In this puzzle platformer, your screen is split down the middle. Control Pitter and Patter simultaneously as you jump, dash, and climb through two parallel realities in this atmospheric adventure on your quest to reunite them.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Seeing Double is a linear progression-based platformer that will contain 5 total areas. We want to release the first two areas in Early Access to allow our players to experience the game at an earlier date, as well as gather valuable feedback which will allow us to improve the quality of the game throughout development.”

Approximately how long will this game be in Early Access?

“We estimate this game will be in early access until the end of October 2026.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will contain all five playable areas: forest, cave, lab, sewer, and volcano, and the story of the game will be complete. ”

What is the current state of the Early Access version?

“The current early access build has the first two areas (forest and caves) in a complete and polished state free of major bugs. ”

Will the game be priced differently during and after Early Access?

“The game will be priced at $5.00 while it is in Early Access. Once the game is fully released, the price will increase to $8.00.”

How are you planning on involving the Community in your development process?

“We have a community discord (https://discord.gg/uUWAUBEfcu) where we post frequent updates on the current state of the game.”
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Download Seeing Double Demo

This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

ABOUT

In Seeing Double you control two characters, Pitter and Patter, in perfect sync with each other on two separate screens.

They each have their own view of the world, but you will quickly find that they do not see eye to eye.

Platforms, obstacles, and collectables that appear visible on one screen may be hidden on the other. Swap your attention strategically back and forth in order to navigate the mind-bending parallel worlds of Seeing Double.

Will you find a way to reunite this cute couple? Or will they remain trapped between realities?

KEY FEATURES

■ Old School 2D platformer action.

Run, jump, dash, climb, and more. Just like the good old days.

■ Platform mechanics galore.

Bounce high off of enemies and springs, ride moving platforms, bonk your head on strange boxes.

■ Frequent checkpoints that autosave your progress.

Fall to your death or need to exit out of the game? You'll quickly respawn at a nearby potted plant, with most rooms having at least one checkpoint.

■ Unlock new moves.

Jump into this vat of mystery liquid to unlock cool new abilities, such as the ubiquitous double jump, ground pound, dash slide, or crouch jump. Don't worry, it's safe. We've tested it.
■ Secrets.

For those with keen eyes and an adventurous spirit.

■ Meet wacky characters.

Who will definitely not try to rip you off.

■ Play a carnival game.

And win wild prizes.

■ Piss yourself in fear.

Wait, what? Ignore that. I'm sure it's nothing.


■ Uncover a tragic tale.

And discover how it all went wrong.

Thanks to the following:

Music: Penzilla, Cemal, Tim Beek, Tallbeard studios.

Coding help: Peyton Burnham's platformer series on YouTube, Jon Peterson (Pixelated Pope)

Art: 1-Bit Platformer Pack by Kenney (Assets), 1-Bit Sci-Fi Tileset by Omniclause, Robo Factory 1-B by Rumblecade 

THIS GAME CONTAINS NO AI GENERATED ASSETS. IT IS 100% REAL ART BY REAL ARTISTS.

System Requirements

    Minimum:
    • OS: Any
    • Processor: Any
    • Graphics: Any
    • Sound Card: Any
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