A dynamic hack’n’slash with no class restrictions. Choose your path as you level-up and play your character the way you want! Explore this shattered and corrupted world to uncover its ancient secrets and hidden truths.
Legutóbbi értékelések:
Vegyes (76) - 76 felhasználói értékelésből 52% pozitív az utóbbi 30 napban.
Minden értékelés:
Többnyire pozitív (3,139) - E játék 3,139 felhasználói értékeléséből 72% pozitív.
Megjelenés dátuma:
2016. márc. 24.

Jelentkezz be, hogy ezt a tételt a kívánságlistádhoz adhasd, követhesd vagy érdektelennek jelöld.

Korai hozzáférésű játék

Szerezz azonnali hozzáférést és kezdj játszani; légy részese a játék fejlődésének.

Megjegyzés: Ez a korai hozzáférésű játék nincs készen, és vagy változik a továbbiakban, vagy nem. Ha nem izgat a vele való játék a jelenlegi állapotában, érdemes lehet várni, míg a játék fejlesztése előrehaladottabbá válik. Tudj meg többet.

Mit mondanak a fejlesztők:

Miért a Korai Hozzáférés?

“We want the game to be properly tested in the field while we implement the core features. Wolcen: Lords of Mayhem is an ambitious project and we want to share its evolution with the Community, gather feedback, and improve the game accordingly. The game has a lot of replayable mechanics to test as well and we want to make sure that these mechanics are appreciated and polished.
An Early access is a perfect way to achieve these goals.”

Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben?

“It is important to us that Wolcen is properly polished before its release. We hope to move to Beta during 2018. We will keep the Community informed on important future dates for Wolcen with news on Steam, the Official website, and on the Social medias.”

A tervek szerint miben fog különbözni a teljes verzió a korai hozzáférésűtől?

“The Early Access version of the game will include the major gameplay features. The storyline, main quests, side quests, and other contents will only be available once the game is released.”

Milyen állapotban van jelenleg a korai hozzáférésű verzió?

“The game presently allows you to visit an alpha quest zone for 3-5 hours, leading you to level 13-14.
You can then reach level 20 and explore the world, farm for equipment in the bounty’s infinite dungeon, make PVE challenges in the arena for exceptional rewards, or participate to the daily dungeon and compete with other players for the best time.
You can access around 400 skills in the Passive Skill Tree split in 11 archetypes so far (on 20 planned). Wolcen doesn’t force you to choose any class, so feel free to mix these archetypes for a customized experience of the game!
Around 20 spells are implemented (signature skills excluded) and more are coming. These spells can be improved as you use them and have various cool effects to increase their power and efficiency.
The environment will react to your actions and you can perform elemental combos to affect your enemies.”

Eltérően lesz árazva a játék a korai hozzáférés alatt és azt követően?

“Yes. As the content gets implemented, the price of the game will increase progressively.”

Hogyan tervezitek bevonni a közösséget a fejlesztés folyamatába?

“The community has various ways to communicate and share with us, on these last 2 years we have been able to improve the game a lot thanks to the community feedback and reports.
Official forums and Steam forums can be used to express issues, ideas, feedback in general, or even report bugs.
Trello is used for the Roadmap, Suggestions and the Bug tracker.
We also gather your reactions from various social medias (Facebook, Twitter, Instagram, Youtube, Twitch, streamers in general). If we can, we participate to streaming and provide answers to some questions.
Finally, all developers are on Wolcen’s official server on Discord.
All the useful links to communicate with us are available here: https://wolcengame.com/forums/topic/usefull-links-for-wolcen/.
We have a dedicated Community Manager to take care of our Community and ensure that while we develop the game we all stay connected to your needs, your opinions, and what you expect from us so our great game will also be your great game.”
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Wolcen: Lords of Mayhem vásárlása


Legutóbbi frissítések Összes megnézése (131)

február 15.

New video: Active Skill Tree revamp, and status update

[DE translation]
[RU translation]

Hello everyone!

This week, we want to present the new Active Skill Tree in our new video. This improved system will offer you more options and freedom for your skills customization, take a peek!


We are still working on the Beta transition, you can track our progression on the latest Trello Roadmap.
Each week the status of the tasks are updated, you will also find there a weekly update on the game's progression, for the Beta and the final release.

