Master the Ricochet in this physics-based roguelite fusing arcade pong-like action with fantasy RPG depth. Create your character, stack your balls with weapons, and shatter your enemies as you explore a procedurally generated medieval world to discover powerful synergies and defeat massive bosses.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rogue Ricochet is a physics-based game that relies heavily on balancing complex interactions. We want to involve the community early to help tune the difficulty, weapon synergies, and class stats before the full release. Early Access allows us to replace placeholder assets and refine the game loop based on real player feedback.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for approximately 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“We plan to add more playable classes, distinct biomes, and additional bosses to increase replay ability. We also plan to replace temporary art assets with final polished visuals and expand the pool of artifacts and weapons.”

What is the current state of the Early Access version?

“The game is currently playable with the core physics combat loop, several starting classes, and the first major biome. Players can engage in runs, fight bosses, and unlock initial upgrades/items, but the amount of content (enemies, items, locations and environments) is currently limited compared to our final vision for the game.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We will be active on the Steam Forums to gather feedback on balancing, bug fixes, and new feature ideas. We value community input on which upgrades and enemies are the most fun to play against.”
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About This Game

Aim your shot, unleash the ball, and watch it careen through rooms packed with skeletons, orcs, and goblins. Every bounce counts as you clear dungeons, collect gold, and explore locations in search of the greatest high-scoring build.

EQUIP YOUR BALL

Forget simple stat buffs. In Rogue Ricochet, you physically attach weapons to your ball!

  • Strap a Sword to it for slashing damage.

  • Add Spikes to stick to enemies.

  • Infuse with Magic to freeze or burn foes on contact.

Your build physics matter. A heavy iron ball crushes armour but moves slowly; a lightweight lightning ball zips around but might bounce unpredictably.

EXPLORE A LIVING MAP

Navigate a procedurally generated world map inspired by tabletop RPGs. Choose your path wisely through:

  • Dense Forests teeming with Goblin ambushes.

  • Crumbling Dungeons filled with elite skeletal guards.

  • Safe Havens where merchants trade rare artifacts for your hard-earned gold.

Every run creates a unique map with distinct biomes, landmarks, and boss encounters.

ROGUELITE PROGRESSION

Death is just a bounce away.

  • Permadeath: When you fall, you lose your current loadout, but...

  • Legacy System: ... not forever! As you can create a new hero in the same world from scratch, facedown old foes, optimise your route, dying and starting over again is part of the fun anyway because...

  • Meta-Progression: ... you unlock new starting classes, artifacts, upgrades and rediscover heirlooms of runs long past to arm yourself once again.

  • Synergies: Discover hundreds of Items, Upgrades, Artifacts and Relics.

KEY FEATURES

  • Physics-Based Combat: Master the art of the angle and use the environment to trigger massive chain reactions.

  • Roguelite Replayability: No two runs are the same with randomized levels, drops, and enemies.

  • Epic Boss Battles: Test your skills against massive foes that require precise aim and quick reflexes.

  • Unlockable Classes: Change your playstyle with unique starting stats, abilities and game mechanics in the character creator.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800 GT or AMD Radeon HD 3870
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Integrated
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