Gran Turismo meets Wipeout, meets Starcraft, meets Monopoly? This is future vehicle technologies built upon simulated physics with track/sector capture, resource ownership, race-time vehicle upgrades, track abilities, vehicle tuning and modding - Welcome to 'Real-Time Strategy Racing' (RTS-Racing)
Alle anmeldelser:
Blandede (13) - 61 % av 13 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
30. nov. 2022

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«With our focus on community - playing competitively and building creatively - releasing as early-access is the perfect choice for 22 Racing Series.

GOATi are also fully independent, self-funded and self-published, so the chance to involve players and modders early to help develop the game and engine features in-line with community needs will help to continue and guide development.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«22 Racing Series will be in early-access for between 12-24 months.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«For the full release of the game we plan to include features and content including:
  • New vehicle designs.
  • New tracks and environments.
  • New multiplayer game modes.
  • Enhanced user content creation tools.
  • UI updates and polish.
  • Graphics and shader updates and polish.
»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The 22 Racing Series early-access build is core feature complete and fully playable.

During early-access we plan on developing additional local content, additional multiplayer features, additional UGC features and graphics updates and polish.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to gradually raise the price as we ship new content and features.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We’re building a game with unique features and a focus on community content and multiplayer, and so community feedback is key.

We welcome community feedback in everything from core gameplay features, UGC tools, online multiplayer and anything in-between.»
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Om dette spillet

Built upon real simulated physics, these are future vehicle technologies capable of 1,000+km/h combined with;
  • Track capture
  • Resource collection
  • Mid-race vehicle upgrades
  • And track abilities
All played out on extreme full 360 degree track designs and an online racing tournament complete with prizes.




We also have plans to open 22RS up to game modding and community built assets. So if you have some ideas for future physics racing vehicles, you can make them, if you have some ideas for some fully 3d track designs that you'd like to try out, you can build them, or if you want to take our suite of physically based vehicles (did we mention we support bikes and maglev?) and unique strategy elements and make something unique of your own, then we want to help you make that happen.




Did you ever hear that an F1 car could theoretically drive upside down?

Well, we tested it, and proved it. But it wasn't fun to drive, so we took it a few steps further and developed a fully adaptable vehicle setup ecu that could adjust; Aerodynamics, camber, toe, spring compression, tyre pressure, etc based on the vehicles velocity and orientation.

Trust us, that little bit extra downforce when you're upside down comes in handy ;)
Welcome also to 'Future Physics Racing'!




We built our own proprietary engine ‘RevGen’ so that we could make this possible by giving you the high frame and physics rates needed for a silky smooth physics handling experience at these insanely high speeds.


'22 Racing Series' is currently available in early-access. If you like getting into new games early and like to give feedback on the direction of a game's development, then we'd love to see you in the game and in our community.

If you prefer to play games at final release only, then we welcome you to add ‘22 Racing Series’ to your Wishlist to get notified when we launch v1.0.


* Try in VR with our six axis motion simulation support if you dare

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7 or later
    • Prosessor: Dual core 2.6GHz
    • Minne: 2 GB RAM
    • Grafikk: Nvidia Geforce GTX 1650 4GB, or AMD Radeon RX 480 4GB, or ARC A380 4GB
    • DirectX: Versjon 10
    • Lagring: 10 GB tilgjengelig plass
    • VR-støtte: SteamVR or Oculus PC
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: Quad core 3.6GHz
    • Minne: 4 GB RAM
    • Grafikk: Nvidia Geforce GTX 1060 6GB, or AMD Radeon RX 590 8GB, or ARC A7508GB
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 10 GB tilgjengelig plass
    • VR-støtte: SteamVR or Oculus devices (Windows MR via the SteamVR plugin)
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

Hva kuratorene sier

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