The Curator is a roguelite gallery-management game. Upgrade your van, organize artworks for synergies, upgrade your artists, and satisfy picky visitors as you push across a branching map of biomes.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I’ve been developing The Curator solo for around 16 months. From the very beginning, my plan was to skip Early Access and launch directly into a full release. However, things haven’t gone quite as planned.
My original target was November 5, and I’ve been working toward that date ever since. But looking at the game today, I can see that it still needs a lot more content and polish. What I currently have feels like an Early Access build, and I don’t want to present it as the finished game.
After reviewing my entire to-do list, I estimate that I’ll need roughly two months after the Early Access launch to finish the project and bring it to the version I’ve envisioned.”

Approximately how long will this game be in Early Access?

“2-3 Months max. ”

How is the full version planned to differ from the Early Access version?

“All of the core mechanics are complete and working exactly as I intended. What’s missing is more content and a stronger visual presentation. I don’t want to launch the full game while it still feels this sparse and lacks the visual impact I’m aiming for. The remaining work includes five new characters (core gameplay element), over 30 artworks, more than 20 artwork skills, and plenty of VFX.”

What is the current state of the Early Access version?

“The Early Access build is almost ready. I hope I can comfortably have it ready for November 5.”

Will the game be priced differently during and after Early Access?

“The price will remain the same throughout Early Access and the full release. There will be no price increase.”

How are you planning on involving the Community in your development process?

“Actively promoting the game on reddit, tiktok, and instagram. I can’t say it’s gained much traction yet, but I’m doing the best I can. The feedback I’ve received on reddit has been incredibly helpful.”
Read more
This game is not yet available on Steam

Planned Release Date: Nov 4, 2026

This game plans to unlock in approximately 4 weeks

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

The Curator is a gallery management roguelite where every artwork placement can make or break your night. You are a traveling art curator rolling a caravan into town; arranging, curating, and surviving one crowd at a time.

Organize and Curate

Start by organizing your artists’ artworks with classic drag & drop gameplay. Evaluate the artwork's skills and create the most appropriate layout plan to boost income, help other artworks to survive, speed up your visitors and improve many more stats. 

Showcase Your Curation

Present your collection to picky visitors and watch the synergies triggering, manipulating their brains, and squeeze out every last sale before the night is over.

Upgrade Your Caravan

As you progress, the visitors will offer you special upgrades and tools. Choose the best ones that suits your current needs. Upgrade your books, level up your artists, get tools to gain passive powers.

Unlock Tools, City Events, Artists and Artwork Skills

Spend your hard-earned meta coins to unlock new mechanics that speed up your progress and keep an eye on inevitable city events.

  • Gallery as puzzle: grid-based placement where neighbor tags and artwork preferences activate synergies.

  • Branching Map: Roguelite progression across biomes and cities.

  • Every visitor decision matters: Every visitor weighs tag preferences, dynamic price tiers, and personality type before buying.

  • 5 visitor types with distinct behavior: Collector, HODLer, Tourist, Student, Common.

  • 4 Special Visitors, each with unique mechanics: Catch the Thief, earn from the Child and Wise, react to the Celebrity's timed flash events.

  • 16 Art Tags: Abstract, Colorful, Nature, Photography, Sculpture, Painting, and 10 more.

  • Upgrade system: Books and Tools with UNIQUE and STACKABLE effects. Find combinations that break the daily curve.

  • Meta-progression that compounds across runs: Unlock deeper pools of artists, artworks, skills, and upgrades.

  • Daily escalation: harder thresholds, more visitors, more demanding preferences every single day.

  • City Events: Mid/late-game modifiers that hit hard but reward harder.

  • Toon-shaded 64-color palette art, all produced in Blender by me.

  • Procedurally orchestrated soundtrack that listens to game events and fires in musical sync, including every UI interaction.

  • City Events: Unique mid/late-game events: high-penalty conditions, high-value rewards (75% Completed)

  • Full 30-Day Run with complete balance pass

  • 5 More Special Visitors

  • Daily Challenges

  • Advanced Artwork Tag Mechanics

  • More Books and Tools

  • 2-3 New Artists

  • 15+ New Artworks with Interactable Skills

System Requirements

    Minimum:
    • OS *: Windows 7+
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • DirectX: Version 10
    • Storage: 500 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
Review Filters