Logistics is War. In this 1980s Grand Strategy Tycoon, command unique Agents to conquer the city. Weaponize the Stock Market to bankrupt rivals, sabotage their supply lines, and engineer a monopoly. Don't just build an arcade—destroy the competition in a neon-noir financial war.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Arcade Warlord is a modular strategy game. As a solo developer, I have built the core 'Gameplay Loop' but I would like to add many more elements. I have a roadmap of advanced 'Depth Modules' (AI Personalities, Narrative Events) that need to be layered onto this foundation. Early Access allows me to release the core now and prioritize the remaining expansions based on what players actually enjoy, rather than guessing in a vacuum. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I am targeting at least a 6 to 12-month window. There needs to be enough time to finalize the advanced AI systems and content expansions without compromising the stability of the core build.  »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to use the Early Access period to expand the depth of the simulation and add new content based on player feedback.

A sample list of planned features that can be affected by community input:

Rival AI: We intend to introduce more distinct Rival Personalities with unique playstyles (e.g., Aggressive, Defensive).

Deep Simulation: We plan to expand the 'Events system' for agents.

Multiplayer: We would like to add Co-op support if time allows.

Localization: We plan to translate the game into major global languages for the 1.0 release.

Interface Evolution: We plan to refine the UI/UX. »

Quel est l'état actuel de la version en accès anticipé ?

« The core gameplay loop is fully functional, allowing players to execute the complete business cycle from product creation to market domination:

Develop: Hire staff and build hit games in your HQ.

Distribute: Physically transport your arcade cabinets across the city using a custom-managed logistics fleet.

Trade: Reinvest your revenue into a dynamic Stock Market. Short-sell competitors and execute hostile takeovers.

The simulation is stable, allowing players to run their company, expand their territory, and bankrupt rival AIs. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to increase the price upon full release.

We view the Early Access price as a 'Founder's Rate'—a benefit for those who support the project's vision early on. As the simulation expands with new content and features, the price could potentially rise to reflect the game's increased content.  »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We will prioritize the Steam Discussion Boards and our Discord server as our primary communication channels.

We plan to use community feedback to:

Balance the Economy / Track Issues: Since the market simulation is complex, we need player data to tune our formulas and find possible issues.

Tune Difficulty: We could adjust the aggression of Rival AI based on player reports.

Prioritize Features: We intend to let the community vote on which 'Quality of Life' features we develop next.

We plan to read every review and discussion thread to ensure the game evolves in a direction that satisfies our players. »
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Date de sortie prévue : 3ᵉ trimestre 2026

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À propos de ce jeu

LOGISTICS IS WAR.

It is the 1980s. The city is hungry for neon, noise, and high scores. But you are not here to play games—you are here to sell them.

Arcade Warlord is a Grand Strategy Tycoon where business is combat. You don't just build an arcade; you engineer a monopoly. Starting from a garage with a single cabinet, you must conquer the city district by district, crushing rival corporations through superior logistics, cutthroat negotiation, and weaponized finance.

PERSONNEL IS POWER

Forget generic workers. Your company is built on the backs of unique Agents, not anonymous numbers.

  • Headhunt the Talent: Scout the city for specific talent profiles. You don't just hire a "Manager"; you hire a Shark with high Ambition and Charisma stats to bully landlords into lower rent.

  • The 1-20 System: Every Agent has a unique personality and stat block. A Hauler with low Reflexes will crash your trucks. A Negotiator with low Professionalism will take bribes.

  • Physical Presence: Watch your Agents physically travel the map in real-time. They aren't spreadsheets—they are units on the battlefield. If they get stuck in traffic, your money stops flowing.

WEAPONIZED FINANCE

Your bank account is your ammunition. The economy isn't just a scoreboard; it's a destructible environment.

  • The Stock Market: Play the market to survive. Issue bonds to fund expansion, or buy back your own shares to consolidate power.

  • Hostile Takeovers: See a rival getting too strong? Short-sell their stock, then sabotage their most profitable venue to crash their value. Once they panic, buy them out for pennies on the dollar.

  • The Boardroom War: You are not playing against a passive AI. Rival CEOs have their own agendas, stock strategies, and aggressive tactics.

CONQUER THE GRID

The city is divided into territories, and you need to paint the map.

  • Territory Control: You can't just buy success; you have to take it. Control 60% of a district's venues to force a monopoly and unlock powerful regional buffs like Police Immunity or Cheaper Repairs.

  • Logistics Networks: Design the supply chain. Optimize routes for your fleet to repair machines and collect coins before the competition steals your spot.

  • Sabotage: When fair play fails, play dirty. Cut power to a rival's block, bribe the police to raid their venues, or hire thugs to "reorganize" their arcade cabinets.

BUILD THE TOWER

Your Headquarters is a puzzle of efficiency.

  • Vertical Expansion: Construct your HQ floor by floor.

  • R&D Departments: Don't just buy games—invent them. Hire developers to create the ultimate game engine, research new cabinet tech, and release the hit title that defines the generation.

The Golden Age is waiting. Insert Coin. Crush the Competition.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Some 2D images were generated or improved with AI.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Arcade Warlord features themes of corporate warfare and organized crime. Players manage an empire that engages in illegal business tactics, including property sabotage (arson, vandalism) and vehicular aggression. The game contains stylized violence between vehicles (crashes, explosions) in a top-down city view.

Configuration requise

    Minimale :
    • Système d'exploitation : 10
    • Processeur : Quad-Core 3.5GHz+ (e.g., Intel i5-8400 / Ryzen 5 2600)
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 1060 6GB
    Recommandée :
    • Mémoire vive : 12 GB de mémoire
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