A top-down single-player rogue-lite where you master manual spellcasting, battle waves of enemies, and grow stronger through uncapped meta progression. Become the ultimate mage across ever-changing magical levels

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I would like to gather the helps of the gaming community on my journey with the UltiMage's developments process.
The game development in itself is already a tough nut to crack, while doing it solely by myself just adds another layer of shell to the process. Having the community tests and surveys through the application or social platforms will help me finish the game not as a fun game just for myself but a fun game for most of the community itself.」

這款遊戲的搶先體驗時間大約會持續多久?

「Estimated time should be around a year of early acces.」

正式版預計會與搶先體驗版有何不同?

「I am planing to add at least 5 different levels where players can enjoy. All of the magic ability systems (combat) are already in place but I will be implementing balance changes to those according to the community responses. Lore and story is represented by only text and audible readings yet I want to make complete visual representation on the future. Right now I have only 3 levels complete with 15 unique mobs and 3 bosses so ith 5 level I plan to add at lease 10 more mobs and 2 more bosses as well.」

搶先體驗版目前的開發進度如何?

「Hub Level, a short tutorial and 3 levels are already implemented,
Main and parchment magic systems are ready.
Hub store, Player stall (to sell to NPCs) ,quest board ,Life tree (Meta progression), Parchment maker are the core mechanics in the safe level where player gets ready for the next run. 」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「There will be small amoun of increase of the price once the game leaves early access.」

在開發過程中,您打算如何與社群互動?

「I would like to gather requests from the community with tools like Discord, Steam forums and maybe some surveys to plan the future of the game. Since I'm a single developer, having a community with my side is crucial for me and the development of the UltiMage」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 3 月 13 日

此遊戲預計大約於 11 天後解鎖

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關於此遊戲

UltiMage is a single-player, top-down action rogue-lite where raw magical power is your greatest weapon. Dive into dangerous levels filled with hostile creatures, unpredictable encounters, and escalating challenges as you fight to become the ultimate sorcerer.

Every run pushes you deeper into a world shaped by arcane forces. Master precise manual spellcasting—no auto-fire, no auto-aim—where timing, movement, and smart positioning decide your fate. Experiment with an ever-growing arsenal of spells, elemental abilities, and magical modifiers, combining them to create your own combat style.

Progress doesn’t end when a run does. With uncapped meta progression, each attempt strengthens your mage, unlocking permanent upgrades, and new ways to approach combat.

Face multiple levels, uncover fragments of a small-scale but meaningful story, and watch your power evolve across countless runs. Whether you fail or succeed, every journey brings you closer to becoming the true UltiMage.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

I have used the AI only to prepare the rough localizations.
Furthermore on the way I'am planing to setup crowd localization

系統需求

    最低配備:
    • 作業系統: 10
    • 處理器: Ryzen 3 3100 / Intel i3-10100
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GTX 1650 Super / GTX 1060 6GB / RX 580
    • DirectX: 版本:11
    • 儲存空間: 3 GB 可用空間
    建議配備:
    • 作業系統: 10
    • 處理器: Ryzen 5 5600 / Intel i5-11400 or better
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA RTX 3060 Ti / RTX 2070 / AMD RX 6700 XT
    • DirectX: 版本:12
    • 儲存空間: 3 GB 可用空間
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