In this expansive, open-ended idle game, freely explore, research, design, and manufacture your unique swarm to combat the endless alien tide. Utilize a multi-layered reset structure to continuously strengthen your forces and ultimately discover the method to save human civilization!

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We chose Early Access to build the game with players and improve it in the open.
- Validate the core fun and difficulty with real play, not assumptions.
- Find and fix bugs and performance issues across a wide range of hardware.
- Set roadmap priorities based on player feedback and transparent updates.
We aim for long-term quality rather than rushing 1.0. Early Access is how we iterate with the community toward the best version of the game. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We plan to start Early Access between April and June 2026 and target a 1.0 release in early 2027. This puts the Early Access period at roughly 9 to 12 months, with final timing adjusted based on player feedback. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The Early Access build is about 80% complete toward our planned EA scope. The core loop is stable and fully playable.
- What’s ready: core mechanics, progression, and the key systems needed for a complete session.
- What’s in progress: balance and late-game tuning, content variety, performance and stability polish, and broader QA.
We plan to share a Steam Next Fest build that is very close to the EA experience so players can try it before we launch. Specific content and timing may evolve based on feedback. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access build is about 80% complete toward our planned EA scope. The core loop is stable and fully playable.
- What’s ready: core mechanics, progression, and the key systems needed for a complete session.
- What’s in progress: balance and late-game tuning, content variety, performance and stability polish, and broader QA.
We plan to share a Steam Next Fest build that is very close to the EA experience so players can try it before we launch. Specific content and timing may evolve based on feedback »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to maintain the price. We will announce any changes in advance. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We plan to involve players throughout Early Access with open channels and participation programs.
- Steam Community and our official Discord as primary hubs for updates and feedback. For players in China, we’ll use RedNote.
- A range of participation programs so the community can help shape development, such as opt-in playtests and focused feedback sessions.
We’ll review feedback regularly, share what we’re acting on next, and adjust plans as we learn. »
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À propos de ce jeu

Autonomous Swarm – The Replication War is an open-world sci-fi idle game where your mission is to rebuild human civilization in the face of an endless alien swarm. Scour the ruins left behind by humanity to uncover their revelations, comprehend lost ideologies, research new robotic components, and design a powerful, infinite swarm of your own to battle the relentless tide of alien creatures. The game features multiple in-depth systems and a layered reset structure. Through continuous progression and strategic resets to strengthen your forces, you will ultimately find a way to rewrite the doomed fate of human civilization.

Unrestricted Customization

As you progress, you will unlock a vast array of robot components, plugins, and their upgrades. Freely design your own unique swarm to counter the alien threat!

Furthermore, the Ideology System allows you to freely choose and combine technology trees from a wide selection, crafting a research path that is uniquely yours.

Multiple Interconnected Systems

Autonomous Swarm – The Replication War features several distinct systems that unlock as you advance. Here are the first few:

  • Mineral Bay: Harvest mineral resources to provide the material foundation for your endless swarm.

  • Assembly Workshop: Consume resources to design and manufacture your robotic units.

  • War Room: Command your swarm to advance, explore lost human ruins, and gain insights from them.

  • Machine Learning: Acquire machine learning data from production and combat activities to enhance your swarm's capabilities.

  • Thought System: Comprehend research directions (technology trees) from human revelations. Freely mix and match tech trees to forge your one-of-a-kind technological route.

  • Reboot (Planetary Simulation): Everything that occurs on the planet is a simulation until you successfully secure all valuable assets from the jaws of the swarm. Material progress is reset, but all acquired information and knowledge are preserved.
    ...And many more systems to discover.

Accommodates Diverse Playstyles

As an idle game, you can certainly progress at a relaxed pace through passive play. However, among the myriad of combinations, there is always more than one strategy that allows for rapid advancement. Use your wisdom to achieve your goals more efficiently!

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 or higher
    • Processeur : 2.0GHz or faster processor
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : DX10 graphics card
    • DirectX : Version 10
    • Espace disque : 300 MB d'espace disque disponible
    • Notes supplémentaires : 需要 64 位处理器和操作系统
    Recommandée :
    • Système d'exploitation : Windows 11
    • Notes supplémentaires : 需要 64 位处理器和操作系统
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