Jargogle is a top-down action roguelike with simulated physics, set in a world where the door to different realms is open for exploration. Equipped with only a shield, do you have the tenacity and the wits required to delve into these paths and bring back it's treasures?

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开发者的话:

为何要采用抢先体验这种模式?

“Jargogle came to life when, after 8 years of on-and-off development research and unreleased projects, I decided to finally brew something market-worthy and release it.
This videogame is not even close to being called a finished product, but I believe that, ready or not, it is vital to have it released to the public.
I see Early Access as an opportunity to create a community with strong roots, where every feedback, suggestion, idea, and criticism towards the game and it's development is encouraged.”

这款游戏的抢先体验状态大约持续多久?

“There are many features, mechanics and visual thematics that I still want to research and explore, and content to be added.
I'm envisioning to have Jargogle in Early Access for 1-2 years until I'm ready to tie things up and move onto the next project.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The plan is to shape Jargogle through experimentation and community feedback in it's Early Access state.
After we have a core-loop that's more or less set in stone, content extensions are planned be done in large batches until we get close to the 1.0 launch.
Features and content that are already planned include:
- Additional paths with unique traps.
- Additional sets of armor with unique quirks.
- A proper upgrade system to both the paths and the armor sets.
- A physics-prone hub for the player to explore.”

抢先体验版本的现状如何?

“The current state of Jargogle is a very early one, but the simulated physics and the procedural generation, which make up the core-gameplay, are pretty much done (prone to polishment, of course).
It's current content includes 1 set of armor with no perks and 1 path to explore, in the visual thematic of a basic dungeon with basic obstacles.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, I'm planning to raise the price when 1.0 gets launched.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Primarily through Steam forums and a Discord server.
I'd like to gather any and all of the community's feedback, suggestions, ideas, criticism, bug reports, and everything in between!
I may be Jargogle's sole developer, but the way I see it, this videogame is as much yours as it is mine.
The "Friends" in "Von Akh & Friends" are all of you.”
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此游戏尚未在 Steam 上推出

计划发行日期: 2026 年 2 月

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关于此游戏

Jargogle is a top-down action roguelike with simulated physics, set in a world where the door to different realms is open for exploration.

Equipped with only a shield, do you have the tenacity and the wits required to delve into these paths and bring back it's treasures?

  • Simulated Physics: From the stone blocks to the crossbow's arrows, objects have weight and generate impact as they're moving. Discover ways to conquer this highly reactive and chaotic environment.

  • Procedural Generation: Each path is unique ,and you'll never face the same set of obstacles twice. Analyze, plan your routes, and create strategies to reach further into the uncharted chaos that lies ahead.

  • Pseudo-3D Pixel Art: In a very low-resolution fusion of pixel-art and low-poly, models are pre-rendered into 2D assets in order to achieve a fairly interesting and unexplored visual illusion.

系统需求

    最低配置:
    • 操作系统 *: Windows 7 or later
    • 处理器: Intel Core 2 Duo
    • 内存: 2 GB RAM
    • 显卡: OpenGL ES 2.0 compatible
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: I have not fully tested these, but it's not a hardware-heavy videogame. If your machine meets the requirements listed above but is unable to run the videogame, contact me so we can avoid further misguidance.
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
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