LIVE THE LIFE OF A WILD WOLF! WolfQuest is a wildlife simulation game about wolf ecology. Playing as a two-year-old gray wolf in Yellowstone National Park, you'll learn how to live on your own, finding food, meeting other wolves, and searching for a mate. Ultimately, your goal is to find a home and raise your own family.
Recent Reviews:
Very Positive (103) - 91% of the 103 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (764) - 87% of the 764 user reviews for this game are positive.
Release Date:
Nov 17, 2015
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Recent updates View all (140)

July 12

How to Bite an Elk (Devblog)

https://youtu.be/KntTJjeI3vw

We’ve been working for quite awhile on new elk-biting actions. This requires several different systems to work together, and as you can see, there are many ways in which things can go wrong. Sometimes very wrong.

Our goal has been to make elk-biting more accurate as well as more exciting for the player — and happily, this is one place where those two goals are quite compatible. In the old game, wolves bite the elk’s rump. This generally is not accurate, but the rump did offer us (as game developers) a nice, relatively fixed target for the wolf to bite and hold onto. In reality, wolves usually bite the elk’s legs to do initial damage and slow the elk down enough so the wolves can attack more vital areas like the neck. The neck-biting in the old game is basically accurate, though the implementation is pretty simple and crude. The elk also manages to stay on its feet until it topples over dead, whereas real elk usually collapse to the ground well before the wolves administer the killing bites.

So in WolfQuest 3: Anniversary Edition, we’re using the IK (Inverse Kinematics) system to make these biting actions more realistic. We’ve talked in past blog posts about how we’re using IK to place the wolf’s feet more accurately on rough or sloping ground. We’re also using it for more accurate physical dynamics when the wolf bites another animal, especially bigger animals. Using it, we now have the wolf bite the elk’s legs even while the elk is galloping along at 50 kph (30 mph) — and the force that leg movement is transmitted back to the wolf as it holds on. And when the wolf leaps up to bite and squeeze the elk’s neck, the elk gives the wolf a rough time by twisting and struggling before finally shaking it off. The same will happen with other big prey animals like moose.

This is just one of many improvements to the elk hunt in WolfQuest 3, and like most of them, it requires tight integration of multiple game systems to work well and look good….so yet another reason why WQ3 is taking longer to develop than we anticipated. But we’re making steady progress are are still aiming to release it later this year.

Some caveats:
• We are still refining a few things with biting (e.g. tuning the distance travelled when leaping forward to bite the rear legs, preventing the elk from lifting the wolf off the ground during neck bites.)
• The prey animal in the first blooper is actually a mule deer, not an elk.
• The final blooper has nothing to do with elk biting. Yes, those are the eyes sitting on the tongue.

____________________

How can I support WolfQuest game development?
• Buy the game! (You'll get WolfQuest 3 for free if you buy the current version.)
• Tell your friends that WolfQuest is a great game! Games sales are why a little game about wolf ecology is still going strong after more than ten years.
• Give WolfQuest as a gift to a friend! Steam and itch.io make it easy to gift games.
• Buy the music extras and consider leaving a tip.
• Donate to game development at https://fundly.com/wolfquest.
• Follow, subscribe, and support WolfQuest on social media and Steam. Good buzz keeps WolfQuest alive.
• Write reviews. Great ratings and positive reviews from our fabulous players make a huge difference. Take the time to give WQ some love wherever you are online.

We appreciate all the ways players support WolfQuest! We truly wouldn't be here doing this without you.
13 comments Read more

July 5

Playful Pups (Devblog)

https://youtu.be/eBpLVAHvxHI


Raising pups is the core mission of Slough Creek: choosing a den, keeping pups fed, defending against predators, building pack affinity, and getting them safely to the summer rendezvous! In WolfQuest 3: Anniversary Edition, we will be updating and improving the pups. Here is a sneak peak of some new animations that we know you will love!

FAQs

Will there be more dens?
Yes, with the bigger maps, there will be more dens to choose from.

Can we dig? Can we make our own den?
No, not for this update. Digging wherever you want is more complicated technically than you might imagine! As is choosing your own den locations.

Can we go inside the den?
We know this would be a very popular feature, but remember that dens are small, dark, and crowded — not much you can do in there except curl up and sleep. So that makes it tricky in various ways, but we understand it would be a popular addition.

Can the pups be newborn?
As in earlier versions of WolfQuest, the pups will a appear when they are six weeks old and big enough to live outside the den. It would be fun to have them when they are newborns but they don’t do much except sleep and whine. Maybe someday.

Will there be variable litter sizes?
Yes. Litter size in WQ3 will vary (probably between 4 and 7, but we’ll tune that during beta testing).

Will pups have personalities?
Yes, they will — just like your mate!

Will pups have different coat colors?
Yes, if you missed the pup genetics video, go check it out! Genes Behind the Scenes at Read the blog post/description for FAQs about coats colors.

Will our pups get ill?
Yes, there will be a chance your pups might get sick and they also might or might not recover.

Are all the predator improvements going to make it impossible to defend our pups?
No, you will be able to choose the difficulty level, as in the current game. We will calibrate the gameplay so you can successfully raise your pups even with wilier coyotes and more dynamic stranger wolf packs.