This week, we finalized the new Passive Skill Tree for the Beta and we are currently testing it, along with a "mercenary mode" that will be available for the Beta. This mode will allow you to explore the Act I environments and slash Act I creatures, with various objectives and awesome rewards upon completion.
We are now working on the second game mode that will be available for higher challenges, we will tell you more about this mode later.

Finally, we know you're waiting for this transition, we are working hard to make it happen as soon as possible, so hold on just a little longer, we're getting close!

And as always, thank you for your support :)

Useful links :
Wolcen's Official Website
Wolcen's 2019 Roadmap
Wolcen's Official Facebook Page
Wolcen's Twitter page
Wolcen's Instagram Page
Wolcen's Official Discord server
Wolcen's FAQ

Community websites:
German Fan Site : http://www.wolcen-game.de/
French Fan Site : Wolcen France
42 megjegyzés Tovább

január 25.

Beta revamps: Defense, Potions, and Attributes. It’s about choice.

[DE translation]
[RU translation]

Hello everyone!

Today’s news will be about the other revamps done for the Beta, and most likely for the final game if we are satisfied by these new systems.

But first...

New roadmap

We've made another roadmap that will be used for the Beta and for the game progression. Our teams are going back to working on two versions and we need a centralized way to communicate our progression on this, whether it's on future Beta patches, or on the global game progression.

This new roadmap will offer both options. All sections will be about patches except for one, dedicated to weekly meetings of progression. In this section I will share the latest information I have about the current progression of the team.

As of now, you can take a look! The first game progression update will be on Monday.
You can also access it in German, thanks to CoTTo's help.
And in Russian thanks to Destiny's help.

Now we can move to revamp ;)

Potions revamp

Along with the other revamp plans for the Beta/final game, we have come with another system for potions to fit with our difficulty objective and the choice requirements we want in Wolcen’s gameplay.

We wish to avoid the “piano effect” due to the absence of common cooldown between potions of the same type, and mostly we want players to make choices for their potions instead of being able to have everything they need in 5 slots.
Finally, it will also be more easy for game control management to have fewer potion slots.

Therefore, potion slots will be reduced from 5 to 2 and will work with charges.

Using a potion consumes charges, and you will be able to refill them by killing foes. Each enemy type will grant you a certain amount of charges based on the creature difficulty.

Potions won’t have any cooldown anymore. There will be three types of potions: Health, Willpower, and Rage.

Potions will also have levels of rarity that will improve their efficiency, duration, or the number of charges, and eventually grant other bonuses.

Armors, Blocking, Force Shield and Life Leech: survive in Wolcen

Presently, a player in Wolcen doesn’t really have a choice regarding the way he wants his character to survive in the game. Basically, it’s based on Health, Armor, and a bit of blocking when you have a shield.
We want to extend players’ possibilities when it comes to character survival and resistance, so we gathered and came with a final answer to the question “What choice can you make to survive in Wolcen?”.

Armor types

We have 4 armors with archetypes predisposition: Mage, Rogue, Warrior, and Tank.
For character defense, every piece of these armors will grant you 2 Implicit affixes, one major and one minor.
It can improve the values of All Resistance, Health, and Force Shield.

All resistance: This increases your resistance to all types of damage. Your resistance value is translated into a % of damage reduction.

Force Shield: Previously known as Defense, this is a magical protection that can prevent most types of damage. The Force Shield is represented by a filter above your Health gauge, and each attack sustained by your character diminishes this gauge instead of your health.
When you’re not hit by enemies for a few seconds, your Force Shield regenerates.

However, some DoTs and piercing attacks from creatures will ignore Force Shield protection by default. It can be improved through the Passive Skill Tree with specific nodes.

Health: These are Health points. This is the last chance your character has to avoid death.


You can block any direct damage with a shield or with an appropriate Passive Skill Tree node allowing you to block with your weapons.

You will then have two important values regarding blocking:
N% chances to block an attack
N% damage absorbed by blocking

When you block an attack, its damage is reduced by the % damage absorbed by blocking.
If you don’t block an attack, only your Resistance value will intervene to reduce the damage you receive.

Example: If you’re hit for 100 points with an 80% damage block shield, your character will take 20 damage (if you have a Resistance that applies, your damage will be reduced after blocking and you will take less damage).

Life leech

Life Leech will also be possible. It can be found on items, and different life leech options are also provided in various PST sections.
It will offer another way to survive in Wolcen.

Attributes revamp

We want attributes to be useful for more builds and avoid a "one attribute per play style" system. We want to reinforce the class-free direction, and give players a real possibility to choose, while still offering the possibility to build straight-forward archetypes.

