LumoraVR is a social VR platform built on Godot Engine, where users can explore, create, and connect in immersive virtual worlds. Featuring real-time world editing and community-driven spaces, it's a platform built for creativity and connection.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“LumoraVR is still being built, and we'd rather have real people using it and telling us what works than spend years developing in a vacuum. Early Access lets us ship something playable, get honest feedback, and build the platform around what the community actually wants.”

Approximately how long will this game be in Early Access?

“Roughly 1–2 years, though that could change. We'll be upfront about where things stand as development progresses.”

How is the full version planned to differ from the Early Access version?

“Right now the core is there — worlds, multiplayer, and basic building. We plan to work towards a full release that includes a proper avatar system, a world publishing pipeline, events, groups, and moderation tools, alongside a much more polished experience overall. A lot of what we prioritise will be shaped by what Early Access players ask for.”

What is the current state of the Early Access version?

“Early alpha. You can create and join worlds, edit scenes in real time using the in-world inspector, interact with objects, and customise your avatar. It works, but it's rough — expect bugs, missing features, and things changing as we go.”

Will the game be priced differently during and after Early Access?

“LumoraVR is free to play and will stay that way. ”

How are you planning on involving the Community in your development process?

“LumoraVR is source avaliable, so the community can directly contribute through GitHub pull requests. If you want a feature built or a bug fixed, you're welcome to submit a PR. Beyond that we'll be active on Discord, posting updates and taking feedback as development moves forward.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

LumoraVR is a social VR platform built on the Godot Engine, designed with community and creativity at its core. It offers users the ability to explore, build, and connect in immersive virtual spaces — featuring real-time world editing capabilities that let creators shape their environments on the fly.

Whether you're hosting events, hanging out with friends, or building your next big idea, LumoraVR aims to provide an open and expressive space for everyone.

Source Available and Community Driven LumoraVR's source code is publicly available, so you can see exactly how the platform works under the hood. The community can contribute directly through GitHub pull requests, and we actively welcome feedback, bug reports, and feature suggestions from anyone who wants to get involved.

Currently in Early Access LumoraVR is in active development. Features will be added, things will change, and your feedback directly shapes what comes next. Join early and help build something worth sticking around for.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-10400 or AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1070 8GB or AMD Radeon RX 580 8GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX-compatible audio device
    • VR Support: SteamVR-compatible VR headset
    • Additional Notes: An SSD and stable broadband connection are recommended. A SteamVR-compatible headset with tracked controllers is recommended for immersive gameplay. Higher specifications may be required for complex worlds, large multiplayer sessions and detailed avatars.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7-12700 or AMD Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 12GB or AMD Radeon RX 6700 XT 12GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX-compatible audio device
    • VR Support: SteamVR-compatible VR headset
    • Additional Notes: An SSD and stable broadband connection are recommended. A SteamVR-compatible headset with tracked controllers is recommended for immersive gameplay. Higher specifications may be required for complex worlds, large multiplayer sessions and detailed avatars.
    Minimum:
    • OS: Ubuntu 22.04 LTS (64-bit) or equivalent Linux distribution
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 6GB or AMD Radeon RX 580 8GB
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: PulseAudio or PipeWire compatible audio
    • VR Support: SteamVR-compatible headset (where supported)
    • Additional Notes: Vulkan 1.2 compatible GPU and current graphics drivers recommended. SSD storage and a stable broadband connection recommended. Performance varies with world complexity, avatar count and multiplayer activity.
    Recommended:
    • OS: Ubuntu 24.04 LTS (64-bit) or equivalent Linux distribution
    • Processor: Intel Core i7-12700 or AMD Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 12GB or AMD Radeon RX 6700 XT 12GB
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: PulseAudio or PipeWire compatible audio
    • VR Support: SteamVR-compatible headset (where supported)
    • Additional Notes: Vulkan 1.2 compatible GPU and current graphics drivers recommended. SSD storage and a stable broadband connection recommended. Performance varies with world complexity, avatar count and multiplayer activity.