Master the Ricochet in this physics-based roguelite fusing arcade pong-like action with fantasy RPG depth. Create your character, stack your balls with weapons, and shatter your enemies as you explore a procedurally generated medieval world to discover powerful synergies and defeat massive bosses.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rogue Ricochet is a physics-based game that relies heavily on balancing complex interactions. We want to involve the community early to help tune the difficulty, weapon synergies, and class stats before the full release. Early Access allows us to replace placeholder assets and refine the game loop based on real player feedback.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for approximately 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“We plan to add more playable classes, distinct biomes, and additional bosses to increase replay ability. We also plan to replace temporary art assets with final polished visuals and expand the pool of artifacts and weapons.”

What is the current state of the Early Access version?

“The game is currently playable with the core physics combat loop, several starting classes, and the first major biome. Players can engage in runs, fight bosses, and unlock initial upgrades/items, but the amount of content (enemies, items, locations and environments) is currently limited compared to our final vision for the game.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We will be active on the Steam Forums to gather feedback on balancing, bug fixes, and new feature ideas. We value community input on which upgrades and enemies are the most fun to play against.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Aim your shot and launch your ball into waves of enemies in Rogue Ricochet. Every weapon you mount changes the physics, effects, and damage of the ball. Keep it in play for as long as you can to collect XP, Gold, and deal as much damage as possible. It's inevitable however that you'll become overrun or miss the ball, and this is where Rogue Ricochet lets you between volleys, plan the next attack and gain the upper hand once again in the deckbuilder.

Between volleys you spend your resources to draw cards and sequence them perfectly to better suit the enemies you face on the changing battlefield. Every bounce counts as you clear dungeons, collect gold, and explore locations in search of the greatest high-scoring build.

Between encounters, explore a procedurally generated world full of kingdoms, dungeons, settlements, and the unknown. Collect quests and upgrade your Ball Loadout and your Deck to face more enemies and larger foes.

Key Features

  • Weapons on the Ball: Physically mount weapons that change your trajectory, damage, and status effects with every bounce.

  • Multi-Ball Loadouts: Build and rotate between independently equipped balls, each with its own weapon configuration and cooldown.

  • Tactical Card Phase: Time freezes. The camera pulls back. Queue spells, manage your hand, and plan your next devastating move.

  • Bullet Time Combat: The world slows when the ball approaches. Jolt it back, melee nearby enemies, and aim with precision.

  • Procedural World: Explore an ever-growing map of kingdoms, biomes, and uncharted territory. No two journeys are the same.

  • Intelligent Enemies: Creatures that dodge, charge, cast, and adapt. Elite modifiers, phase-based bosses, and more.

  • Strategic Deckbuilding: Every draw, burn, and play is permanent. Manage your hand wisely or pay the price.

EQUIP YOUR BALL

Forget simple stat buffs. In Rogue Ricochet, you physically attach weapons to your ball!

Mount swords, spears, magic staffs, buzzsaws and more at precise angles onto your ball. Every weapon changes the physics. Heavy weapons pull your trajectory wide. Light weapons keep you nimble. Each brings its own damage types, weight profile, status effects, crit chances. That's not all though, unique weapons also add unique cards to your deck that to synergise with the action on the battlefield. The endless combinations of broken builds are yours to discover.

Build and rotate between multiple ball loadouts, each with its own weapon configuration and cooldown. Craft a devastating heavy-hitter, a status-spreading menace, a precision assassin, or something entirely your own.

Weapons, Armour and your deck degrade with use along your adventures. Rest at settlements to repair, replace, and rethink your approach.

Fight Smart, Hit Hard

Combat rewards precision, timing, and split-second decisions.

  • Bullet Time kicks in when the ball approaches. The world slows to a crawl, giving you a heartbeat to position, aim, and strike.

  • Jolt your ball with a perfectly-timed paddle lunge. Nail the timing and send it screaming back into the horde.

  • Melee Attack enemies that get too close. Your paddle is a weapon too.

  • Aim with intention. Angle your paddle toward your cursor and turn every bounce into a calculated strike.

Clear encounters fast to earn higher ranks and bigger rewards. Every second counts.

EXPLORE A LIVING MAP

The worlds in Rogue Ricochet are not on a fixed map. It grows as your character grows.

Each region you visit belongs to kingdoms that range from ungoverned wilds to vast empires. You never know what lies beyond the next border.

Navigate the map and plan routes through battlefields and rest stops, or just wander into the unknown and see what you find. The terrain and biomes shape the world and encounters, with its own enemies, bosses, challenges and dangers.

More biomes and types of regions are planned to be added before release, including the regions to dynamically interact with each other depending on their type and what situation you as a player have left them in as you ricochet between them.

Play Your Cards Right

When your ball hits the back wall, time freezes it's to plan your next cause of action.

Welcome to the Card Phase. Survey the chaos, study your hand, and set up your next play. Queue spells, buffs, strikes, and more. Then launch your ball and watch them fire off in sequence as it tears through the enemy ranks.

In Rogue Ricochet you spend your levels to draw cards from you deck, the higher the level you spend to draw the better buffed the card. However once used your cards are spent for that journey. So choose wisely as you will need to find ways to keep your deck synergising from one encounter to another lest you're overrun. Rest at Inns or do side quests on your journey to ensure you don't end up running out of cards, balls and options.

The card pool will grow significantly throughout Early Access, with new spell types, deeper synergies, rare discoveries, and much more.

On the Roadmap

Rogue Ricochet is in active development.

  • A Growing Arsenal: New weapon types, elemental infusions, legendary uniques, and more

  • An Expanding Deck: Deeper card pool with new spell types, powerful synergies, and rare finds

  • New Classes & Races: Fresh playstyles, starting builds, and abilities to master

  • New Biomes: Uncharted regions with unique enemies, hazards, and secrets to uncover

  • Meta-Progression: Permanent unlocks and rewards that carry across runs

  • Legacy System: Your fallen heroes leave their mark on future worlds

  • Endgame Bosses: Multi-phase encounters that test everything you've built

  • Save & Continue: Pick up your run wherever you left off

  • Mod Support: Create and share your own weapons, cards, enemies, and more

  • ...and much more, shaped by player feedback and community direction

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 8800 GT or AMD Radeon HD 3870
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Integrated
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