A high-speed physics-driven Roguelite where upgrades must be physically seized from across a deadly arena.

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre ou l'ignorer

Français non disponible

Ce produit n'est pas disponible dans votre langue. Veuillez consulter la liste des langues disponibles ci-dessous avant de l'acheter.

Télécharger LUMOLISH Demo

Ce jeu n'est pas encore disponible sur Steam

Prochainement

Ce produit vous intéresse ? Ajoutez-le à votre liste de
souhaits et recevez une notification lors de sa sortie.
 

À propos de ce jeu

LUMOLISH

In the ritual arena, you are the hunter — and the sacrifice.

LUMOLISH is a high-intensity action Roguelite that fuses physical destruction aesthetics with a unique spatial slot-machine evolution system.

This is not a game about menus or passive upgrades.
This is a five-minute overload experiment driven by positioning, momentum, and survival instinct.

The moment you enter the arena, it begins.
There is no pause. No safety. No mercy.

Core Features

Arena: Extreme Spatial Combat

Combat takes place inside a precisely defined 20-meter circular arena.

All sources of power — the Energy Pillars — are locked to the perimeter.

The center is hell.

  • The center is where enemies are most dense

  • It is the only place to harvest XP and charge the pillars

  • You must repeatedly cross this death zone to survive and evolve

Combat is not defined by attack.
It is defined by movement.

Every crossing is a calculated risk.

Evolution: Space Is the Slot Machine

In LUMOLISH, evolution does not happen in menus.
It happens in real space.

Instant activation

  • When an Energy Pillar is fully charged, it detonates

  • A new pillar immediately activates

Dynamic non-duplicate system

  • Each new pillar rolls an upgrade you do not yet possess

  • It spawns precisely 15 meters away, across the arena

You cannot upgrade safely.

You must physically reach it.

You must earn it.

Destruction: Physical Violence as Beauty

This is not visual effects.
This is physical reality.

Environment as weapon

  • Destroyed pillars shatter into high-velocity physical fragments

Real kinetic collision

  • Every fragment obeys physics

  • Fragments ricochet, collide, and destroy enemies

Enemy swarms do not disappear.
They are obliterated by force.

What you see is not animation.
It is consequence.

Redemption: The Hungry Scavenger

Your only ally is a fragment-devouring scavenger machine.

It is not loyal.
It is opportunistic.

Crisis-driven assistance

  • It appears only when you are in extreme danger

  • It feeds on destruction, and may create opportunities for survival

It does not save you.
It feeds on your near-death.

The Slot Machine: Evolution Is a Gamble

Evolution is not given.

It is placed in the arena.

You must decide:

Do you risk everything to reach it?

Every upgrade is a physical commitment.
Every upgrade is a gamble with death.

Core Experience Goal

LUMOLISH pursues one thing:

Pure overload flow.

  • No menu interruptions

  • No pacing breaks

  • No excess information

Only:

Movement
Detonation
Harvest
Survival

Five minutes.
Maximum intensity.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

create icon with ai

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10/11
    • Processeur : AMD Ryzen 5 2600X, Intel Core i7-6800K
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : AMD Radeon RX 5600 XT, NVIDIA GeForce 1080
    Recommandée :
    • Système d'exploitation : Windows 10/11
    • Processeur : AMD Ryzen 5 3600X, Intel i5-10600K
    • Mémoire vive : 24 GB de mémoire
    • Graphiques : AMD Radeon RX 6800, NVIDIA GeForce RTX 3080
Aucune évaluation pour ce produit

Vous pouvez rédiger une évaluation sur ce produit pour partager votre expérience avec la communauté. Utilisez l'encadré situé au-dessus des options d'achat pour rédiger votre évaluation.