Galactic Strategy | Tactics | Action! Found an empire and expand across the stars, command massive fleets in interstellar conflicts and pilot powerful warships as you battle for victory in Heathen Engineering’s Terran.
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Release Date:
Mar 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Heathen Engineering is a small studio and Terran is an ambitious project which makes use of emerging technologies. Quality of content and stability of performance are the key deliverables the Heathen team wants to bring to you - the gamer.

The Terran Early Access effort is meant to provide a channel for those gamers most excited for the game and who want to contribute to its final development and testing phases.”

Approximately how long will this game be in Early Access?

“Terran entered Early Access March of 2016 with a 3-phase plan. The project is now in its 3rd and final phase and is expected for full release this year. The Terran Roadmap and News sites are the best place to find up-to-date information such as more specific project completion estimates.”

How is the full version planned to differ from the Early Access version?

“Early Access feedback does have a meaningful impact on the direction the development team takes and has already evolved the project beyond its initial form. Features currently present will undoubtedly be iterated on and refined during Early Access and additions, changes, etc. will be heard and considered by the team however we do not expect any notable deviation from the current structure.

The current phase of Early Access (phase 3) is the process of bringing Terran to full release. That is additional content, bug fixes and performance optimizations as well as quality of service improvements e.g. guides, translations, usability features, etc.. The current mechanical structure of the game however is indicative of the intended ‘full release’ version.”

What is the current state of the Early Access version?

“Terran has entered Phase 3 of the Early Access plan and has recently undergone major updates. All core features of the game are implemented and being iterated on to improve quality, stability and performance while we expand available content such as ships, progression benefits, combat environments and more. Some placeholder content and debugging hooks are still in place though we are in the process of removing these with each patch released.”

Will the game be priced differently during and after Early Access?

“No - we do not intend to change the price due to change in the Early Access status of the game.”

How are you planning on involving the Community in your development process?

“Phase 1 & 2 community efforts provided valuable feedback but also had its short comings. Heathen Engineering is dedicated to this project and the community that is developing around it. We are actively looking to improve our community support and currently have presence on Facebook, Twitter, IndieDB and of course Steam as well as News and Comment support on the main Terran site.

The Trello roadmap and Terran home page provide an in-depth view of the game, the state of development and the development team working to build it all while the Steam Community Hub serves as Terran’s official community home.”
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Recent updates View all (33)

April 15

Patch Update 747

Patch 747 is live for PC, Mac and Linux! 747 adds notifications, tutorial tips, improvements to AI organizations, progression and a lot more.

Notification System
A new notification system has been implemented with patch 747. Notifications appear at the top of your screen and alert you to key events in the galaxy. Tutorial Tips leverage the same system and provide advice based on the current conditions of your organization and the galaxy at large. Both the Notification and Tutorial messages are in an early state and will be further refined and expanded on as phase 3 of early access progresses.

AI Update
A host of improvements to the strategic AI have been implemented with patch 747. AI organizations should be more diverse and generally more aggressive with this patch. There are still aspects of the strategy game mechanics to be completed as a result the AI will not be in its best form but can now play the game to completion. Over the following several patches we will be focused on completing the remaining strategy mechanics and in so doing completing the strategic AI.

Configuration options are in the works that will enable players to modify aspects of the AI at the start of a new game. An initial AI Organizations count has been exposed, more will follow over the next several patches.

General Improvements
  • Recon, Tactical and Heavy ship unlocks have been tied into overall progression. Government and Corporation organizations will unlock these at 5, 15 and 25 progression points respectively. Armada organizations will start with Recon unlocked and will earn Tactical and Heavy at 10 and 20 respectively.
  • Defeating fleet elements, stations and citadels will now award the victor credits, resources and boost influence progression slightly. In addition, the loss of fleet, station or citadel will have a similar but greater adverse effect.
  • Construction and maintenance costs have been adjusted to smooth the high end of the progression curve. Maintaining large numbers of heavy fleets should be more manageable now.
  • Systems linked to stations or citadels receive a production bonus. For the time being this is a fixed bonus (same for all) the intent is to tie the strength of this bonus to organization progression e.g. more established organizations benefit more.
  • When a station is destroyed all systems that were linked to it will receive a major influence boost in favour of the organization that destroyed the station. This will accelerate the rate at which such systems convert.
  • Fleets that idle near un-linked (no station link) systems will periodically apply a major influence boost in favour of their organization. This will decrease the time for conversion to begin as well as decrease the time to reverse a conversion when defending such a system with a fleet.
Known Issues
  • AI Organizations are not managing their stations and citadels effectively, this makes it easy to blitz them in the early game as they are not building adequate defences. This will be corrected in later patches.
  • A few conditions have been noted in testing where stations are not changing ownership correctly when an organization is defeated e.g. remain owned by a now dead organization. This makes it impossible to claim these systems but doesn’t affect victory conditions.
  • Log events may occur referencing stations that have recently been destroyed. These log events do not adversely impact the game but are in error and will be corrected in a later patch.
  • Trade Administration for Resources / Credits fails to calculate the correct exchange rate if the organization has a negative resource production. Generally, this won’t adversely impact the game assuming you boost your base resource production before running out of resources completely e.g. build more industry improvements. We will correct this issue in upcoming patches.
  • While it is now possible win or lose the game, there is no fan fare for either condition e.g. we have not yet implemented the ‘Victory’ or ‘Defeat’ screens; Achievements will award on your first corp, gov and armada victory.
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April 5

Patch Update 743

Patch 743 is live for PC, Mac and Linux! 743 adds 3 new ships to the game in addition to bug fixes and optimizations.

