南京大屠杀:拉贝日记-Nanjing Massacre: John Rabe's Diary
This text game is based on John Rabe's diaries. Play as Rabe in the desperate Nanking Safety Zone. Your choices shape blood-stained diary entries. Decide refugees' survival under extreme resource scarcity. Help the younger generation re-examine this heavy history through immersive narrative.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Diary of John Rabe is an interactive narrative with profound historical weight and scholarly rigor. Given the gravity of this subject matter, we approach it with deep reverence and are committed to avoiding any sensationalism or commodification of past suffering.
To be completely transparent, this project is currently being developed entirely as a part-time solo endeavor. We lack abundant capital and full-time studio operations. There are simply no surplus resources to fund extensive custom illustration work, professional voice acting, or precision multi-language localization proofreading for global markets; these outsourcing and refinement overheads present a substantial financial hurdle for part-time creation at this stage. While our initial Demo received incredibly encouraging feedback, the current sample size is still limited. As part-time creators, we recognize the limits of our own perspectives and refuse to subjectively dictate how this history should be visualized. We need to gather broader input from the community—should custom illustrations be integrated? Which direction should audio optimizations take? We want to identify the most restrained and appropriate solutions through a wider pool of community feedback. Furthermore, as the opening entry of our planned "Nanjing Massacre Trilogy Series," Early Access is vital for us to foster a dedicated, historically conscious initial community.”

Approximately how long will this game be in Early Access?

“We plan to maintain the Early Access phase until the core script quality, multi-language localization frameworks, and our envisioned structural expansions reach an ideal standard of finish. If development pipelines and external collaborations remain on track, we hope to push frequent updates and adjustments over the coming months, aiming for milestone version transitions around future historical anniversaries. However, because the necessary historical cross-referencing, global localization refinement, and high-standard text proofreading present an immense workload, we may flexibly adjust the final timeline to remain fully accountable to historical facts. Rest assured, development will remain continuous.”

How is the full version planned to differ from the Early Access version?

“In our long-term vision, the current Early Access build serves as a complete, stable architectural framework, while the full release is intended to be a multi-sensory, complete documentarian experience. Should future resources and conditions align, we may explore and iterate on content and feature expansions, though these currently remain in the planning and conceptual phases:
Potential Content & Timeline Extensions: If subsequent verification and script polishing progress smoothly, we may consider expanding the complete narrative to over 300,000 words. Within the chronological timeline, we might attempt to stretch the playable experience to a 90-day (approx. 3-month) micro-history, potentially extending the opening perspective back to November 22, the establishment of the International Committee for the Nanjing Safety Zone.
Envisioned Visual Illustrative Content: If community interest is strong and capital allows, we plan to attempt the phased integration of roughly 300+ documentary-style, black-and-white sketch illustrations (produced via AI-assisted composition supplemented by manual refinement from professional artists), though this remains entirely dependent on future operational realities.
Vocal Narration & Localization Horizons: Ideally, we hope there might be an opportunity to introduce high-quality, professional vocal narration across the 300,000-word script, initially aiming for full dual Chinese and English vocal synchronization to engage global markets, and potentially implementing German, Japanese, and other multi-language voice packages under optimal future conditions. However, we cannot provide any definitive guarantees at this time.”

What is the current state of the Early Access version?

“Players can expect a highly functional experience: the full-length narrative text is fully written, and the build is backed by a foundational music and foley soundscape tailored to the somber, tense wartime atmosphere. The current Early Access build fully encompasses a continuous 60-day (approx. 2-month) historical timeline, beginning on December 13 with the fall of Nanjing and concluding with Mr. Rabe’s departure from the city, delivering approximately 6 hours of deep playthrough content. It operates as a fully completionable, structurally sound interactive narrative. Downloading the build allows you to immediately step into the first-person perspective of John Rabe, logging dynamic, haunting diary entries beneath a dim desk lamp late at night.”

Will the game be priced differently during and after Early Access?

“To show our deepest gratitude to the early adopters who trust our project and support us through pure historical passion, we do not plan to alter the base price of the core game upon exiting Early Access. However, if community demand is high and we secure the means to produce the resource-intensive "Black & White Sketch Illustration Package" and "Dual-Language/Multi-Language Voice Over Packages," we plan to release them as entirely optional, standalone paid DLCs (Downloadable Content). Players will retain full autonomy to support these tiered expansions based on their personal visual and auditory preferences, with absolutely no forced bundling.”

How are you planning on involving the Community in your development process?

