Galactic Strategy | Tactics | Action! Found an empire and expand across the stars, command massive fleets in interstellar conflicts and pilot powerful warships as you battle for victory in Heathen Engineering’s Terran.
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Release Date:
Mar 21, 2019
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Recent updates View all (40)

March 28

Patch 1102


Patch 1102 is available for PC, Mac and Linux with a host of system and gameplay improvements with more to come. Terran may be released but that doesn’t mean we have stopped listening. Many of the adjustments you’ll find in this patch were inspired by your feedback.

Want to see what's coming next? check out the Terran Roadmap on Trello

Patch 1102 Key Updates:
  • Research requirements have been adjusted giving you access to Dust and Rock worlds from the start as well as the Battlecruiser.
  • Station mechanics have been changed and will no longer force an attack. Stations now slow and damage hostile fleet elements over time giving defenders more time to react.
  • Sight has been changed such that you now require line of sight to see enemy fleet elements and system detail.
  • Warships now have a missile barrage (used in combat), missiles apply area damage and are most effective against clustered formations.

Additional Notes:
  • General performance improvements have been applied to several sub-systems involved with the galaxy map. This should notably improve performance in late game.
  • Added a notification when it has been 5min since with no active research task. This is to help remind players they aren’t currently researching anything.
  • Dust, Rock and Battlecruiser technologies no longer require initial research. These technologies will be available for use and upgrade from the start. This change is retroactive and will apply to existing saves.
  • Added links and UI elements directing players to the Terran Walkthrough play list from the tutorial screen and menu
  • You can no longer build space stations if you have insufficient credits and resources to do so.
  • Corrected issues with the in-game tutorial not accurately highlighting areas of interest in the system panel
  • The minimal ship count for the Fleet Editor window will now update based on the number of ship types you have added to the fleet
  • Star systems can no longer be colonized unless you have direct line of sight from a ship, station or star system.
  • Issues with Music and UI sound effects have been corrected.
  • Warship damage output has been increased with the addition of missile barrages. Missiles apply an area of effect damage type on impact and are most effective against tightly clustered ships.
  • Gar ships have new attack patterns in combat
  • Adjusted the frequency of damage effects on structures and Gar when in combat
  • Adjust the base armour and shield strength of Gar
  • The intro window displayed at the start of a new session has been updated to explicitly state the object, ‘Conquest’ and to describe the objective.
  • Station mechanics have been changed and now apply a snare and damage over time effect to hostile ships within its range. This change also applies to citadel systems
  • Enemy fleets and system information now requires direct line of sight, enemy influence area is still available without direct line of sight.
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March 18

Terran Post-Release Plan

Heathen Engineering’s Terran to include post-release content updates.


18 March 2019 – Heathen Engineering’s Terran which releases from early access on 21-March-2019 will have post-release content updates with the first update scheduled for Q3 2019, free for owners of the game.

Watch the release trailer
https://www.youtube.com/watch?v=ThNwaG7Inp4
Heathen Engineering’s Terran releases from early access on 21-March-2019 but that doesn’t mean the Heathen Team will be taking a break. The post-release plan for Terran calls for continued development with the first content update to be made available free for all Terran gamers. The content patch will feature additions to ship combat, new warships and ship technologies to research with additional details to be announced closer to release. The planned release date for the upcoming content patch is late Q3 2019.

Heathen Engineering’s Terran has been in early access since 21-March-2016 and has evolved greatly over its 3-year early access period driven largely by gamer feedback. The community driven approach will continue post-release with the ‘work-in-progress’ being made available ahead of the official update via Steam beta functionality. Players can find the Terran Roadmap on Trello with up to date information on upcoming content, known issues and future plans.


Read the original article at https://www.youareterran.com/blog/terran-s-post-release-plan


Follow us on Twitter, Facebook and Instagram, join the conversation on Heathen Engineering's Discord
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About This Game

Galactic Strategy | Tactics | Action

Found a Terran government, corporation or armada and compete for influence and control over the galaxy’s resources in Heathen Engineering’s Terran.


Grand strategy meets real-time tactical battles meets 3rd person space shooter action.


Manage your empire across thousands of stars developing systems, stations and fleets to spread your influence across the galaxy.


Take command of battles issuing orders and assigning targets to orchestrate the downfall of your competition.


Lead your battle groups from the front as you take the helm of powerful warships and turn the tide against impossible odds.

Features

  • Strategy + Tactic + Action:
    4X meets RTS meets 3rd person big ship space combat; manage resources and build an empire on the strategy map to fuel your growth, issue orders to your battlegroups in combat to control the flow of battle and take direct control of powerful warships to turn the tide in your favour.
  • Fleet Combat:
    In combat you take the role of battle commander and warship pilot. Issue orders to your battlegroups in 'Command mode', an RTS style view or switch to 3rd person view to take direct control of any warship in your fleet.
  • Organization Types:
    Choose from one of three organization classes to start your empire, each with its own unique perks and unique origin on the progression grid.
  • Gar Capital Ships:
    Choose a powerful Gar capital ship to serve as the seat of power in your organization and a symbol of your empire. Each Gar has a set of 5 unique abilities and related research options available. Initially 3 Gar are available to choose from with more to come.
  • Research Technologies:
    As your empire grows you will unlock new technologies and enhance your efficiency and capacity by researching new tech for planet improvements, ship design and Gar abilities.
  • Influence:
    Gain influence by developing your Science, Economy, Industry and Military power. Watch nearby systems fall under your control as your influence spreads across the galaxy.
  • Citadels and Stations:
    Build powerful citadels and space stations to hold back the rising influence of your competition and provide defence from invasion.
  • Massive Galaxy:
    Expand your empire across a massive procedural galaxy containing thousands of star systems and tens of thousands of worlds.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 4 capabilities
    • DirectX: Version 10
    • Storage: 6 GB available space
    Minimum:
    • OS: Mac OS X 10.9+
    • Processor: Core 2 Duo Processor (2GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Shader Model 4 capabilities
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 12.04+ 64bit, SteamOS+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 4 capabilities
    • Storage: 6 GB available space

What Curators Say

18 Curators have reviewed this product. Click here to see them.

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