to skip Early Access and launch directly into a full release. However, things haven’t gone quite as planned.
My original target was November 5, and I’ve been working toward that date ever since. But looking at the game today, I can see that it still needs a lot more content and polish. What I currently have feels like an Early Access build, and I don’t want to present it as the finished game.
After reviewing my entire to-do list, I estimate that I’ll need roughly two months after the Early Access launch to finish the project and bring it to the version I’ve envisioned.”

Approximately how long will this game be in Early Access?

“2-3 Months max. ”

How is the full version planned to differ from the Early Access version?

“All of the core mechanics are complete and working exactly as I intended. What’s missing is more content and a stronger visual presentation. I don’t want to launch the full game while it still feels this sparse and lacks the visual impact I’m aiming for. The remaining work includes five new characters (core gameplay element), over 30 artworks, more than 20 artwork skills, and plenty of VFX.”

What is the current state of the Early Access version?

“Mininmum of 3 Hours gameplay achieved while early playtests. In this early access there are plenty of builds you can play. 5 Artists, 30+ Artworks and Artwork skills, 40+ Power-up Tools, 10 Power-up Books, Procedurally generated full runnable map, Save/Load system, Meta progresison, 5 van types are ready to play.”

Will the game be priced differently during and after Early Access?

“The price will remain the same throughout Early Access and the full release. There will be no price increase.”

How are you planning on involving the Community in your development process?

“Actively promoting the game on reddit, tiktok, and instagram. I can’t say it’s gained much traction yet, but I’m doing the best I can. The feedback I’ve received on reddit has been incredibly helpful.”
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Download The Curator Demo

This game is not yet available on Steam

Planned Release Date: Jan 25, 2027

This game plans to unlock in approximately 2 months

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About This Game

Your gallery is your build.

The Curator is a roguelite gallery-management game where artworks do more than decorate the walls. Arrange them into powerful combinations, open your doors to picky visitors, and turn your earnings into a stronger traveling gallery.

Plan by day. Put your collection to the test by night. See how far your gallery can go.

Turn Art into Powerful Combos

Space is limited. Make every placement count.

Each artwork has a unique skill that can change how your gallery works. Some strengthen their neighbors. Others thrive with empty space beside them or gain bonuses when nearby works sell out. Arrange your collection to boost sales, support other artworks, and keep visitors moving.

A valuable piece is useful. A collection that works together is better.

Put Your Gallery to the Test

When night falls, your visitors arrive and not everyone likes what they see.

Different tastes, budgets, and demands mean one successful sale won't please the whole crowd. Watch your combinations pay off, keep an eye on your remaining editions, and satisfy enough visitors to meet the city's goals before the exhibition ends.

Stay alert: catch thieves before they escape, prioritize the demanding visitors, and meet special visitors who can offer new opportunities.

Shape Your Strategy

Use your earnings to expand your exhibition space and strengthen your collection.

Level up your artists, choose books, and collect tools with effects that complement your artworks. Improve production, boost the value of particular art styles, or build around the visitors you want to attract.

Find combinations that turn a modest collection into a thriving exhibition.

Take Your Gallery on the Road

Choose your route across a branching map of biomes and cities. Each stop brings new goals, while city events can change visitor numbers, artwork prices, and production giving you reasons to rethink your approach.

When a run ends, spend the meta coins you've earned to unlock artists, artwork skills, books, tools, and more. Return with new possibilities and try a different strategy.

Key Features

  • Gallery as puzzle: grid-based placement where neighbor tags and artwork skills activate synergies.

  • Branching Map: Roguelite progression across biomes and cities.

  • Every visitor decision matters: Every visitor weighs tag preferences, dynamic price tiers, and personality type before buying.

  • 5+ visitor types with distinct behavior: Collector, Speculators, Tourist, Student, Common.

  • 4 Special Visitors, each with unique mechanics: Catch the Thief, get upgrades from the Child and Wise, prioritize the demanding visitors.

  • 16 Stackable Inspirations: Abstract, Colorful, Nature, Photography, Sculpture, Painting, and 10 more.

  • Upgrade system: Books and Tools with UNIQUE and STACKABLE effects. Find combinations that break the daily curve.

  • Meta-progression that compounds across runs: Unlock deeper pools of artists, artworks, skills, and upgrades.

  • Daily escalation: harder thresholds, more visitors, more demanding preferences every single city.

  • City Events: Mid/late-game modifiers that hit hard but reward harder.

  • Toon-shaded 64-color palette art, all produced in Blender by me.

Roadmap

  • City Events: More challenging city events: high-penalty conditions, high-value rewards (75% Completed)

  • 5 More Special Visitors

  • Daily Challenges

  • Advanced Inspirations and Artwork Skills

  • More Books and Tools

  • 2-3 New Artists

  • 15+ New Artworks with Interactable Skills

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS *: Windows 7+
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • DirectX: Version 10
    • Storage: 500 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • Storage: 500 MB available space