Riftborne is a classic terminal based, real time, grand strategy game. Data rich, spreadsheet like management. Construct space ships. Take part in factional warfare. Hire galactic hit-men on your rivals. Raid neighbors for rare resources. Become a spy and infiltrate enemy bases for key intel.

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开发者的话:

为何要采用抢先体验这种模式?

“This game is still actively being built, and Early Access lets me shape it alongside the community. Player feedback is the best way to stress test balance, progression, pacing. Early Access gives players a chance to be part of that process and directly influence how the game evolves through future patches.”

这款游戏的抢先体验状态大约持续多久?

“The plan is for Early Access to last around 6 months. This may change depending on feedback and how development progresses, but the goal is to take the time needed to properly polish systems, expand content, and make sure the full release feels complete rather than rushed.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plant to develop the game further with feedback from the community. We are hoping to develop it into a Multiplayer mode with real time servers, so that you aren't just refining your skills against the bots, and it will see human strategies develop. We also plan to consistently balance the game as time goes on and refine the UI with community feedback.”

抢先体验版本的现状如何?

“Riftborne is playable as a full single player game in Early Access. You can create full simulated worlds in a sci-fi galaxy, manage and trade resources, raid enemies, raid enemy bases, build up a ship fleet to compete against strategic mining locations, fight against galactic wide campaign battles, a full AI-controlled enemy list. The game supports long term strategic decision-making, emergent outcomes, and replayable simulations.

Current Features of the game include: Full interactive HUD, complex battle simulator, list of over 200+ in game ships, procedurally generated star map world, 120 players and 6 factions. Rich in game contract system for posting jobs or working for large players, siumulated resource market, mining outposts, special resource bonuses across different star systems to discover. See the About Section for a full list of features.

At this stage, the focus is on core systems. Balance is still being tuned, and systems may evolve as feedback comes in. ”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We do not plan to increase the price of the game after release.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Join our discord server: https://discord.gg/6kGScc4aU9
Bugs, suggestions, discussions, gameplay questions, patch notes can all be accessed via discord”
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此游戏尚未在 Steam 上推出

计划发行日期: 2026 年 2 月 19 日

离此游戏计划的解锁时间还有大约:9 天

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关于此游戏

In Riftborne, you start from a single base and grow into a network of colonies: manage production, storage, defenses, fleet capacity, and logistics. Oversee a Space Empire that can last for months or even years of in game play time.

This is the single player version of what will eventually become a full scale multiplayer world. 

Key Features:

  • Rich, complex and immersive sci-fi simulation

  • Spreadsheet and data management as a game

  • Terminal HUD strategy: fast, information-dense UI

  • Emergent rival empires: AI commanders grow, raid, trade, rebuild, and pivot under the same constraints you face, so the galaxy develops a readable political and military “shape” over time. Commanders with different personalities pursue different priorities and adapt as conditions change

  • Procedural galaxy generation: each new game builds a fresh star map with “regions” and rarity patterns, including special geography that shapes expansion routes, scouting priorities, and conflict hotspots.

  • Interlocking economy: production, storage, and population growth that scale 

  • RTS style real time gameplay: distance, travel speed, and timing windows shape raids, defenses, and counterplay

  • Economic dynamics: market pressure, contracts, and special shares provide alternate playstyles and growth paths

  • World history: major events are recorded so you can understand what happened and why

  • Long-run progression and leaderboards: rankings, medals, and “firsts” track the arc of a campaign and reward different playstyles

系统需求

Windows
macOS
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 10 (64-bit)
    • 处理器: Intel/AMD dual‑core 2.0 GHz (or equivalent)
    • 内存: 2 GB RAM
    • 显卡: Integrated graphics OK (DirectX 11-capable recommended for compatibility)
    • DirectX 版本: 11
    • 存储空间: 需要 250 MB 可用空间
    • 声卡: Any
    • 支持 VR: None
    推荐配置:
    • 操作系统: Windows 10/11 (64-bit)
    • 处理器: Intel/AMD quad‑core 3.0 GHz (or equivalent)
    • 内存: 4 GB RAM
    • 显卡: Integrated graphics OK
    • DirectX 版本: 11
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: Any
    • 支持 VR: None
    最低配置:
    • 操作系统: macOS 11 (Big Sur) or newer
    • 处理器: Apple Silicon or Intel
    • 内存: 2 GB RAM
    • 显卡: Integrated graphics OK
    • 存储空间: 需要 250 MB 可用空间
    • 声卡: Any
    • 附注事项: Terminal/iTerm2 recommended; use a Unicode-capable monospace font
    推荐配置:
    • 操作系统: macOS 12+
    • 处理器: Apple Silicon preferred
    • 内存: 4 GB RAM
    • 显卡: Integrated graphics OK
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: Any
* 2024 年 2 月 15 日(PT)起,Steam 客户端将不再支持 32 位游戏及 macOS 10.14 或更低版本。
    最低配置:
    • 操作系统: Ubuntu 20.04+ (64-bit) / SteamOS 3.x (64-bit); glibc 2.28+
    • 处理器: Intel/AMD dual‑core 2.0 GHz (or equivalent)
    • 内存: 2 GB RAM
    • 显卡: Integrated graphics OK
    • 存储空间: 需要 250 MB 可用空间
    • 声卡: Any
    • 支持 VR: None
    • 附注事项: A fast UTF‑8 terminal emulator matters (e.g., Konsole, GNOME Terminal). Large saves can stress CPU due to HUD rendering/sorting.
    推荐配置:
    • 操作系统: Ubuntu 22.04+ / SteamOS 3.x
    • 处理器: Intel/AMD quad‑core 3.0 GHz (or equivalent)
    • 内存: 4 GB RAM
    • 显卡: Integrated graphics OK
    • 存储空间: 需要 500 MB 可用空间
    • 声卡: Any
    • 支持 VR: None
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