In this game, you can actually make real games.. literally! As the sole Game Designer you are the last hope for a failing company. Your mission: develop the ultimate game titles by stitching together absurd genres under your boss’s crazy demands. Get your game onto STIM before your Sanity hits zero!

Inicia sesión para agregar este artículo a tu lista de deseados, seguirlo o marcarlo como ignorado.

Próximamente en Acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo en progresor y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“Early Access is a natural fit for a game about making games. We have a solid foundation with our core 'idea stitching' and studio management gameplay, but we want to involve the community in shaping the final experience. Your feedback will be crucial in balancing the simulation, refining the humor, and deciding which absurd game genres we should add next.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“We plan for the game to be in Early Access for approximately 6 to 12 months. However, this timeline may change depending on player feedback and the scope of new content we decide to add.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“We plan to expand the full version with more content and features. This includes adding more genres and themes to the 'Idea Engine' for even wilder game combinations, more varied mini-games for the development phases, deeper studio management options, and additional narrative events and endings that reflect the chaotic life of an indie developer.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“The Early Access version is fully playable and includes the core gameplay loop: generating game concepts by stitching together different genres, playing through development mini-games, pitching to investors, and managing your studio's funds and your own sanity. Players can complete a full development cycle and see different outcomes based on their decisions.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“We plan to gradually raise the price as we ship new content and features. The price of the final release will likely be higher than the Early Access version to reflect the added value.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We will be actively monitoring the Steam Community Hub and our Discord server for player feedback, bug reports, and suggestions. We plan to use this feedback to balance the game, fix issues, and decide on future content, including new game genres and humorous workplace scenarios.”
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Fecha de lanzamiento prevista: 2026 

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Acerca de este juego

⚠ WARNING: This game contains intense internet slang, realistic depictions of corporate trauma, and client demands that may cause high blood pressure.

🔥🔥🔥 In this game, you can actually make real games! 🔥🔥🔥

"Listen, the situation is bad." You are the Lead (and only) Designer at an indie game studio. Your last game, Cyber-Pig Simulator, was a commercial disaster. The investors took the money and ran overnight, and the company account only has enough cash for two more weeks of instant coffee. The Boss just snapped. He demands an MVP (Minimum Viable Product) by tomorrow to con—err, pitch—the last remaining Angel Investor. As the studio's last hope, you have 24 hours to stitch together a viral hit from a pile of cyber-trash and trending keywords.

Create a masterpiece, or go back to delivering pizza tomorrow. The industry is just that cruel.

🎮 Core Gameplay: If It Fits, It Ships

Who says you can't mix Tower Defense with Dating Sims? Who says Cthulhu can't go to High School? In our proprietary "Creative Engine V5.0", nothing is impossible!

  • Brute Force Creativity: Extract core mechanics from "Roguelike," "Shooter," and "Deckbuilder." Then, forcefully mash them with "Cultivation," "Mecha," and "Maid Cafe" themes.

  • Find the mix-genre player market (Total BS): As long as you dare to stitch it, it's a new genre! Look at the system-generated Mecha-Cthulhu High School Romance: Cultivation Edition, and tell yourself: "This is GOTY (Game of the Year) material."

🤯 Office Survival: The Boss & The Investors

Your job isn't just making games; it's surviving the office politics.

  • Handle the "Visionary" Boss: When the Boss messages you on WorkPlace demanding "Colorful Black" visuals or "I want Dinosaurs, Campus Life, AND Mecha-Cards," do you lick his boots or reply with passive-aggressive sarcasm?

  • Boost Investor Confidence: Their patience is thinner than your wallet. You need to create a PowerPoint deck that promises the moon to secure the next round of funding—even if the actual development is just a "New Folder."

📉 Launch on "Stim": The Real Internet Experience

When you finally finish developing your "AAA Masterpiece" stitched together from 18 different genres, the moment of truth arrives—Click [PUBLISH on Stim]!

  • Realistic Reviews: Watch the "Mostly Negative" reviews roll in. Read authentic player feedback like: "Is this game for humans?" and "Optimized like a potato."

  • Sales Rollercoaster: Experience the heart-stopping thrill of watching sales go from 0 to 1, only to crash back down because of a game-breaking bug.

☕ Resource Management: Don't Die

  • Sanity (SAN): Every absurd requirement drains your SAN value. If SAN hits zero, you might start seeing Eldritch horrors in the code...

  • Stamina & Coffee: Survive on cheap instant coffee and teeter on the edge of burnout.

  • Burn Rate: Don't let the company go bankrupt! Just keep the lights on long enough to sell the game!

Now, open your computer, check the "WorkPlace" chat window, and prepare for the chaos. Remember, we don't need a good game. We need to—PUBLISH!

Información sobre contenido generado por IA

Los desarrolladores describen cómo sus juegos utilizan contenido generado por IA de esta manera:

This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model.

Requisitos del sistema

Windows
macOS
    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10
    • Procesador: Intel Core i5 or AMD equivalent
    • Memoria: 8 GB de RAM
    • Gráficos: Nvidia 1080
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 1 GB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 11, 64-bit versions
    • Procesador: Intel Core i7 or AMD equivalent
    • Memoria: 16 GB de RAM
    • Gráficos: Nvidia 3060 Ti
    • DirectX: Versión 12
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    Mínimo:
    • SO: MacOS 12 (Monterey) or later
    • Procesador: Intel Core i5
    • Memoria: 8 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 1 GB de espacio disponible
    Recomendado:
    • SO: MacOS 14 (Sonoma) or later
    • Procesador: Apple M2 chip or better
    • Memoria: 16 GB de RAM
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
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