“Every piece of player critique and documentation bug-catching serves as a vital key to breaking development bottlenecks. We plan to actively involve our audience through several integrated communication channels:
Continuous Documentation Cross-Checking: We will actively monitor the Steam Discussion Boards, official player chatrooms, and other community groups daily. If historical enthusiasts discover any semantic inaccuracies in the text or archival discrepancies, we welcome your precise feedback and pledge swift technical revisions.
Open Discourse on Balancing "Gameplay vs. Rigor": Discovering how to maintain absolute historical integrity without turning a multi-playthrough text simulation dry or unengaging remains our most challenging design bottleneck. We want to hear your thoughts on where the perfect equilibrium between "pure documentation text mode" and "systemic engagement" lies.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

The Rape of Nanking: The Diaries of John Rabe is a text-based interactive game set against the backdrop of the Nanking Massacre, based on the humanitarian deeds and original diary entries of John Rabe. Blending historical narrative with strategic decision-making elements, the game places you in the shoes of German businessman John Rabe inside the desperate confines of the Nanking Safety Zone. Every day brings historical emergencies and heavy moral dilemmas; your choices will manifest as blood-stained words upon the pages of your diary. Under the dual test of extreme resource scarcity and human morality, your pen will directly decide the survival of tens of thousands of Chinese refugees. Through this deeply immersive interactive medium, the game aims to allow the younger generation to re-examine this heavy chapter of history from a first-hand perspective.

First, it is important to clarify that this is a completely text-based interactive reading "serious game." All text in the game is strictly based on the original entries of The Rabe Diaries and historical records. The randomness and expansion of plot choices are rooted either in the unmapped blanks of history or in reasonable fiction based on clear records and historical contexts.

Next, a brief note regarding the adjustments made to our Steam store page content. Before deploying the current version, we developed a management-themed demo focused on running the Safety Zone, drawing inspiration from 60 Seconds! (combining initial supply runs with resource management choices). While that gameplay style offered more traditional entertainment value, its randomized and fragmented narrative made it difficult to present this history in a complete and clear manner. This contradicted our original intent: "to help more people understand this history in detail." Consequently, we chose to start from scratch and return to a pure text-interactive format, which offers far superior historical accuracy and narrative completeness.

Admittedly, this may not be a "fun" game in the conventional sense, However, we believe this is a meaningful endeavor.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The sole background image in the game is AI-generated.

Mature Content Description

The developers describe the content like this:

📌 Mature Content & Historical Disclaimer

This game is a serious historical narrative text-based game, entirely adapted from the authentic diaries of John Rabe during the Nanjing Massacre from December 1937 to February 1938. In order to faithfully represent the historical reality of war, the game contains the following mature and sensitive content that players should be aware of:

1. Extreme Violence & Atrocities
Specific content: The game text provides detailed accounts of historical mass killings, public executions, gunshot and bayonet wounds, as well as the tragic conditions of refugees and the remains of the deceased.
Presentation: The game presents these elements purely through objective written narration, supplemented by a very limited number of solemn static historical background images. The game contains absolutely no 3D gore effects, dismemberment animations, or any form of entertaining violence.

2. Sexual Assault & Non-consensual Sex
Specific content: Strictly following historical records, the game text addresses war crimes committed by the occupying forces against civilians, including rape, forced sexual acts, abduction of women, and the establishment of military brothels.
Supplemental historical facts – Minor victims: Historical sources clearly document that the age range of victims of Japanese military sexual violence was extremely broad, from girls as young as 9 to elderly women over 70. According to Rabe’s diary, reports of the International Committee for the Nanking Safety Zone, and testimonies of international witnesses, over 20,000 incidents of sexual violence occurred in and near the Safety Zone alone, with minors constituting a considerable proportion. These facts are derived from authoritative historical sources and form an inescapable part of the narrative background of this game.
Player role and mechanics: Players can never assume, perpetrate, encourage, or directly view these sexual atrocities in the game. The game contains absolutely no erotic, interactive, or sensory-stimulating content, and in particular, it does not include any explicit sexual descriptions or visual depictions of minors. All relevant depictions are based solely on historical records.

3. Additional Notes and Creative Intent
No entertainment content: The game does not contain any drug abuse, alcohol consumption, or self-harm elements.
Core creative intent: This work aims to objectively present the true history of the Nanking Safety Zone through Rabe’s perspective and to honor the spirit of humanitarianism. All sensitive elements are integral to the historical narrative and are by no means intended for sensory stimulation or sensationalist exploitation.

System Requirements

    Minimum:
    • OS: win10
    • Processor: i3
    • Memory: 4 GB RAM
    • Graphics: GTX560ti
    • Storage: 1 GB available space
    Recommended:
    • OS: win10
    • Processor: i5
    • Memory: 8 MB RAM
    • Graphics: GTX750
    • Storage: 2 GB available space
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