Blood of Magic is a small open world role-playing game with turn-based battles. Other elements include crafting, town management, recruitment, and exploration which help improve your experience in Auguston.
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Erg negatief (51) - 15% van de 51 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
18 dec 2015
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Vroegtijdige toegang

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Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Early access will allow us to release our concept of the game and what we’ve finished so far. Since we don’t have an industry budget to propel this game to the final version, we rely on the early access revenue reinvest back in the game by hiring new team members and extending their work hours. Also, releasing regular updates helps put faith from the community into us. It can show if we are progressing at a rate that will show promise. Having feedback from the community while we are developing is crucial and will lead to a better finish. The community are the ones who will play through the game and let us know what works and what doesn’t. Even though, we have a an ultimate vision for the game, we want it to be guided to its destination by the community.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'As it long as it takes to reach a well polished end product, full of content, and free of bugs. We'll be updating in a weekly (No more than 10 days apart) fashion to reach our ultimate goal.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version will be rich with content including things such as quests, new zones, new enemies, more abilities for NPC’s and enemies, loot and much more. We want the finished version to be something we’ve always envisioned, which is a detail rich fantasy RPG.

Below are more examples and specifics of exactly what we want to include in the game. However, more can be added with the communities help.

Questlines
  • Longer main story arc.
  • Multiple main stories.
  • Working bulletin board for side quests.
  • Obtainable side quests found during exploration.
  • Quality questing scripting and interactions.
  • Varied rewards and rare rewards from quests.
  • Unique followers obtained from follower quests.
Zones
  • Polishing of the Auguston area.
  • Making it more lively with better npc movements and patrols as well as as wild animals.
  • Include all the possible harvestables in Blood of Magic and balancing them in the world.
  • A more detailed and immersive Inn with more functions.
  • Add more detail to enemy bases and camps with more immersive patrols and interactions.
  • Optimized cave network with the same quality put into it as Auguston.
  • Expanding on the current world with new zones in which players can travel to that will have it different followers, enemies, and story.
Buildings
  • Add more functions to the buildings to give it bigger role in the game as well as helping the player in fun useful way.
  • Adding Tech Trees to buildings to research certain craftables, abilities, or new followers.
  • Have a working admin panel where players can manage their town through an economy management type simulation.
  • Include a bestiary that can be helpful and interactive.
  • Better notifications from buildings when researches or crafting is done.
Followers
  • Add abilities to each follower, where they will learn a new ability at each level or every other level.
  • Add unique followers with special abilities and personal quests.
  • Allow followers to follow the player in the open-world as well as interact with them.
  • Adding new followers in new zones.
Graphics & Animations
  • Improved optimization to prevent any type of fps drop anywhere in the world.
  • Systematically replacing all low-poly models with high-poly hd textured models.
  • More animations used by each model and more realistic animation movements.
  • A real-time weather system (ie. rain & lightning) with night/day cycle
  • Better transitions between scenes and interactions.
  • A more complex GUI and HUD system with better visuals and utility.
'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'We’ve released the game starting at Alpha 0.1 It is our first real playable version. However, it will have a strong indie touch, but with regular updates we will be able to implement our plans for the game in a very timely fashion. The current state has set up a strong foundation for what we want the end version to be. Having the game released at 0.1 in the development stage may seem premature, but it’ll help us stomp out the bugs early and allows more community input to the game from early on.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No, it will not. This price tag is what we wanted even as a finished product and anyone who participate in the early access can watch us grow as well as help us get to the finish line.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We want to hear all feedback, both negative and positive. We'll have discussion boards open, so the community can hear the developer feedback directly. We want to create an atmosphere of active communication, where both developer and community can engage in frequent constructive discussions.'
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Over dit spel

Blood of Magic is a small open world role-playing game with turn-based battles. Other elements include crafting, town management, recruitment, and exploration which help improve your experience in Auguston.



Welcome to a world of magic, where people and creatures can receive magical capabilities with the infusement of magic energy from rare magical crystals. The most known crystal is the Arcane Crystal which is controlled by the Obrodian Empire, an empire of man. The spoils of war from The Great Elven War over 200 years ago. Ever since the possession of the Arcane Crystal, the Obrodians formed a special order to decide who would be infused by the arcane energies. These individuals had to pass extreme tests both mentally and physically in order to graduate. They would later be known as Arcanists. These arcanist are expert spellswords, with both combat and magic prowess. Although, they have no political power during peacetime, they are given full jurisdiction in certain areas when deployed during war, typically to hold forts, lead armies, or operate intelligence operations.

Our story begins when war has broken out between the northern kingdom of man known as Vuista. The Vuista were originally ascendants of the Obrodians, however a civil war broke out over 100 years ago over the use of the arcane crystal. Although, the Vuista were unable to obtain the arcane crystal for themselves, they were able to separate from the southern region and maintain independence against the Obrodians. Recently, the Vuista have uncovered a new magic crystal known as the “Occult Crystal”. The occult crystal allowed extremely easier blood infusions as a host would only need a small trace of the energy to harness it’s energy because the energy itself fed on blood to grow exponentially. This allowed any user to use raw magical power without the need for long training and discipline. However, because the occult energy fed on blood, it would continue to feed until the user was drained from one’s own blood. This caused the user’s flesh to deteriorate until there was nothing left leaving them a soulless husk. The Vuista used this to their advantage and infused the blood of ordinary foot soldier sending them to the frontlines against the Obrodians. The Obrodians army was much stronger and organized than the Vuista, but the charge of so many magic users took its toll on the Obrodians when the Vuista finally broke into Obrodian territory just a little over a year ago. The arcanist program was accelerated and students were sent into action before graduation. The top students were sent to the more important locations while the possible graduates were sent on patrol missions or small garrisons.

You are one of these students. You are sent away from the frontlines and more towards the south to a small mining town of Auguston. An arcanist student was sent there 6 months ago to maintain a steady shipment of iron for the war efforts and to stop any troll incursions to the west from what’s known as “Monster Mountain” where tribes of monsters make regular raids against Obrodian settlements. However, ore shipment has stopped 3 months ago and any attempt for communication has failed. You are given full jurisdiction of Auguston, tasked with the investigation and reinstatement of Auguston’s ore shipments.



  • Build new buildings which offer new followers, resources, and crafting recipes. Upgrade existing buildings to gain enhanced versions.


  • Recruit citizens and travelers to help you fight in battle. Discover unique followers and gain their loyalty.

  • Find and harvest materials to craft battle essentials.

  • Fight various people and creatures during your adventure. Discover new passages and entrances.

  • Stayed tuned regularly as we will be implementing new updates regularly, including new features not yet mentioned.

Thank you for taking the time to view our Early Access Game and we appreciate your business and feedback. The project’s success relies on the involvement of the community and we hope you like the direction we are headed in with Blood of Magic.


Made By stoneworks Games
Stone Aged Gaming-

Systeemeisen

    Minimum:
    • Besturingssysteem: 7 (64-Bit Only)
    • Processor: Intel Core Duo 2.4Ghz
    • Geheugen: 4 GB RAM
    • Grafische kaart: ATI HD5450
    • DirectX: Versie 11
    Aanbevolen:
    • Besturingssysteem: 10 (64-Bit Only)
    • Processor: Intel Core i5-6400 Processor
    • Geheugen: 6 GB RAM
    • Grafische kaart: GeForce GTX 760
    • DirectX: Versie 11

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