Apple man Sam versus moustached vegetables. A top-down survivors-like roguelite where you pick a loadout, level up, upgrade your weapons, and loot items to blast through escalating hordes and bosses. Multiple loadouts, endless mode, and leaderboards. Complete quests to unlock items and cosmetics!

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Apple Man Sam is a solo project, and early access is the right way to build it at that scale.
Two reasons for going EA. First, it lets me match scope to interest — if there's appetite for more, I'll keep building (more modes, content, better art, whatever the game needs most). If the audience is smaller, I can still deliver a tight, polished game without overpromising.
Second, a game like this needs more than one pair of eyes on balance and feel. I can only test so much on my own, and EA is how I get it in front of enough players to actually sharpen it up.」

這款遊戲的搶先體驗時間大約會持續多久?

「A range of 6 to 12 months post early access launch would be the duration of the Early access period.」

正式版預計會與搶先體驗版有何不同?

「The core gameplay loop will be the same — what changes in 1.0 is scale and polish. Expect more maps, more loadouts, more items, quests, and achievements, plus a full pass on visual and audio assets to bring everything up to final quality.」

搶先體驗版目前的開發進度如何?

「The core gameplay loop, progression systems, and visual direction are all in place. At EA launch you can play: 3 loadouts, 1 map, 75 items, plus endless mode and leaderboards. Core balance is solid but will keep getting tuned from feedback. What's still coming during EA is more of everything — additional loadouts, maps, items, quests and achievements, upgraded art and audio, and anything worth adding that surfaces from playtesting.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「No pricing difference will take place after early access has ended.」

在開發過程中,您打算如何與社群互動?

「A Discord server with dedicated channels for bug reports, balance feedback, and feature ideas — I'll be active in there myself, along with the Steam forums. Regular devlog updates will keep everyone across what's being worked on and what's landing next.」
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預計發行日期: 待公告

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About this Game

FIGHT THROUGH WAVES OF VEGGIES

Apple Man Sam is a top-down survivors-like roguelite — where you fire the weapons and use your abilities to destroy an osbcene amount of enemies.

Play as Sam, an Apple who absolutely hates vegetables. Fight through waves of enemies, level up, unlock items, and grow absurdly strong.

Complete quests to unlock new loadouts. Push your run into endless mode and chase the leaderboard. Die horribly. Try again. This is a bullet heaven for people who want to actually pull the trigger.

WHAT YOU GET IN EARLY ACCESS:

• 3 stages, each with 4 waves — full run clocks in at ~20 minutes

• A proper final boss fight to close out the run

• Endless "rising tide" mode — the countdown extends as you earn it

• 3 unlockable loadouts, each changing how you play

• 100+ quests with varied objectives • Dozens of unlockable items and cosmetics

• Global leaderboards

• A macro-currency meta-progression that rewards every run

WHAT'S COMING IN THE FULL RELEASE:

• 4 total maps, each with a unique end boss

• 10 total loadouts • More items, more quests, more absurdly strong apple builds

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

This game uses generative AI in several components. As a solo/small developer, the project wouldn't be feasible without it, but my goal is to fund human-created replacements through the game's revenue after early acces release.

Artwork-
AI generates the base/reference character sprites, which I then paint over and animate by hand.
Item and tileset sprites follow the same treatment, some items may remain unedited in early access to be reviewed later.

Music - AI generated music with rights held by Bonehead Labs.

Capsule art - combination of AI generation and hand-work.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64-bit
    • 處理器: Intel Core i5-6400 / AMD Ryzen 3 1200
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 (Vulkan 1.0 or DirectX 12 FL 12_0 capable)
    • DirectX: 版本:12
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
    • 音效卡: DirectX-compatible sound card
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11 64-bit
    • 處理器: Intel Core i5-9600K / AMD Ryzen 5 3600
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1660 / AMD Radeon RX 6600 (Vulkan 1.2 or DirectX 12 FL 12_0 capable)
    • DirectX: 版本:12
    • 儲存空間: 4 GB 可用空間
    • 音效卡: DirectX-compatible sound card
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