In this attribute revamp, we remove the gauge mentioning the attribute efficiency (“weak” “average” “excellent” etc.). This tends to be frustrating for players and remove the call for choices.

There are still 4 attributes in Wolcen: Ferocity, Agility, Wisdom, and Toughness. But with the Beta transition, each will have interesting bonuses for different kinds of builds.

Here is the list of attributes and their respective 2 bonuses:
Ferocity: Critical chances & Health Points regeneration
Agility: Global speed & Dodge
Wisdom: Ailment chances & Ailment Resistance
Toughness: Health Points & All resistance

Your three higher attributes (no matter what they are) will also grant you damage bonuses for all types of damage distributed this way (values still subject to change):
Main: 0.25%/point
Second: 0.10%/point
Third: 0.05%/point

This will allow Toughness to be a valuable attribute as well.

Finally, we will revamp the Character Sheet to improve readability for everyone, especially for theorycrafting use.

That is all for today guys and gals, next week will be a video on the new Beta AST with some new skills shown in exclusivity. Stay tuned!

Useful links :
Wolcen's Official Website
Wolcen's 2019 Roadmap
Wolcen's Official Facebook Page
Wolcen's Twitter page
Wolcen's Instagram Page
Wolcen's Official Discord server
Wolcen's FAQ

Community websites:
German Fan Site : http://www.wolcen-game.de/
French Fan Site : Wolcen France
87 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

A játékról

Wolcen: Lords of Mayhem is a beautifully rendered ARPG thanks to the CryEngine technology. Join this dynamic hack’n’slash and its fast-paced combat based on weapon combos. There are no class restrictions, you can choose your path as you level-up and play your character the way you want. Thanks to our resource opposition system, you can adapt to any kind of situation!

The environment will react to your actions and the elemental based spells you might use to vanquish your enemies. Soon, co-op will be added, and players will be able to combine spells to create chain reactions, in order to overcome greater challenges.

There will also be a unique mechanic called Apocalyptic Form that allows players to shapeshift into a devastating form, adapted to your play-style.
Dodge, dash, hack, slash, and unleash fury on your foes!

You’re a former officer of the Human Republic forced to flee because of your unwillingly developed powers. Your path will lead you on an epic and unexpected adventure with your companions, as you uncover ancient secrets and truths hidden in this shattered world.

Key features:

* Still under development. Will be implemented during the early access.

  • Dynamic combat system: fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies!
  • Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity.
  • Complex AI: All the enemies have various skills and patterns. Defeating a Boss is a real phased challenge you will only defeat with strategy.
  • Active skill tree: Skills gain experience with your character and you can combine modifiers as you level up, so your skill is always unique.
  • Weapon combo system : each weapon has its own game style, including various gameplay effects and animations.
  • Free character development: No class limitation. You have three resources: Rage and Umbra interact with each other, using Resource Opposition System. Stamina allows you to dodge-roll.
  • Rotating Passive Skills Tree: A deep and innovative way to customize your play style!
  • Custom player: choose your gender and customize your character, skin color, hair, beard, eyes etc.
  • [Not yet implemented]Mature story full of secrets to discover exploring the world.
  • Randomly Generated Dungeons for infinite replayability.
  • Element-based spells will react to the environment and to other active elements in the area. For example, lightning will spread in water and stun targets; Fire will spread unless water or frost gets in the way, etc.
  • [Not yet implemented]Multiplayer mode*: Co-Op/Multiplayer.
  • [Not yet implemented]Apocalyptic Form*: According to your play style, you will develop special powers for your character, changing their abilities and look. A fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear depending on your talents!
  • Housing: Create your own house and proudly showcase your special gear!
  • Asymmetric Armor System: We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!
  • [Not yet implemented]Pets*: Have your own special companion to gather loots and golds, with the possibility to use a loot filter so your pet will only take what you want.
  • Gear customization*: You will be able to customize your gear to look the way you want.


    • Op. rendszer: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processzor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
    • Memória: 4 GB RAM
    • Grafika: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
    • DirectX: Verzió: 11
    • Tárhely: 12 GB szabad hely
    • Op. rendszer: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processzor: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
    • Memória: 8 GB RAM
    • Grafika: NVIDIA GeForce GTX 770 / AMD Radeon HD 7970
    • DirectX: Verzió: 11
    • Tárhely: 12 GB szabad hely


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