New Ships
This completes the ‘standard’ ships set of Terran. Ship sets are groupings of themed ships and the standard set is simply the set available at start of game. All the ships of the standard set feature well balanced builds e.g. stats are distributed evenly across offence, defence and mobility features. Additional ship sets will be introduced in later patches and each set will feature its own theme both in terms of build stats and in visual style.

The smallest and fastest ship category available; corvettes are ideal for closing range quickly and engaging non-structure targets. In Terran and well most things; the best defence is simply to not get shot. Corvettes being very small and very fast excel at this. These fast ships can break up enemy formations and draw attention from hard hitting but slower fragile ships like carriers giving them time to get in position.

The heavy support category, dreadnoughts have excellent armour, good speed and a health mix of turrets enabling them to engage a range of targets effectively. Dreadnoughts the ideal escort when assaulting hard targets such as stations and citadels having enough armour to survive the approach and enough firepower to make a difference when in range.

The heaviest ship category in game. The fortress is virtually a small mobile station platform featuring a higher turret count than any other ship and heavier shielding and armour to boot. The fortress slow speed limits its use in highly mobile scenarios but a small wing of fortress ships insures dominance if only in that area.

Bug fixes and misc improvements
  • Corrected tooltip errors on the Skirmish configuration screen
  • Heavy and recon ships should now correctly be locked until the related progression node is unlocked
  • Achievements should be now be awarded correctly.
    Note that the conquest victory related achievements cant be earned yet as a result its not possible to earn the completionist achievement.
  • General optimizations
    There is an on-going process to optimize every system of the game, these changes should have no player visible impact aside of course from the game running better.

Known issues
  • We are aware of long load times when transitioning away from the galaxy map such as when loading a battle from the map or when returning to the menu from the map. This is due to the time it takes to unload the galaxy; something we do to insure better performance in battle for example. We are working to improve this with each successive patch.
  • AI is not brilliant
    The NPC organizations are using a simplified AI for the time being, an improved AI process is under development and will be introduced in later patches. This is part of the reason the conquest victory achievements can’t be earned. Put simply the AI isn’t in it to win it yet and is simply growing and org for you to play against.
  • Need for a tutorial
    We are aware of the need for an in-game tutorial and improvements to the game guide. These are tasks we are working on and will introduce in upcoming patches. In the mean time you can access the quick start guide by pressing F1 in game or on the web at
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About This Game

Galactic Strategy | Tactics | Action

Found a Terran government, corporation or armada and compete for influence and control over the galaxies resources in Heathen Engineering’s Terran.

Grand strategy meets real-time tactical battles meets 3rd person space shooter action.

Manage your empire across thousands of stars developing systems, stations and fleets to spread your influence across the galaxy.

Take command of battles issuing orders and assigning targets to orchestrate the downfall of your competition.

Lead your battle groups from the front as you take the helm of powerful warships and turn the tide against impossible odds.

Early Access Features

  • Strategy + Tactic + Action:
    4X meets RTS meets 3rd person big ship space combat; manage resources and build an empire on the strategy map to fuel your growth, issue orders to your battlegroups in combat to control the flow of battle and take direct control of powerful warships to turn the tide in your favour.
  • Fleet Combat:
    In combat you take the role of battle commander and warship pilot. Issue orders to your battlegroups in 'Command mode', an RTS style view or switch to 3rd person view to take direct control of any warship in your fleet.
  • Organization Types:
    Choose from one of three organization classes to start your empire, each with its own unique perks and unique origin on the progression grid.
  • Progression Grid:
    As your influence grows you will unlock new abilities and enhance your efficiency and capacity by activating nodes on the progression grid.
  • Influence:
    Gain influence by developing your Science, Economy, Industry and Military power. Watch nearby systems fall under your control as your influence spreads across the galaxy.
  • Citadels and Stations:
    Build powerful citadels and space stations to hold back the rising influence of your competition and provide defence from invasion.
  • Massive Galaxy:
    Expand your empire across a massive procedural galaxy containing thousands of star systems and tens of thousands of worlds.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 4 capabilities
    • DirectX: Version 10
    • Storage: 6 GB available space
    • OS: Mac OS X 10.9+
    • Processor: Core 2 Duo Processor (2GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Shader Model 4 capabilities
    • Storage: 6 GB available space
    • OS: Ubuntu 12.04+ 64bit, SteamOS+
    • Processor: Core 2 Duo Processor or Equivalent
    • Memory: 8 GB RAM
    • Graphics: Shader Model 4 capabilities
    • Storage: 6 GB available space
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