Climb an endless tower, keep your momentum, and time each jump to reach the next platform. No enemies — just your reflexes and your own record. The tower regenerates every run, so every climb is a chance to beat your best.

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Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“The game is already playable and its core gameplay is in place, but its content is not final. We want players to help shape what the game becomes, not just test it.

During Early Access, we plan to add, remove or rework items and game modes based on how players actually play and what they tell us. If an item or mode feels unbalanced, unfun or unnecessary, we may change it or remove it entirely. If players ask for new kinds of items or modes, we plan to design and add them. The game's balance, its content and its overall direction will be shaped by this feedback.

We will collect feedback through the Steam Community discussions and share what we change, and why, in regular update notes.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We currently estimate that the game will be in Early Access for approximately 4 months. During this period we plan to release regular updates, adding, reworking or removing items and game modes based on player feedback. This estimate may change depending on what players tell us and how development progresses. If the community's feedback points us toward bigger changes, we would rather take the extra time to get them right than leave Early Access before the game is ready.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“Our goal for the full release is to provide a more polished, stable, and balanced experience based on the feedback we receive during Early Access.

We plan to focus on improving the co-op experience, team system, lobby experience, and gameplay within the tower. We also plan to address technical issues that may arise during Early Access and improve areas that have an impact on the overall player experience.

We may also work on smaller improvements and additions where appropriate. However, our priorities may change based on player feedback during Early Access.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The core gameplay and main systems are currently functional. The lobby system, team structure, and co-op gameplay are all part of the game's core experience.

We are currently in the later stages of development. Before entering Early Access, we plan to focus on bug fixes, testing the multiplayer systems, performance improvements, and overall gameplay polish.

The goal of the Early Access release is not to provide an unfinished or unplayable game, but rather to let players experience a largely completed game while we use their feedback to improve and polish the final experience.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan to gradually increase the price as new content and features are added during Early Access. Players who purchase the game during Early Access will receive all updates, as well as the full version, at no additional cost.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback will be an important part of our development process.

We plan to monitor community channels where players can report bugs, share their thoughts about the gameplay, and suggest areas they would like to see improved.

We will pay particular attention to feedback regarding the co-op experience, team system, lobby, gameplay balance, and overall player experience, and use this feedback to help determine our development priorities.

We see player feedback as a valuable resource that can directly contribute to the development of the game. However, not every suggestion will necessarily be implemented; feedback will be evaluated based on the overall direction and goals of the game.”
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Tentang Permainan Ini

Endless Tower is a fast-paced, third-person arcade climbing game with one goal: get as high as you can.

You start at the base of a massive stone tower lit by torchlight. As you climb, platforms get narrower, jumps get harder, and a single missed leap sends you straight back to the bottom. No enemies, no weapons — your only opponent is your own reflexes and the tower itself.

A physics-based momentum system means every jump carries the speed of the last: manage your momentum well and you'll chain platforms together as you rise; lose it, and the fall pulls you back down. The tower regenerates with every playthrough — no run is ever the same, so you're relying on reflexes, not memorization.

The challenge is simple: climb, don't fall, beat your record.

Key Features

🗼 Endless Climb — The tower regenerates every run; the only limit is your skill
⚡ Physics-Based Momentum — Every jump carries the speed of the last, so don't break your flow
🏆 Chase Your Record — Try to beat your own highest point with every attempt
🎯 Simple, Demanding Gameplay — No story breaks, just you, the tower, and your reflexes
🕯️ Atmospheric Stone Tower — Climb through a torch-lit, medieval-inspired world

The next platform is the key to beating your last record. How high can you climb?

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 (64-bit)
    • Pemproses: Intel Core i5-7500 / AMD Ryzen 5 1600
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: Versi 11
    • Storan: 5 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 / 11 (64-bit)
    • Pemproses: Intel Core i7-8700 / AMD Ryzen 5 3600
    • Memori: 16 GB RAM
    • Grafik: NVIDIA RTX 2060 / AMD RX 5700
    • DirectX: Versi 11
    • Storan: 5 GB ruang tersedia
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