Can we play as pups?
We know lots of players would love to play as pups! Maybe someday!

Can we continue with our pups after getting to the summer rendezvous site?
Yes, the upcoming episode Tower Fall will continue your life with pups. In the first weeks of June, the pups frolic at the rendezvous site in Slough Creek while their parents bring them their first meals of fresh elk meat. When the elk herds move down into the Lamar Valley, the pack follows — only to find other packs have already established territories in the valley. So they journey further south, up and over Specimen Ridge, then down into the valley of the Yellowstone River. There, on the banks of the Yellowstone, with Tower Fall thundering nearby, the pack makes a new home amidst fellow predators and plentiful prey. Here the pack will stake out a new territory, protect their family from danger, and raise a new generation of skilled hunters. The Tower Fall expansion will be an in-game purchase that we think will be about $6-8. It will be released later in 2018 (after WQ 3).

Can our pups grow up and help raise the next generation of pups? Can they stay with our pack or disperse?
Keep in mind, even at the end of Tower Fall, your pups will still be only eight months old. Someday we hope to add a winter episode that would last through spring, when the next litter is born. Wolves generally disperse at about two years old.

When will WolfQuest 3: Anniversary Edition be released?
We are still hoping to release the game later this year but do not have a release date yet. Why so long? We started out making a new episode (Tower Fall) but soon realized it would be better to update the whole game first. If you have been following our progress, you know that we keep thinking of awesome new improvements and WQ3 will be a whole new game from the ground up. We know it is hard to wait and we appreciate everyone’s patience. We think it will be worth it!

How can I support WolfQuest game development?
• Buy the game!
• Tell your friends that WolfQuest is a great game! Games sales are why a little game about wolf ecology is still going strong after more than ten years.
• Give WolfQuest as a gift to a friend! Steam and itch.io make it easy to gift games.
• Buy the music extras and consider leaving a tip.
Donate to game development
• Follow, subscribe, and support WolfQuest on social media and Steam. Good buzz keeps WolfQuest alive.
• Write reviews. Great ratings and positive reviews from our fabulous players make a huge difference. Take the time to give WQ some love wherever you are online.

We appreciate all the ways players support WolfQuest! We truly wouldn't be here doing this without you.
13 comments Read more

About This Game

ANNOUNCING WOLFQUEST 3: ANNIVERSARY EDITION and TOWER FALL EXPANSION!

We're remaking the game from the ground up! Bigger and better gameplay, huge new maps, more animals...and it'll be a free update! To be released later in 2018 (no release date yet, sorry). That will be followed by an all-new episode, Tower Fall, which will be DLC for purchase. Learn more!

LIVE THE LIFE OF A WILD WOLF!

WHAT IS IT?

A wildlife simulation game about wolf ecology.

EMBARK ON A QUEST FOR SURVIVAL!

When the game begins, you are a two-year-old gray wolf born in the Northern Range of Yellowstone National Park. You learned the ways of the wolf in your birth pack. Now it's time for you to learn how to live on your own.Your quest begins on the slopes of Amethyst Mountain and eventually takes you across the Lamar Valley to Slough Creek. There, you and your mate will establish a territory and raise a litter of pups: training them, feeding them, defending them against predators, and finally taking them on a cross-country journey to a summer home. Ultimately, your success will depend on your ability to ensure the survival of your pack.

PLAY ALONE OR WITH FRIENDS!!

In single-player games, learn how to hunt elk, communicate with other wolves, find a mate, establish a den and territory, raise pups, and embark on a perilous journey to a summering site.

In multiplayer games, explore the wilderness and hunt elk together, and now raise pups together! This new version features the entire Slough Creek mission arc, from choosing a den to raising pups and traveling to the rendezvous site. There are two types of multiplayer games:
  • Private games: Invite-only, featuring voice, text, and phrase chat.
  • Public games: Anyone can join, phrase chat or (for players age 13 and up) text chat.

WHAT'S NEW?

This new version improves and expands upon the original game, a grant-funded project that has been downloaded by over five million players around the world since its original release in 2008. Now, for this version 2.7, we've refined gameplay and graphics, added a new player account system with achievements, friends lists, and more, and completely rewrote the animal AI system. We've also added more wolf howls, over two dozen wolf customizations, and emotes -- accurate wolf behaviors to communicate with your packmates. And we created a mysterious new map to explore in single and multiplayer games. As always, there's also an active online community where you can discuss the game with other players and share artwork and stories about wolves. Visit www.wolfquest.org to join in.

MORE NEW STUFF! We've added cougars, moose, foxes, ravens, and a plethora of bird and insect life to the game, along with much richer and varied vegetation.

Is this new version worth buying? Find out what players say.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista
    • Processor: Dual Core Pentium i3
    • Memory: 4 GB RAM
    • Graphics: Intel 4000, NVIDIA 6800 Ultra, or ATI HD 3670
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core Pentium i3
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: 10.8
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: Intel 4000
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.8
    • Processor: i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640 series or AMD Radeon HD 6670
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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