Logistics is War. In this 1980s Grand Strategy Tycoon, command unique Agents to conquer the city. Weaponize the Stock Market to bankrupt rivals, sabotage their supply lines, and engineer a monopoly. Don't just build an arcade—destroy the competition in a neon-noir financial war.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Arcade Warlord is a modular strategy game. As a solo developer, I have built the core 'Gameplay Loop' but I would like to add many more elements. I have a roadmap of advanced 'Depth Modules' (AI Personalities, Narrative Events) that need to be layered onto this foundation. Early Access allows me to release the core now and prioritize the remaining expansions based on what players actually enjoy, rather than guessing in a vacuum.”

Hvor lang tid vil dette spil være i tidlig adgang?

“I am targeting at least a 6 to 12-month window. There needs to be enough time to finalize the advanced AI systems and content expansions without compromising the stability of the core build. ”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“We plan to use the Early Access period to expand the depth of the simulation and add new content based on player feedback.

A sample list of planned features that can be affected by community input:

Rival AI: We intend to introduce more distinct Rival Personalities with unique playstyles (e.g., Aggressive, Defensive).

Deep Simulation: We plan to expand the 'Events system' for agents.

Multiplayer: We would like to add Co-op support if time allows.

Localization: We plan to translate the game into major global languages for the 1.0 release.

Interface Evolution: We plan to refine the UI/UX.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The core gameplay loop is fully functional, allowing players to execute the complete business cycle from product creation to market domination:

Develop: Hire staff and build hit games in your HQ.

Distribute: Physically transport your arcade cabinets across the city using a custom-managed logistics fleet.

Trade: Reinvest your revenue into a dynamic Stock Market. Short-sell competitors and execute hostile takeovers.

The simulation is stable, allowing players to run their company, expand their territory, and bankrupt rival AIs.”

Ændrer spillets pris sig under og efter tidlig adgang?

“We plan to increase the price upon full release.

We view the Early Access price as a 'Founder's Rate'—a benefit for those who support the project's vision early on. As the simulation expands with new content and features, the price could potentially rise to reflect the game's increased content. ”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We will prioritize the Steam Discussion Boards and our Discord server as our primary communication channels.

We plan to use community feedback to:

Balance the Economy / Track Issues: Since the market simulation is complex, we need player data to tune our formulas and find possible issues.

Tune Difficulty: We could adjust the aggression of Rival AI based on player reports.

Prioritize Features: We intend to let the community vote on which 'Quality of Life' features we develop next.

We plan to read every review and discussion thread to ensure the game evolves in a direction that satisfies our players.”
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Planlagt udgivelsesdato: 3. kvartal 2026

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Om dette spil

LOGISTICS IS WAR.

It is the 1980s. The city is hungry for neon, noise, and high scores. But you are not here to play games—you are here to sell them.

Arcade Warlord is a Grand Strategy Tycoon where business is combat. You don't just build an arcade; you engineer a monopoly. Starting from a garage with a single cabinet, you must conquer the city district by district, crushing rival corporations through superior logistics, cutthroat negotiation, and weaponized finance.

PERSONNEL IS POWER

Forget generic workers. Your company is built on the backs of unique Agents, not anonymous numbers.

  • Headhunt the Talent: Scout the city for specific talent profiles. You don't just hire a "Manager"; you hire a Shark with high Ambition and Charisma stats to bully landlords into lower rent.

  • The 1-20 System: Every Agent has a unique personality and stat block. A Hauler with low Reflexes will crash your trucks. A Negotiator with low Professionalism will take bribes.

  • Physical Presence: Watch your Agents physically travel the map in real-time. They aren't spreadsheets—they are units on the battlefield. If they get stuck in traffic, your money stops flowing.

WEAPONIZED FINANCE

Your bank account is your ammunition. The economy isn't just a scoreboard; it's a destructible environment.

  • The Stock Market: Play the market to survive. Issue bonds to fund expansion, or buy back your own shares to consolidate power.

  • Hostile Takeovers: See a rival getting too strong? Short-sell their stock, then sabotage their most profitable venue to crash their value. Once they panic, buy them out for pennies on the dollar.

  • The Boardroom War: You are not playing against a passive AI. Rival CEOs have their own agendas, stock strategies, and aggressive tactics.

CONQUER THE GRID

The city is divided into territories, and you need to paint the map.

  • Territory Control: You can't just buy success; you have to take it. Control 60% of a district's venues to force a monopoly and unlock powerful regional buffs like Police Immunity or Cheaper Repairs.

  • Logistics Networks: Design the supply chain. Optimize routes for your fleet to repair machines and collect coins before the competition steals your spot.

  • Sabotage: When fair play fails, play dirty. Cut power to a rival's block, bribe the police to raid their venues, or hire thugs to "reorganize" their arcade cabinets.

BUILD THE TOWER

Your Headquarters is a puzzle of efficiency.

  • Vertical Expansion: Construct your HQ floor by floor.

  • R&D Departments: Don't just buy games—invent them. Hire developers to create the ultimate game engine, research new cabinet tech, and release the hit title that defines the generation.

The Golden Age is waiting. Insert Coin. Crush the Competition.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

Some 2D images were generated or improved with AI.

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

Arcade Warlord features themes of corporate warfare and organized crime. Players manage an empire that engages in illegal business tactics, including property sabotage (arson, vandalism) and vehicular aggression. The game contains stylized violence between vehicles (crashes, explosions) in a top-down city view.

Systemkrav

    Minimum:
    • Styresystem: 10
    • Processor: Quad-Core 3.5GHz+ (e.g., Intel i5-8400 / Ryzen 5 2600)
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GTX 1060 6GB
    Anbefalet:
    • Hukommelse: 12 GB RAM
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